Stupid Citizen by Kef

Click Here to Read the PostMortem
Type * Time Attack * City Builder * Strategy * Browser game (sorry, not mobile) * Average game duration 2~3 min.
Description
Congratulations, you're the new Mayor of the wonderful city of Catchinki.
I heard many people want to move there, you will have to work a lot to keep all those citizens happy.
May the luck be with you !
Extra Information
Game made originally for the Compo, but the schedule was tight, so finally decided to do the Jam. * 1 person * 2 days 1/2 * The only thing not created by me: * The audio (BGM and few SE) * The fonts * The icons
Special Thanks * Myself : I think that guy helps me ... * Yuki-kun : For testing my game and giving me feedback * Cocolo-kun : For his advice about sound design * Family Mart : My food provider for 3 days
Have Fun !
Source Code Here
Screenshots


| HTML5 (web) | https://kefniark.itch.io/stupid-citizen |
| Original URL | https://ldjam.com/events/ludum-dare/40/stupid-citizen |
Ratings
| Overall | 153th | 3.879⭐ | 31🧑⚖️ |
| Fun | 209th | 3.707⭐ | 31🧑⚖️ |
| Innovation | 338th | 3.448⭐ | 31🧑⚖️ |
| Theme | 319th | 3.741⭐ | 31🧑⚖️ |
| Graphics | 141th | 4.259⭐ | 31🧑⚖️ |
| Humor | 661th | 2.741⭐ | 29🧑⚖️ |
| Mood | 395th | 3.5⭐ | 29🧑⚖️ |
| Given | 16🗳️ | 10🗨️ |
I was supposed to have a team, but everyone left.
So I think it's a good opportunity for me to try alone this time ^^
My weapons:
* Unity3D / VS studio 2017
* Unity Cloud Build
* Paint.net
* MagicaVoxel
* Github
* Lot of coffee
Except that, it's time to wakeup and start
Good luck everyone!!
Really happy by what I managed to released alone. Definitely not a GOTY, but something quick and fun to play, exactly what I wanted ^^
The dev part was fine, but my lack of artistic skill was quite challenging. Those three days were really intense to me and I'm totally exhausted.
I hope you will enjoy the game o7
Gameplay-wise, it's pretty easy and unbalanced, but that's totally normal for an gamejam game.
Overall, I was really immersed and enjoyed playing it :)
My first testers were not really gamers and maybe this pushed me to make it slightly too casual ^^
I thought the graphical style was slick and well presented and the UI / UX was smooth, and felt seamless and light. I felt it had a deceptively simple game mechanic on first play, and it has real replay value, I found myself wanting to play it more and explore more of what the mechanic delivers when you develop the town to a certain level.
It was surprisingly easy to lose relatively fast on the first play I found but once I understood what the game was about it became very intuitive and enjoyable. A really slick and fun game which I would play again.
In a run where I finally thought I did alright (220s, 5768 score), it still said "I am slightly disappointed". Should I aim for bigger score? Am I playing it wrong?
@Nick-Rafalski Why do you think it is easy? What is your best score? And what makes it unbalanced?
It's part of the long list of skipped features:
**Design**
* More props (tree, vending machine, lights, bench, ...)
* Animated props (cat, rabbits, birds ...)
* Clouds
**GamePlay**
* Building level system (like a tower defense)
* Building renovation (they break after a certain time)
* Dying citizen (a new one is spawn in the house with different needs)
* Popular people (big one with a x2 bonus, who can recover or destroy your popularity)
* Tax system (to reduce the amount of money over time)
**UI**
* Mini map
* Slow motion to focus on a particular citizen with notification message
**Controls**
* Right click to change building faster
And many more ...
Besides that the game looks great. It makes sense, though initially I built a few buildings too away and had issues, so as a suggestion, a radius of influence on the buildings when dropping them would be nice. It does ramp up pretty quickly, and you end up with an overcrowded map with people that can't be satisfied. As a suggestion if you pursue this, it may make sense to provide spaces that cannot be taken by house, and be able to build over spaces.
Despite those criticisms, this is a very polished looking game that was quite fun to play. Great job.
Best score was 5864 after 191s.
Just kidding, great game, nice visuals, smooth controls. Definitely room for expansion. Good job!
I just read one of your comments and also like the direction you would have taken the game in if you had more time.

By the way **[Here is my Ludum Dare 40 postmortem](https://ldjam.com/events/ludum-dare/40/stupid-citizen/stupid-citizen-postmorterm)**
I guess it's time limit because happines gauge was about 40% full.
So I build 2-3 of each building BEFORE actual demand and fill all the space. After that new demands was really rare: 1 or 2 per minute. So I simply wait for my score to go up...