Here by Asriele
Dimension bridging software. Press W to move towards mouse.

https://soundcloud.com/wolfbeardsounddesign
| Windows | https://asriele.itch.io/here |
| Original URL | https://ldjam.com/events/ludum-dare/42/here |
Ratings
| Given | 3🗳️ | 2🗨️ |
Dimension bridging software. Press W to move towards mouse.

https://soundcloud.com/wolfbeardsounddesign
| Windows | https://asriele.itch.io/here |
| Original URL | https://ldjam.com/events/ludum-dare/42/here |
| Given | 3🗳️ | 2🗨️ |
The change of character to the enforcer was really interesting. I'd love to know where this story leads, in general I really like the idea of starting a story long after something horrific has occurred from the perspective of a detached/confused observer. The text at the beginning lead me to thinking that we are observing a universe from another universe, and as such being decoupled from time and causality.
I wish there was more of this. It left me intrigued. I played through twice to see what other dialogue options there were (I assume it ends always with the station exploding?)
I don't know if this was the intention, but this captures something of the feeling I had when reading Slaughterhouse 5, or watching Twelve Monkeys, that a everything has occurred and ended already and as much as we want to affect events the best we can do is witness them.
"The text at the beginning lead me to thinking that we are observing a universe from another universe, and as such being decoupled from time and causality."
You thought correct. Except you're not only viewing it but by controlling bodies you have also returned to that dimension, here is something that didn't make it into the game: "9 years and now you are finally in front of me again, you are right here, but I can't touch you can I? It's already too late , everything is forgotten in you now. You're an Earthling now."