Jump Plus by Lazy Goblins

[raw]
made by Lazy Goblins for LD 40 (JAM)

jumpplus.png

Decided to explore more with UE4 so I kept it simple.

You must get to the end platform, but every time you do your jump velocity will increase. Will this help or hurt you? I have no idea, to be honest. If needed you can always die to decrease your jump velocity.

Feedback is greatly appreciated!

Also comment below with amount of deaths you had at the end :)

Ratings

Overall 834th 3.15⭐ 22🧑‍⚖️
Fun 712th 3.15⭐ 22🧑‍⚖️
Innovation 827th 2.875⭐ 22🧑‍⚖️
Theme 832th 3.075⭐ 22🧑‍⚖️
Graphics 1028th 2.316⭐ 21🧑‍⚖️
Audio 521th 3⭐ 19🧑‍⚖️
Humor 946th 1.9⭐ 17🧑‍⚖️
Mood 938th 2.735⭐ 19🧑‍⚖️
Given 9🗳️ 10🗨️

Feedback

Move127
04. Dec 2017 · 20:22 UTC
## Praise

I love games like this. Having the jump level increase and decrease after each attempt is an interesting idea and a great implementation of the theme.

## Suggestions

I found it really difficult because the jump speed was different on each run. Perhaps you could put in some way at the beginning of each level to acclimate the player to the new jump speed. Otherwise it might get a little too frustrating.
🎤 Lazy Goblins
04. Dec 2017 · 20:24 UTC
Hmm like possibly a little area to mess around in before the actual level?
Be3n2
04. Dec 2017 · 20:27 UTC
I love the idea, but found the controls to be kind unresponsive and hard to control. I am not sure if it was framerate or just the accel/deccel of the character it seemed really inconsistent, a little after I got to the second level the first time I actually couldn't seem to even be able to jump high enough to complete it. Other than that great work, I like the simple graphics, especially the pulse when the square jumps, I think it is great.
Mathiouza
04. Dec 2017 · 22:39 UTC
Cool idea ! I loved the physics of the jumps ! You tried to makes a little animation like blob or something like this when the cube jumps, but I think you could go deeper in this way and makes the game with a real graphism identity. But anyway, the mecanics are good and the game is well executed !

Cool game ! Keep coding :)
torcado
05. Dec 2017 · 02:31 UTC
Interesting game. It was quite slow on my computer, making it difficult to play, and while it does fit the theme decreasing the jump after each death is very counterproductive to the player, and eventually just made the levels impossible.
Otherwise it was alright!
WiseClock
05. Dec 2017 · 02:34 UTC
Had too many deaths and can't get it through the level with a long purple plane ._.

Also there's no exit button had to use win key

But overall a nice idea!
NexusBreaker
05. Dec 2017 · 08:28 UTC
I like the animation when you jump ^^
Infraxion
05. Dec 2017 · 08:39 UTC
Interesting concept with great potential once it's explored more and fleshed out!
designernap
05. Dec 2017 · 15:03 UTC
Fun to play but found I could do most levels with two jumps. Not sure that is the intention but it was fun to play :)
Tay
10. Dec 2017 · 18:56 UTC
Fun game, liked that the levels were open so you could choose your own path to the exit a couple times. I didn't feel like dying or completing a level affected my jump all that much, but that may be just me. Good game overall :3
Nanda
10. Dec 2017 · 19:12 UTC
Well done. I like the concept, even though I didn't really feel the change in the physics that much. It's fun :3
ArturasD
10. Dec 2017 · 19:27 UTC
Simple, but well executed! Liked it. However, noticed one little bug. Even though I did not jump on the final platform, I only touched it from the side, it still counted as if I won the level. But thats very minor. Good job!
maybe
10. Dec 2017 · 19:41 UTC
Well done, missed some joystick support for this type of game.

![Screenshot_22.png](///raw/607/2/z/e70b.png)
shinyogre
15. Dec 2017 · 18:57 UTC
The first 2 levels were very difficult because it felt like the gravity was low (not that the jump was high) and the friction was low. After the first 2 levels, I started to have fun. I really like that you made jumping a non-trivial challenge. Just when I started to see the level design evolve into interesting configurations, the game ends.

I can imagine being 100 levels in and the level design (and therefore the whole game in this case) is completely different, with the platforms being so far apart that they are off screen and so the player constantly has to take leaps of faith and try to find the next surface to land on without falling. That far into the game, the player would spend more time in the air than on the ground.

A lot of potential here, in such a simple concept. Make the levels procedurally generated (or you could just have *a lot* of manually created levels), theme it (unless you want to keep the visuals abstract), and you'd have something cool.
jk5000
15. Dec 2017 · 19:16 UTC
The game is okay, but I would have liked fewer levels, and more focus on gameplay. The controls was also okay, but the platforms was too slippy, with especially was a problem on the smaller platforms. The best part of the game was the music. Overall a okay LD game.
Artur Hawkwing
15. Dec 2017 · 19:26 UTC
I love this game! I wish there had been more levels, since they got very fun and innovative by the end. I also think some nice background graphics could have been nice,

I really like your choice of music, and I like the concept a lot. Great job!
regisrquoi
18. Dec 2017 · 14:54 UTC
Died 10 times.

I pretty much broke the game I think, most of the last levels, I just jumped 1 or 2 times and did the whole level that way, because of the velocity being the high. So actually, maybe it's "the more there is, the easier it is". The idea could be pretty good if you had more time to think about that kind of things, and do a bit more specific level design to fix those issues.

The animations are pretty good and the whole game (when you're not dying) feels pretty cool in hands
phi
18. Dec 2017 · 19:52 UTC
Unfortunately, the controls were very unresponsive and the graphics slow. I don't have a very good machine, but it usually works for games that are not very graphics-intensive. The mechanics are nice simple and the visuals and mood are great. I don't know what the jump velocity adds to the gameplay (mostly because I didn't really notice it since the movement was quite uncontrollable for me anyway), and it's certainly unclear how it fits the theme, but that doesn't really matter. The music was very soothing, it did a great job at counteracting my frustration :P
All in all, a very clean, simple, polished looking game. :thumbsup: