Process Invasion by tuxmain
Kill the viruses before they kill your computer! The quantity of glitches increase with the quantity of viruses.
Software used: * Unity 3D for the game * FL Studio for the audio * Photoshop, Gimp, Cinema4D for the graphics



Controls: * Arrows/AD: Move * Space: Jump * X/Left click: Kill a process * C: Throw a bomb that kills a lot of processes * Enter: Reset
Target: Find the Fork Bomb and destroy it, and keep CPU and Memory under 100% by destroying viruses.
Danger: For your health, make pauses. After many hours making and testing the game, I see everything in the reality with a black&white noise shader...
The textures bug in the online version, please use the Windows version.
Ratings
| Overall | 831th | 3.156ā | 18š§āāļø |
| Fun | 854th | 2.967ā | 17š§āāļø |
| Innovation | 522th | 3.219ā | 18š§āāļø |
| Theme | 611th | 3.406ā | 18š§āāļø |
| Graphics | 859th | 2.969ā | 18š§āāļø |
| Audio | 403th | 3.286ā | 16š§āāļø |
| Humor | 736th | 2.594ā | 18š§āāļø |
| Mood | 623th | 3.219ā | 18š§āāļø |
| Given | 12š³ļø | 0šØļø |
Please do not rate the game graphics if you only played on the webplayer.
I really liked the audio and the mood and the graphical effects for the most part, although a couple were a little too much (I think the flashing logos in the background were a little *too* twitchy). The physics felt good for the most part, but I wish there was a little bit more to the game/a bit more of a challenge.
First of all, the game idea is so innovative!
And the gameplay was so smooth.
Concerning the graphics, I really loved the shaders! And that old school font fit right in!
Concerning the audio it helped to set the mood, it fits well with the rest of the game and I like it alot!
Overall I reeeeaaallly enjoyed this game very much and had an amazing time playing it for about half an hour. Thank you so much for this experience and good luck in the future!
Have an awesome day, and I hope to see you in the next jam!
// Isak from @liquidbrain
Could you help my game out too, please? just need a few more ratings [here](https://ldjam.com/events/ludum-dare/40/demon-hunt) thanks
Anyway. Loved the little introduction that played while the game had already started, felt very movie-ish :slight_smile:
Got (slightly) stuck a few times, but could always solve it. Maybe make the hit-boxes rounded?
The bombs where fun, but it was way more convenient to just click everywhere -- I could (in general, though not always) just keep clicking the next proc.-box while the little light-up animation was playing, which made the (relatively) slow and cumbersome bomb redundant.
Though I liked the music and the atmosphere it created, I wonder if the resultant mood is really the thing you where going for. Maybe, if it always ends at **[SPOILER]**. Then the story becomes a brave but futile struggle, and the music _does_ reflect _that_. Or maybe I've just missed any good ending :slight_smile:
I recommend arting at least 20 games the first week of rating. And leave comments so that poeple know you rated their game and they can return the favour.
Anyways, interesting idea. Played rather well. The ending was abit confusing, but I think I won. It said game over but there was something like congratulations in the chat. Maybe make it a bit more clear what happened. I was well below 100% on memory and cpu.
Otherwise good job folks.