Extraction by roguenoodle
Defend yourself in the wreckage of your shuttle while awaiting extraction. Turn the surrounding turrets on and off to fend of the enemies, but keep a close eye on your power usage.
Instructions
- Click the surrounding turrets to move to them and toggle them on/off
- When a turret is damaged, a wrench icon will appear above it. Click on the turret and wait beside it for to fill the meter
- WASD/Arrows can be used to move the camera around
- Collect the pink crystals dropped by enemies to regain energy
- Turning off all turrets will recharge energy
- The game ends if any of the following happens:
- You're caught in an explosion
- Your shuttle is destroyed,
- You are extracted from the crash zone successfully

Ratings
| Overall | 9th | 4.403⭐ | 64🧑⚖️ |
| Fun | 22th | 4.113⭐ | 64🧑⚖️ |
| Innovation | 77th | 3.855⭐ | 64🧑⚖️ |
| Theme | 6th | 4.516⭐ | 64🧑⚖️ |
| Graphics | 11th | 4.742⭐ | 64🧑⚖️ |
| Audio | 27th | 4.197⭐ | 63🧑⚖️ |
| Humor | 82th | 3.655⭐ | 60🧑⚖️ |
| Mood | 38th | 4.18⭐ | 63🧑⚖️ |
| Given | 29🗳️ | 38🗨️ |
Great work.
1. Art style
2. Camera behavior at the start
3. Dynamics created by enemy waves
4. The base has five turrets, which also contributes to the dynamics
What confused me a bit:
1. I had a feeling that sometimes the robot sticks to a turret
2. Seems like sometimes you can't stop firing
Overall, cool polished little game with nice details!
Well done.
Only bits of improvement I can think of:
* The on/off states are less obvious than I'd prefer them, yes the wires are there but I guess you've intentionally made them less than perfectly clear.
* I'd love some kind of mapping to keyboard to move the little guy to turrets, clicking is less speedy than I'd like it to be. It fits touch perfectly, I guess!
* There wasn't really indication of those pickups being pickups - that would have been nice to know off the bat.
That's it really. GREAT JOB :D
The music is excellent.