Jump Plus by Lazy Goblins

Decided to explore more with UE4 so I kept it simple.
You must get to the end platform, but every time you do your jump velocity will increase. Will this help or hurt you? I have no idea, to be honest. If needed you can always die to decrease your jump velocity.
Feedback is greatly appreciated!
Also comment below with amount of deaths you had at the end :)
| Windows | https://lazy-goblins.itch.io/jump-plus |
| Original URL | https://ldjam.com/events/ludum-dare/40/jump-plus |
Ratings
| Overall | 834th | 3.15⭐ | 22🧑⚖️ |
| Fun | 712th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 827th | 2.875⭐ | 22🧑⚖️ |
| Theme | 832th | 3.075⭐ | 22🧑⚖️ |
| Graphics | 1028th | 2.316⭐ | 21🧑⚖️ |
| Audio | 521th | 3⭐ | 19🧑⚖️ |
| Humor | 946th | 1.9⭐ | 17🧑⚖️ |
| Mood | 938th | 2.735⭐ | 19🧑⚖️ |
| Given | 9🗳️ | 10🗨️ |
I love games like this. Having the jump level increase and decrease after each attempt is an interesting idea and a great implementation of the theme.
## Suggestions
I found it really difficult because the jump speed was different on each run. Perhaps you could put in some way at the beginning of each level to acclimate the player to the new jump speed. Otherwise it might get a little too frustrating.
Cool game ! Keep coding :)
Otherwise it was alright!
Also there's no exit button had to use win key
But overall a nice idea!

I can imagine being 100 levels in and the level design (and therefore the whole game in this case) is completely different, with the platforms being so far apart that they are off screen and so the player constantly has to take leaps of faith and try to find the next surface to land on without falling. That far into the game, the player would spend more time in the air than on the ground.
A lot of potential here, in such a simple concept. Make the levels procedurally generated (or you could just have *a lot* of manually created levels), theme it (unless you want to keep the visuals abstract), and you'd have something cool.
I really like your choice of music, and I like the concept a lot. Great job!
I pretty much broke the game I think, most of the last levels, I just jumped 1 or 2 times and did the whole level that way, because of the velocity being the high. So actually, maybe it's "the more there is, the easier it is". The idea could be pretty good if you had more time to think about that kind of things, and do a bit more specific level design to fix those issues.
The animations are pretty good and the whole game (when you're not dying) feels pretty cool in hands
All in all, a very clean, simple, polished looking game. :thumbsup: