Incaya by Bozarre

[raw]
made by Bozarre for LD 43 (JAM)

You're the god of a South American Tribe fighting against another tribe. You can sacrifice your units to get special abilities.

Gameplay

Assign your units to the crops to get food. With 100 food you can spawn a new unit by clicking the house in your village.

Assign a unit to the Sacrifice Altar to get one of the 3 different abilites. Meteor and Fire hurt enemies, Giant gives your unit a damage boost.

Attack the enemy faction's units, or destroy them with your powers!

The first faction to lose all its units loses the game.

Controls

  • left mouse button: select unit, spawn unit
  • right mouse button: give an order (move, attack, farm or sacrifice)
  • WASD and screen edges: move camera
  • mouse wheel: zoom

screen4.jpg

screen.jpg

screen2.jpg

screen3.jpg

Ratings

Overall 733th 3.16⭐ 27🧑‍⚖️
Fun 898th 2.68⭐ 27🧑‍⚖️
Innovation 524th 3.14⭐ 27🧑‍⚖️
Theme 271th 3.84⭐ 27🧑‍⚖️
Graphics 130th 4.25⭐ 28🧑‍⚖️
Audio 329th 3.38⭐ 27🧑‍⚖️
Humor 575th 2.729⭐ 26🧑‍⚖️
Mood 566th 3.25⭐ 26🧑‍⚖️
Given 19🗳️ 1🗨️

Feedback

Kciwsolb
04. Dec 2018 · 18:07 UTC
I like the graphics! I also like how the people just fall to bones when the get sacrificed.
Ilseroth
04. Dec 2018 · 18:13 UTC
So I tried it. I feel like... any enjoyment I could've had with this is kinda diminished by the inability to select multiple units simultaneously. In addition, if I spawn more then one thing at a time, they get stuck inside each other and occasionally get stuck permanent, with me being unable to get them out of each other. The sounds were inoffensive and the game looked pretty ok, but the base strategy gameplay just didn't have enough to it and didn't control cleanly enough for me to enjoy it.

Oh also, when I launched it, Steam VR launched as well? Weird.
sadsmile
04. Dec 2018 · 18:22 UTC
I really dig the graphics!
kloscunha
04. Dec 2018 · 18:36 UTC
This game looks so pretty.

I thought it was a little hard to understand what exactly had to be done. I could send my villagers to get grain, then use the grain to manufacture more villagers, but other than that, I couldn't get very far.

I think some written instructions and names to the buttons would've helped.
wyattis
04. Dec 2018 · 18:52 UTC
The art was great, but the gameplay was a bit rough. It took me a while to figure out what I could click and what I couldn't and the point system seemed arbitrary. It might help make that more clear if you were to highlight things that can be clicked when the mouse is over them.

I loved the concept and felt like it was really close to being a really fun game. Who doesn't like randomly sacrificing their workers?
EliasCizl
04. Dec 2018 · 21:33 UTC
The graphics is really awesome but the gameplay... I wasn't sure of the goal and the controls weren't too responsive. Honestly, the game was quite boring and too slow-paced with not much to do.
nusan
04. Dec 2018 · 21:34 UTC
Gorgeous game visually, I liked the music too. I like the idea, sending your people to work, and then sacrificing them without remorse. But the game lacks some feedbacks, like what unit is selected, mouse over on possible targets ... Some powers button seemed to work arbitrarily. Anyway, good job on this ambitious entry!
PxLucasF
04. Dec 2018 · 22:58 UTC
The art is really cute! I just ask you to add graphics settings (speacially when you're making games with Unreal) to people with an old computer play. Anyway, good job!
Kerdelos
07. Dec 2018 · 12:37 UTC
The game is wonderfully beautiful and the music fits nicely with it ! It's a bit hard to understand what's going on in the game since there is very little feedback. I think i even put my own farm on fire ! Good job anyway !
CameronPenner
22. Dec 2018 · 02:40 UTC
Well done! It's impressive you got this all done in a weekend. The sounds were very reminiscent of my time playing AoE II. Great game!
samh
27. Dec 2018 · 11:59 UTC
One can see that there was a lot of effort put in there, congrats! I really like the low-poly aesthetics, small animations, and the soft pastel colours. Even the font is well chosen. Of course I could babble about what’s missing but probably the #1 thing is (as already mentioned by others) better visual feedback on what’s happening… maybe just a countdown of enemy units, or some kind of progress bars for comparison.

Also thanks for providing an HTML build.