PinkBalloon by Ascension

[raw]
made by Ascension for LD 40 (COMPO)

You control the Pink Balloon to get Smile Coins . And the more you get ,the bigger you get. You can shoot the coins to become smaller ,and then you can get it back.

Ratings

Overall 519th 3.025⭐ 22🧑‍⚖️
Fun 390th 3.175⭐ 22🧑‍⚖️
Innovation 348th 3.15⭐ 22🧑‍⚖️
Theme 272th 3.575⭐ 22🧑‍⚖️
Audio 372th 2.816⭐ 21🧑‍⚖️
Humor 461th 2.219⭐ 18🧑‍⚖️
Mood 451th 2.861⭐ 20🧑‍⚖️
Given 14🗳️ 0🗨️

Feedback

TolMera
03. Dec 2017 · 17:08 UTC
Congratulations!
Eleonora Ivanova
03. Dec 2017 · 17:34 UTC
Congrats! It took me a bit to figure it out cause i did not read the instructions haha, but it was entertaining to play
ginger9
04. Dec 2017 · 07:15 UTC
GREAT !
Falk Bruskeland
04. Dec 2017 · 14:12 UTC
Nice! Cool concept that you can shoot the score you have collected. The movement might be a little strange, because it is super hard to move backwards some times. But good game, anyway!
Skibisky
04. Dec 2017 · 14:22 UTC
Nice work, juggling your score to fit through the gaps to keep gaining points is pretty neat.
Quaternius
04. Dec 2017 · 14:28 UTC
I liked the gameplay idea, some 3d graphics would make this look great! maybe avoid those control tutorial graphics and just leave them as text :)
Wizcas
05. Dec 2017 · 04:32 UTC
玩法创意挺有意思的,我也是在这边看了说明才明白要吃硬币-_-。音乐好听!另外板子的移动太魔性了,手残的我感受到了来自世界的恶意233
🎤 Ascension
05. Dec 2017 · 06:56 UTC
@wizcas 谢谢,下次应该把游戏说明放在游戏中,以一个自然的方式呈现。避免让玩家回来看介绍。
ItsDemGames
05. Dec 2017 · 15:21 UTC
Clever mechanics, well done!
bar0net
05. Dec 2017 · 15:22 UTC
Congratulations on your first submission!
Yohoho Games 2
05. Dec 2017 · 15:22 UTC
the balloon is slowly moving and the field moves very fast so the game seemed to me rather complicated), but I really got a portion of the pleasure :wink:
AllesKapaul
05. Dec 2017 · 15:27 UTC
It took me a while to notice that you get bigger when you collect more points, which makes it more difficult. I like the concept although as it is currently set up it is a bit to simplistic to keep it fun for a longer period of time but that is a bit to be expected since you created this in 24 hours. Nicely done.
Ongomato
05. Dec 2017 · 15:37 UTC
Cool game, fun to play.
Interesting mechanics. A bit hard to tell if you're gonna crash into an obstacle.
p.s.
Oh well, looks like i can't get over 30.
Antoine Vion
05. Dec 2017 · 15:38 UTC
Very clever i like it, maybe more graphics the next time haha :p gg !
Lance Krasniqi
05. Dec 2017 · 15:39 UTC
Getting bigger when collecting points, a valid mechanic! I was just a bit unsure how or when I would get a +2 when sometimes I wouldn't - seemingly collecting the same type of point! Anyway, congrats on your first submission!
regisrquoi
05. Dec 2017 · 15:46 UTC
The idea is really good : It feels like a juggling game and i've never seen something like that, it's clever.

But there's a few design problem, especially with difficulty: it's actually really difficult to get to the part where it becomes interresting (the "juggling part"), I'm dying before it happens.

It fits the theme really good though. Maybe you should update it with an easier difficulty !!

I'm looking forward to play your next games !
🎤 Ascension
06. Dec 2017 · 02:32 UTC
@regisrquoi Thank you very much. The game looks a bit too hard, I'll handle it carefully next time.And practice my art ability before LD41. Thanks again.
Zitao YE
09. Dec 2017 · 06:42 UTC
典型的保持平衡类型的游戏,

但是把这样的平衡分散切割在每一次的操作中还是比较亮眼的,

每次都要做一个预估和判断,并且还有判断之后具体的操作,

比较不错的机制,有难度。