Pas si vite by lepatryckduffy

There is still a lot of bug related to the trigger (including the number of bullets remaining and the increase of points) sorry but i havent the time and i start the ludum with an other engine: the pico8 !
Pas si vite:
Pas si vite is a versus game (but no multi mode for now). The player must fight the enemy tank and arrived at 10 points.
Theme:
The more the player (or the enemy) has bullet the more they will move slowly. The are represented by the little balls placed next to the players.
Controls:
You can play with a keyboard or a controller
With the keyboard: Use the arrows or wasd to move and the mouse to shoot
With the controller: Right stick for move, left stick for aim and x or LT for shoot
Links:

| Windows | https://hugoveille.itch.io/pas-si-vite |
| Original URL | https://ldjam.com/events/ludum-dare/40/pas-si-vite |
Ratings
| Given | 1🗳️ | 2🗨️ |
Too bad the ennemy IA was a bit too simple, it empties his guns and wait for me to end his suffering =) (not enough randomness also : if the enemy spawn at the same place, it will start to behave the same way). Otherwise, that's a cool entry, good job =)
+ French title and QWERTY keyboard, what is this trickery?
And in fact the IA (or AI :p) must find another bullet after it empties guns but i don't know it doest work. yes i ses. Thank you very much i was a litte disappointed and i'm happy to see that you love it.
Maybe i'll work on it (after remake a past ludum 38 game).
Et oui haha je suis français comme toi, peut être que je devrais parler en français justement vu que je suis too bad in english. Je testerai ton jeu bientôt. Encore merci de tes commentaires.
Or maybe just having a normal enemy for the AI, while the player has all the drawbacks you took from the theme.
Keep the good work, mate ;)