Abaddon by Geckoo1337


Abaddon is the hebrew name for the angel of the abyss in the Bible (apocalypse 9:11). Today this is just my entry for the 38th LudumDare session. I did a paced FPS - a survival game in which you must fight against a horde of mischievous creatures in a little arena (50x50). The columns delimitate your small world. When you see them, it means that you are not far to the void. Be careful! Each creature has its own behavior : a skull follows you in a wave movement and explodes near of you. A ram twirls around you, trying to hit you. A spider is looking for fresh meat and it spits on you its poison. The monster comes from the ground and knocks you really hard... Excepted the last specie, you cannot see how and where are spawned the enemies. I did many scripts to create an oppressive and darkly environement from which the creatures appear. You are always surounded by them. Kill them and try to do the best score which will be saved automatiquelly in a leaderboard - the hall of fame. Using the LMB, you shoot fireballs, also using RMB, you shoot like with a shotgun, but its firerate is low. When you kill a monster or a spider, some blue dust appears. Passing through it, you gain health... I guess that if you can (more or less) define how the spawn script works, you can elaborate an efficient strategy. Please play this game and tell me your point of view. I hope that you enjoy. Thank you. I wish you the best. Bye ++
SITE : https://geckoo1337.itch.io/abaddon
YOUTUBE : https://youtu.be/UAnH30kdXM0
TWITTER : https://twitter.com/geckoo1337
DISCLAIMER OF OPINION : Ok. I assume that I should answer to all comments which argue that my game is a bad clone of DevilDagger (with which I have never play). At start, there is a fact - I tried to reproduce its aesthetic, developing a special shader in order to posterize colors with only 4 shades, also a pixelization 4x4 applying a pattern. I did it. I hoped another theme - Dark&Light. So friday, I thought about my entry - and I decided to create a game using a similar gameplay according all traditionnal FPS - you run and the enemies are trying to kill you. But I would like to say that behaviors - which I coded - are different. In DD you haven't health points and the arena seems to me greater (and more more more différences exist). It's really frustrating for me to read those comments which argue that I missed my attempt to clone something. Please look my entry as it is - an entry without any major ambition. Not a bad clone of something else. Respectfully I see here many projects which could be rated rigorously - sometimes too similar to another games. For me, it is not a reason to ruin a work. I wish you the best. Have a nice day. Thank you for your rating ++
| Original URL | https://ldjam.com/events/ludum-dare/38/abaddon |
Ratings
| Overall | 202th | 3.68⭐ | 124🧑⚖️ |
| Fun | 128th | 3.7⭐ | 122🧑⚖️ |
| Innovation | 711th | 2.276⭐ | 125🧑⚖️ |
| Theme | 661th | 2.675⭐ | 125🧑⚖️ |
| Graphics | 148th | 4.157⭐ | 123🧑⚖️ |
| Audio | 175th | 3.534⭐ | 120🧑⚖️ |
| Mood | 105th | 3.861⭐ | 124🧑⚖️ |
| Given | 107🗳️ | 135🗨️ |
When I started this project, I had in head this game which you quoted. When the theme has been announced, I challenged myself in order to do something more or less similar in a small world ++
One downside: 'r' restarts game... and I'm used to hit 'r' every time there's no need for shooting to reload. I do it automatically, so you know how this ends :D
Could I ask you how you got that camera shader working, or is it a secret? I was trying to do something similar, but failed miserably.
Cheers!
PS : your score is not bad :)
*(We'll be back again on Sunday when the judging starts)*
// Rasmus & Isak ([LiquidBrain](https://ldjam.com/users/liquidbrain/))
BTW, I have to ask because the whole product looks very nice, so I hope you take it as a compliment ;)
If you modelled it yourself, which modelling software do you use? Mostly curious.
Assuming you made the game with Unity, can you also make a macOS build available? Thanks in advance.
All i can say about the game is an "Hell yeah!".
The only thing to "criticize" is the one-pressed-space but double-jump. I dont know why this happen.
Great entry!
You apparently have the skills and the knowledge, just put them to good use in something else, not something that is already made and published.
I echo @zenmumbler though in that you should indicate if you used assets or not. If you made the models and music yourself, then it is indeed a great achievement.
Designwise you are on much weaker ice. It is very similar to Devil Daggers in style and idea, yet falls short on the gameplay front. The shotgun attack is way too weak to be of any use and simply circle strafing around enemies is more than enough for a competent score. There is no incentive to stop, collect the health pickups or try any daring jumps amidst the enemies. You'll just get hit.
Ok entry this. Too much of a clone for my taste. Some sort of a unique gimmick could have saved it.
Thanks,
Ned
++ nice to have a leaderboard.
Did you really create all those ennemies on your own ? If yes this is really impressive.
- I was scared for a second when i turned back and skull came with scary sound on my head phone
- Well i managed to score 1354
- Sound effect is pretty impressive
- would you like sharing how did you created that effect when player moves forward darkens fade gradually ?????
The graphics are so cool, I would like to know more about it.
It's so cool but the theme failed a bit for my opinion :)
Abaddon is what actually made me find devil daggers; I really do like this kind of genre.
please rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
Nice dude
The downside is that it is an obvious Devil Daggers clone and Devil Daggers is far better by every objective comparison you can make. Devil Daggers is faster, feels better, has better feedback for actions, has better audio design, the game design has waaay more depth and clarity and, in general, it is just a far better game.
Of course I understand that you made this in 72 hours and Devil Daggers had far more time, but if you make a clone, you have to at least make a better game - regardless of the time you spent on it.
So I guess I can give you high ratings for some categories like graphics and mood, which are fantastic, and have to lower the score for those where Devil Dagger just outperforms your game.
This was really fun. Reminds me of Doom. The graphics were really cool, and really set the mood. The upbeat music and effects really got me pumped to slay some shit. I think my biggest gripe with this one is that it's really tough to see where the edge is sometimes. I haven't seen Devil Daggers, so it's new(ish) to me! But yeah. Fun gameplay, good mood, good level of polish. This was a solid entry. Nice work.
The execution is very solid, and no surprise here, the shader effect in particular looks great. Gameplay is fun and I think the idea fits the theme. Congrats!
(ps: if you've got some time you should check out our game)
https://ldjam.com/events/ludum-dare/38/roguelike-one
I like that you implemented a variety of enemy AI to encourage a certain behavior from the player. I had fun learning how to deal with each kind of enemy.
I didn't really like the feel of the movement in this game. When I pressed D for a short period of time, my player character would move right for longer than I held down the key. This stickiness made it feel a bit unwieldy. Perhaps I would get used to it after playing for a while.
The level of polish and production values are very impressive though - keep it up!
*However*, after reading the disclaimer, I now have a way better understanding of what @Geckoo1337 created here, and it's exceptionally good. The gameplay is fast and snappy, well paced, and the shader is just perfect. Kudos also for the sound and the general atmosphere, very well done! <3
It's also looking extremely good for a game made in 72 hours.
Shaders are really boosting the mood here.
I'm currently on 26th place after my first try.
Congratulations!
The controls also works well and the ability to tweak the sensitivity was a great feature. I don't really have too much to critize here, you created an awesome game.
Providing a Linux and mac version for your games would be much appreciated in the future. Excellent job!
@pschichtel I was able to get it running on Linux using Wine.
Wanna multiplayer support
As far as I'm concerned, it doesn't really matter if it's similar to another game; you should be proud that you managed to pull off such a great technical feat in such a small amount of time - that's what Ludum Dare's all about!
All in all, really love your game... and I wish I could make shaders as well as you can ;)
**Keep up the good work!**
Would love if you were able to provide some feedback on my game:
**https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
Если не сложно, то оцени и нас
https://ldjam.com/events/ludum-dare/38/keeplanet
The music is pumping and giving the game the urgency this genre is begging for.
Gameplay wise there is not much to criticize, I like the general mechanics, especially the healing clouds as they create a point of attraction that is usually surrounded by danger, which creates a very good risk/reward balance.
The only minor nitpick would be that the game could have a slightly tighter difficulty curve. I feel that until right before the first spiders appear, the game could pick up its pace a tiny bit faster, which I think would improve the replay value and increase the already good "just one more round"-feeling.
All in all certainly one of the big greats of this LD!
I wouldn't worry too much about the similarity to DD though. There are so many clones of popular games at LD. Sure, it would have been nice if you had added some new twist to the game, maybe something more closely tied to the theme "A Small World", but for me, it's not a big problem. Your game is fun in its own right, and I'm pretty sure, Devil Daggers has not been made in three days.
Sorry for not reading but it's too long and not structured and I have dyslexia and to read the description of all games kindof hurts me in a weird way. And I like to just go into games no knowing anything and figuring everything by myself. It's more fun that way and you get to test the intuitivness of the game's control system :smiley:
Anyway, I thought the blue dust might do something, but I could never get to it because there were enemies surrounding me.
P.S. I don't mean to be ungrateful or rude, but did you rate my game? I saw your comment but no increase in ratings. maybe it's a bug. sorry.
P.S. Thank you for the Wihelm scream sound effect on dying, it made my deaths way more enjoyable :P
Gameplay feels rock solid and chaotic. A lot of getting blindsided by enemies, but I think that's just the kind of game it is!
Very good graphics with a very nice pixel shader.
The music and the lightning give a very nice atmosphere.
Sadly, I think the 'Small World' theme hindered the game. I would've enjoyed it more if it had a big randomly generated area, like a dungeon or something.
I'd definitely play this again if you expanded it.