Samuel's Escape by PacoTheLegend
Hi, I'm Paco, and this is my first ever game jam. I don't have much game developing or programming experience, but decided to try out a game jam to test myself.
Samuel's Escape is a platforming game, where you play as Samuel the Slime, a brave explorer who has found himself trapped in a dangerous pit. He must climb to safety, avoiding spikes and collecting coins.
I didn't try to do something too inventive, since I would probably fail miserably due to my lack of experience. I also didn't manage to do all the levels and features I had planned before the deadline, but rules are rules.
PS: If you manage to pick up the Gold Coin on the second level, great job!
:musicalnote: Music Credit :musicalnote:
"Killers" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
:camera: Screenshots :camera:




| Windows | https://pacothelegend.itch.io/samuels-escape |
| macOS | https://pacothelegend.itch.io/samuels-escape |
| Original URL | https://ldjam.com/events/ludum-dare/42/samuels-escape |
Ratings
| Given | 7🗳️ | 6🗨️ |
Music is also very nice.
Not bad for your first game jam. For some reason part of the game was cut off on the sides when I played, but otherwise it worked fine. Also, imo the music didn't fit this game very well, it was a bit too epic and fantasy sounding.
@samuel-kriman I agree on the music, I only started searching for one a few hours before the deadline and it was one of the things I feel like I could have definitely improved. About the cutting off, that was probably caused by monitor resolution. I'm still figuring out how to get my games to scale properly to different resolutions.
Good job with the menu. Menus can be tricky, so be proud that you actually implemented one. However I would put the controls first, then the flavor text. Most people clicking the How-To just want to know what the controls are, and may not be interested in a wall-of-text.
Some of the jumps are a little pixel perfect, which often frustrates players more than it adds to their enjoyment. It's okay to have jumps that seem a little too easy to you. You'd be suprised at how bad people are in general at platformers. Plus it feels bad to think you should've made a jump, but were just a hair off.
And I mentioned in the stream about continuing the music when you die. I see that you made this in Godot, so I can offer you advice on how to implement that (or at least how I did), it's pretty simple. :) Make a global autoload script and have a music_time var in there set to 0. In your level's _ready() func, start your music with something along the lines of "$Music.play(Globals.music_time)", then right before you restart the scene call "Globals.music_time = $Music.get_playback_position()" and you're good as gold.
And lastly, speaking of music, your game file is massive for your little game. And if I had to guess, it's because of the music file, which is probably a .wav file. wav files don't have a lot of compression which makes them great for sound effects because they're quick to load. But for that same reason they're terrible for music. Convert your music file to a .ogg and your game file size will be magnitudes smaller.
Anyhow, great entry. Good luck in your future game development.