Guns'n'Carrots (Web build) by Razenpok

Oh hello there! Welcome, have a seat and try out our game (we've got some really nice music there).
Good news for you: your sheriff would gallop forward and shoot automatically. Since you cannot aim, your goal is to pick up weapons with particular bullets and use carrot for repositioning up and down the screen. You can drag'n'drop items into your saddlebag or from it.
Leave a comment so we could check out your game!
:arrow_forward: Play at Web here!
The team:
Idea and Code - @Razenpok
Levels and Mechaics - @Linver
Art and ani - @WermoongRey
Awesome soundtrack - @Holyghost
Also we thank Zapsplat.com for sound FX.
| HTML5 (web) | https://linver.itch.io/guns-and-carrots |
| HTML5 (web) | https://www.newgrounds.com/portal/view/715538 |
| Source code | https://github.com/LudumHub/LD42-Guns-n-Carrots |
| Original URL | https://ldjam.com/events/ludum-dare/42/gunsncarrots-web-build |
Ratings
| Overall | 59th | 4.048⭐ | 23🧑⚖️ |
| Fun | 91th | 3.857⭐ | 23🧑⚖️ |
| Innovation | 5th | 4.31⭐ | 23🧑⚖️ |
| Theme | 574th | 3.524⭐ | 23🧑⚖️ |
| Graphics | 5th | 4.714⭐ | 23🧑⚖️ |
| Audio | 31th | 4.125⭐ | 22🧑⚖️ |
| Humor | 291th | 3.194⭐ | 20🧑⚖️ |
| Mood | 155th | 3.725⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 13🗨️ |
The gameplay is enjoyable and well made. Good job !
Overall, solid experience, and with a little tweaking it could be even better. Good job!
I loved the graphics, mood, and music. I took me a bit to figure out the inventory at the left was the 'saddle bag' I kept trying to drop stuff on the actual saddle bag on the horse. Once I figured it out the mechanic was neat.
I never felt like I was running out of space in my saddle bag, maybe I didn't play enough? So the theme didn't feel as strong as it could have.
Overall one of the most polished games I've played so far... great work!
Gameplay wise, it's simple, and some more variety of pickups would be nice, but it made for a short and sweet puzzle-like game that packs a punch everywhere else!
Congrats!
@rargrave Your are the master of creative comments! It's very funny to read.
@candlebird & @rargrave The original idea was to make an indirect control shooter, where players should optimize DPS build with the inventory managment. There were a HUGE amount of bullets and juicy screen shaking. At the second day I had this game with some levels, by it was absolutelly unclear for the player what he did wrong. It was a crazy move, but I switched the mechanics at the last day. I think that it give us a better game. I hope thst you like this story :3
@djlink I'm absolutelly agree with you - it will be much better to have bigger colliders for items, especially carrots.
@dragojt Your are right. It's the my main weaknesses - wrong tutorials. Every time a hope to create something simple or more expected, every time I cann't stop and make a new crazy controls system :D
@roronoacherry Thank you for a comment! I should remember that puzzles are very risky direction at game jams, because it's very hard to balance levels difficulty and tutorials very well at such time restriction. I hope that you liked the explosions and got some good emotions from our game.
@trystan-sarrade Our sherif drink a lot, so he have not so precise eye, but his hand is so solid, so it doesn't shake at any ride. ^D Seriosly, his asset was made at the development start and then we decided to keep it, because fixing of it was possible to break all levels design. I agree with you that this fix can make the game easier to predict and better to play. Thank you!