Rocket Roller Space Polo by pkenney



Jetpacks, Roller Skates, Rocket Jumps, Mean Robots, and a Heavy Ball on an Asteroid in Outer Space.
This one was a doozy, I had to spend a lot of the time tweaking the feel and was worried it wouldn't come together.
Hope I got it right and you have fun!
Links
- GAME (PC zip): https://savagehill.itch.io/rocket-roller-space-polo
- SOURCE CODE: http://savagehillgames.com/LD38/SpacePolo-SourceCode-LD38.zip
- TWITTER: https://twitter.com/pkenneydev
Ratings
| Overall | 60th | 3.93⭐ | 102🧑⚖️ |
| Fun | 9th | 4.228⭐ | 103🧑⚖️ |
| Innovation | 33th | 4.07⭐ | 102🧑⚖️ |
| Theme | 39th | 4.15⭐ | 102🧑⚖️ |
| Graphics | 168th | 3.696⭐ | 104🧑⚖️ |
| Audio | 287th | 2.825⭐ | 99🧑⚖️ |
| Humor | 156th | 3.011⭐ | 95🧑⚖️ |
| Mood | 246th | 3.17⭐ | 96🧑⚖️ |
| Given | 34🗳️ | 82🗨️ |
I found the game to be pretty self explanatory. It did take a bit to figure out how exactly scoring worked, but in my opinion, that was not an issue. Another thing I really liked is that you when you are currently losing and manage to get the ball into an orbit, you can score a few points in a row and come back, so the game isn't over until the last goal is scored. The game feels really polished, with good controls and lots of different modes. Some music would have been nice. I also have to agree, that a multiplayer mode would be awesome.
Overall, it's an incredibly fun game. Really impressive work! Keep it up!
Loads of fun, addictive even! Trying to get the ball onto an orbit around the asteroid is very challenging, but the benefits speak for themselves.
The graphics and audio are simple and effective, more than adequate really. The focus is on the game and that is all that matters.
Brilliant work all around!
Once I got the hang of it, it felt so good nailing the shots and using your jetpack.
The graphics are simple but nice and clean and the sounds are okay. I did not find any bugs and the game runs without flaws.
I love this. I'm missing only three things: An awesome soundtrack, controller support and **local multiplayer**. Oh my god, if one game ever needed multiplayer, it's this one. :open_mouth:
But even without these things, this game is amazing, addictive and some other good word that beginns with "a".
And now excuse me, I will play a bit more. :smile:
Amazing work!
The gameplay is very well make. It's FUN. Good job !
I like how you managed to squeeze in additional modes, and the core gameplay is fantastic. Easy to pick up, hard to master, and the 'polo' aspect is really cleverly executed. Clean, unobtrusive visual representation, also a big plus.
Among the thing's i'd suggest polishing up, an additional indicator from which side ball should enter the score line would be welcome for new players to clear things up (in multiplayer it could differ by colour). Yes, I'm joining the choir: add local multiplayer, you've got an incredible party game on your hands, your players want it *soooo* much :)
You made something really fun and worthwhile. Good job! Cheers and thank you for the feedback on my entry!
The super bouncy version is really hard but I managed to beat the robot. I love the physics of it and the feeling when you hit it just right and it goes soaring around.
Really well done. I do think it might of been improved a bit by having the ability to go back, but forcing your direction might be best.
Would love feedback on my game if your ever get time after sifting through all these great responses to your game!
**https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
Cheers!
Also, the bouncy ball was hilarious. I was shamelessly giggling the whole time.
I enjoyed it, I was a little mad with the robot, it felt like perhaps he was running on different rules than I was and I think I'd have had more fun against another person... but it was good and I had fun.
Gootd work!
@navot I appreciate the art critique, and you have a good eye - two of those three objects you mention are the ones where I cheated a bit with the color palette. I'll try to be more strict next time, and maybe I needed less detail on the player and trails.
@occultone thanks for the video! Nothing is more useful to devs than watching somebody play it cold, and I was glad that I got to witness your initial confusion.
@steerschips This wasn't built only on Sunday, I used all the time. Just on Sunday morning I had a hot mess with worse goal logic, and the balance was all wrong. I lost a few hours tweaking everything except the root problem before realizing what it was: the ball was too bouncy. I left this as an alternate mode in the game, so if you played bouncy mode you know how crazy nuts it was. Too random.
Most of the comments above already point the flaws, so i will not make this a huge comment.
Really good job!
I played a couple of play modes. First impressive was that the graphics are nice, it has a very cute style to it. The concept is really easy to get and understand, there isn't even a need for a tutorial. Great job.
I was missing a goal or a purpose though. I don't know how to win, I just played the game a bit and that was that. I also think maybe other inputs for the player could give it more gameplay. The sounds was pettey simple, some music would have been nice.
I really liked the pace of each game, it was snappy and fun. Gratz on finishing this.
Concerning the graphics, it works very well together and is good looking.
With that being said I don’t have much more to say! Good luck, have an awesome day and I hope to see you in the next jam!
// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
It even has a sort of implicit home run-like special move where you can make the ball orbit the planet and score 2-3 points without the robots having any chance to counter. The terrain, despite seeming arbitrary at first, plays a big role in the awesomeness of the game, having long shallow streaks as well as ridges that stop a freewheeling ball.
I managed to finish with two robots but got my butt handed to me with 4. The game kept me motivated throughout and I had a strong feeling of "just one more round" going when I lost against the 4 robots.
On the downside, there is no music (the only reason I'm not giving 5 stars) and I found the jetpack somewhat superfluous (or I didn't manage to use it well), probably because I didn't realize that it exists before I had a replay just now. A minor nitpick that is easy to figure out but could be explained a bit better is that when you start the game for the first time you don't clearly see from which direction you need to pass the line. So I gave away the first point to the robots.
So all in all there is really not much to not like, I'll definitely keep this one.
It's the kind of game I'd love to play on a coach with friends, I hope you'll release a post-jam version with multiplayer support ;)
Impressive work really
Cheers :)
Well done, thanks!
If I had to point out one thing it;s that it's easy for the ball to get momentum to one side and for the player. Using the Gravitational field to bend Rockets and nailing the ball feels satisfying, though
Sometimes when I'm waiting for the build to complete when I'm working, then I start Rocket Roller Space Polo and do a fast match.
So simple and so effective! It's funny how it can be so difficult even if the enemies have no AI at all.
Great job!
https://www.youtube.com/watch?v=z8tza0thP_g