Inventory Rush by Notaveerus
Didn't get time to properly playtest and balance but I'm tired so ¯_(ツ)_/¯.
The goal is to manage your inventory in order to have the highest total value possible. Drag items out of inventory to discard, drag and drop to rearrange.
NPCs will give your player items in the game when they touch you, occasionally one of the non noble npcs may take one of your items and replace it with trash. You can move with WASD to avoid npcs if you wish.
Not really happy with how it turned out but I'm too tired :(
| HTML5 (web) | https://notaveerus.itch.io/ludum-dare-42-inventoryrush |
| Source code | https://github.com/Notaveerus/ludumDare42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/inventory-rush |
Ratings
| Given | 7🗳️ | 0🗨️ |
And I could not rearrange inventory via DnD. How is this done properly?
It is supposed to be difficult to monitor both, however I did want to make it more obvious when an NPC was rushing you but ran out of time. I'm not sure about the issue with DnD, you can only move items to empty spaces. Thinking back it would be better if I allowed you to swap items with what you have in your hand.
(only "criticism" I have is that you should have also done movement by arrow keys and not only by wasd)
What I personally missed was some variance, perhaps a tooltip for the items and some different stats that randomize the value. That way you'd have to manage, dodge and decide which items are worth it. The way it currently is you spent the first minute learning what items are worth most and just throw everything else out.