Extraction by roguenoodle

[raw]
made by roguenoodle for LD 39 (JAM)

Defend yourself in the wreckage of your shuttle while awaiting extraction. Turn the surrounding turrets on and off to fend of the enemies, but keep a close eye on your power usage.

Instructions

  • Click the surrounding turrets to move to them and toggle them on/off
  • When a turret is damaged, a wrench icon will appear above it. Click on the turret and wait beside it for to fill the meter
  • WASD/Arrows can be used to move the camera around
  • Collect the pink crystals dropped by enemies to regain energy
  • Turning off all turrets will recharge energy
  • The game ends if any of the following happens:
    • You're caught in an explosion
    • Your shuttle is destroyed,
    • You are extracted from the crash zone successfully

Screen Shot 2017-07-31 at 10.10.54 PM.png Screen Shot 2017-07-31 at 10.03.53 PM.png

Ratings

Overall 9th 4.403⭐ 64🧑‍⚖️
Fun 22th 4.113⭐ 64🧑‍⚖️
Innovation 77th 3.855⭐ 64🧑‍⚖️
Theme 6th 4.516⭐ 64🧑‍⚖️
Graphics 11th 4.742⭐ 64🧑‍⚖️
Audio 27th 4.197⭐ 63🧑‍⚖️
Humor 82th 3.655⭐ 60🧑‍⚖️
Mood 38th 4.18⭐ 63🧑‍⚖️
Given 29🗳️ 38🗨️

Feedback

Shaolin Dave
01. Aug 2017 · 06:03 UTC
Very nice all around. Should have an easy way to quit though (Esc key?)
elliottd
01. Aug 2017 · 12:53 UTC
Really neat resource management with only one resource. I like that you need to manage to have time with no guns firing to get recharged quickly.
Great work.
Hygon
01. Aug 2017 · 14:04 UTC
Really simple but also clever game ! I like the general aesthetics. Great job ! :)
Windclay
01. Aug 2017 · 15:19 UTC
Great graphics, original concept, great audio and the theme is respected! A+
sergei_ryzhov
01. Aug 2017 · 17:28 UTC
superb, very stylish and smart!
daniel
01. Aug 2017 · 18:52 UTC
Great game mechanic/use of theme, dig the colour palette too.
SkullPixel
01. Aug 2017 · 21:01 UTC
This is a neat little game! The gameplay stands out from the rest of LD because I have yet to see someone else use this concept. It was fun to play, and I really liked the player's design and animation. Somebody please high-five your artist.
Lyon
01. Aug 2017 · 22:14 UTC
Wow this was a great game all around, the graphics were awesome, the music was nice and fit the mood really well, the sound effects were great and really helped cue when the little energy crystals dropped. The game was a lot of fun and provided a decent challenge.
ElGregos
01. Aug 2017 · 22:39 UTC
Cute and fun game, a bit hard to me, but perfectly suits the theme. Plus the gfx are exactly my kind.
rijnswand
02. Aug 2017 · 03:05 UTC
Fantastic game! The gameplay is really engaging and I liked the style of the graphics very much.
gamepopper
02. Aug 2017 · 12:47 UTC
The weapon management works really well, and I like both the art design and the music. Even the little voice has is quirky. Very fun and fitting game for the theme. Great work!
zulubo
02. Aug 2017 · 13:40 UTC
Another amazing rogue noodle game! really original and creative. Nice work :)
Coauctor
02. Aug 2017 · 14:16 UTC
What I liked the most:

1. Art style
2. Camera behavior at the start
3. Dynamics created by enemy waves
4. The base has five turrets, which also contributes to the dynamics

What confused me a bit:

1. I had a feeling that sometimes the robot sticks to a turret
2. Seems like sometimes you can't stop firing

Overall, cool polished little game with nice details!
GanbareGamesKyle
02. Aug 2017 · 16:30 UTC
Great entry. I wish there were more of a reward for when you beat the game but otherwise it's as good as it can be.
TheFlyingKeyboard
02. Aug 2017 · 17:41 UTC
Awesome game with interesting mechanics, great art and epic sound effects. It is very polished and well designed.
Jose
02. Aug 2017 · 19:21 UTC
Very nice game, perfect pace. Maybe it would be nice to have some different kind of enemies but the game itself it's very addictive as it is now
ProdigalSon
02. Aug 2017 · 19:28 UTC
couldn't get to repair any turrets as I kept exploding but the visuals are nice, the music is smooth and not distracting, the idea so simple and well executed. I just had a hard time managing the resources felt there wasn't enough breaks in between waves to recharge or pickups to restore but I did feel like I was running out of power constantly so I say you nailed the theme :D
Genpaku
02. Aug 2017 · 20:19 UTC
Awesome game ;)
Giustitia
02. Aug 2017 · 23:05 UTC
Amazing game for a Jam! :D
herniewise
03. Aug 2017 · 03:33 UTC
Pretty cool entry overall! I found it on Twitter :)
jmholland96
03. Aug 2017 · 10:56 UTC
Lovely visual style
shadowbrain
03. Aug 2017 · 13:45 UTC
Fun little game, love the visual style. :)
ondrej.paska
03. Aug 2017 · 14:08 UTC
Wow, that looks just beautiful. Well balanced too. Good job!
Local Minimum
03. Aug 2017 · 19:30 UTC
As always, really well made game. I played the web-version with touch screen and it was quite nice interaction even though I shadowed some of the lower regions with my hands. Still it was much easier than using alternative inputs. The twist on tower defense, that you kind of have automatic turrets but the problem is keeping power up was really interesting, and that could have taken further to incorporate humor into the game. That your job was more of maintenance, shutting down system that kept insisting that they needed to be up. Still very well made entry, even though not as addictive as many of your other games. The way the game ended was a bit weird. I'm not even completely sure what the fail-condition was, but I got the feeling that the game entered pause-mode and the next key press would send it to the "menu" again. Two things were odd with it. I didn't quite understand what caused the death, and for the starting of the game and the play, I could do with touch/mouse, but it seemed like I needed to press a button to reset the game. In all though, a really well made game, with the disturbingly slick graphics and nictunes. So don't take the comment wrong, it was a really well made game!
Remzo
03. Aug 2017 · 21:33 UTC
Very cool game! The visuals and sound are awesome. It took a couple of deaths to realise that the enemy explosions kill you and that you didn't lose as soon as they got a turret. Was still fun to frantically power on and off the turrets. Nice one!
FlyingMeta
03. Aug 2017 · 22:37 UTC
Well-polished and fun game! :) Simple and easy to understand. Only issue is knowing how to restart, which I figured out just my clicking around. Good job!
Asofi
04. Aug 2017 · 07:47 UTC
Really pleasant to play)
Julián Pérez
04. Aug 2017 · 08:37 UTC
Fun game, fully enjoyable. Simple idea, awesome implementation. Looks like a professional game for mobile devices. Congratulations!
MianaGames
04. Aug 2017 · 22:34 UTC
Cool! Very nice game.
Gabet Games
05. Aug 2017 · 17:08 UTC
Really enjoyed! Very beautiful art and mechanics very fluid and polished. Awesome!
Yetman
05. Aug 2017 · 21:18 UTC
At first, I thought that I need to keep holding the turret and clicking to fire, then I saw one turret firing faster without my supervision, and that is when I realized how stupid I am. The game is fun and challenging and the art is great, especially your color choice. The game is very challenging; hopefully, I will win some day xD
Mike Cullingham
05. Aug 2017 · 21:58 UTC
Really liked this. I found dying via explosion was what usually got me. I could manage the other stuff but I always seemed to be standing in the wrong place. Very good idea for the theme. Great ui & fun graphics. Ideally would like an intro level with less time and fewer turrets to man, but this is excellent for LD.
ledez
06. Aug 2017 · 13:06 UTC
I really like the graphics. Really enjoyed. Its a fun game.
bombjack
06. Aug 2017 · 21:18 UTC
Wow! amazing addictive game. The art is simple but great. The music and sounds perfectly fit their purpose and the gameplay is great. Solid entry! :smile:
Rune_Drawer
07. Aug 2017 · 13:29 UTC
Was fun to play, but at first it was a little unclear for me why I kept exploding. Nice little game with sexy graphics and sound ٩(^ᴗ^)۶
Schu
08. Aug 2017 · 20:51 UTC
Very simple but great use of the theme and it was surprisingly challenging!
raaaahman
09. Aug 2017 · 08:32 UTC
Nice game. The whole seems pretty polished and the simple gameplay is entertaining. It seem you will loose the game not much after you lost a turret, maybe the ability of dragging and dropping turrets on empty spots could help you manage the game a bit longer.

Well done.
tuism
10. Aug 2017 · 16:55 UTC
Dude! Superb game! The mechanics are deceptively simple but incredibly difficult to master, it looks really simple from video playthroughs, but when you're in the thick of it it's very hard to actually track everything. But the actions are so simple that the challenge is never from confusion.

Only bits of improvement I can think of:
* The on/off states are less obvious than I'd prefer them, yes the wires are there but I guess you've intentionally made them less than perfectly clear.
* I'd love some kind of mapping to keyboard to move the little guy to turrets, clicking is less speedy than I'd like it to be. It fits touch perfectly, I guess!
* There wasn't really indication of those pickups being pickups - that would have been nice to know off the bat.

That's it really. GREAT JOB :D
Siridakis
10. Aug 2017 · 17:18 UTC
Your game is great, you make a simple idea into something fun and addictive!
The music is excellent.
SecondDimension
12. Aug 2017 · 13:34 UTC
Beautiful graphics, I love the colour palette. The game itself was fun too, trying to balance all the guns and the repairs! To me it felt a little too hard, either the power drained too quickly or didn't recharge quick enough. Other than a little balancing it's a nice entry
Franklins Ghost
18. Aug 2017 · 14:03 UTC
One of my favourite entries so far this jam. Loved how polished and complete it felt to play. Liked how simple the mechanics are but how well they're done and that it keeps you playing more and more trying to get further each time. Also impressed at how much depth you were able to get in to something that at first seems so straight forward. Learnt to really manage my turrets and at times letting them get destroyed and repaired rather then risking getting hit. Fun fun entry, nice job.