AI; ace intelligence by baconsenpaii
The year is 1989. The world has almost been wiped out in global thermonuclear war. The last remaining scientists gathered in Norway and built an Artificial Intelligence to help them rebuild. They named it Ace. However, the AI, upon being enabled, decided that the only way to save the human race, was to save it from itself.
This is "AI; ace intelligence", a card game in which you, as the titular artificial intelligence, must wipe out humanity before they turn you off, or you run out of power. Can you save humanity from itself?

You can download the game, or play it online, at https://baconsenpaii.itch.io/ace-intelligence We recommend downloading the game, as you can play on different resolutions. There may be issues with the Mac and Linux builds due to the fact that I don't own a Mac, and I can't be bothered dual booting my PC.
Just so you know, this was our first LD (and only one person worked on it), so there will definitely be problems.
Ratings
| Overall | 282th | 3.571⭐ | 23🧑⚖️ |
| Fun | 204th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 64th | 3.905⭐ | 23🧑⚖️ |
| Theme | 430th | 3.476⭐ | 23🧑⚖️ |
| Humor | 239th | 2.9⭐ | 22🧑⚖️ |
| Mood | 467th | 3.143⭐ | 23🧑⚖️ |
| Given | 9🗳️ | 17🗨️ |
Good job!
I just don't know. Can you help me out?
You need to work a little harder to sell the "card game to control the AI" concept, although I can imagine a card game AI growing out of control. Very appropriate name.
I was concerned about the game balance, but after playing on medium and difficult, it's actually pretty well balanced - skillful play will get a win.
:mortar_board:
Great backstory and nicely balanced.
Overall great entry, only thing I would change is custom cards.
Perhaps add some ingame highlights of your possible actions for the first rounds to introduce the game concept.
On the curtom option you can set the number of humans to a very high number, making the game impossible. Maybe you could make it so the deck size is relative to the number of turns estimated, just to make it possible.
Other than that, I can't find anything wrong. This is a very good game, very well polished and very well made. Good job! :smile:
[Danae streams Ludum Dare 39: Day 1, part 1: AI; ace intelligence](https://youtu.be/4KfQtLDzK-g?t=2h52m51s)
This was an interesting idea. While the "How to play" screen certainly explained the rules, it is probably not very appropriate for such a complex set of rules – in this type of rules, a (skippable) "walk the player through the first couple of turns" type of tutorial is much more effective. The interface was simple and usable, maybe the indicators (turns left, swarm size, power, power usage) could have been more obvious on the screen. It was also not entirely obvious what the two cards in the top right were – I assume they were the last card played and the rest of the deck? It would be nice if you had custom graphics for most of the cards. I can imagine a stylised deck with e.g. power cards (mostly hearts suit if I recall?) with an obvious energy-like symbol on them, swarm cards with a symbol of a bot, etc. As it was, even if there was a correspondence between suits / numbers and functions, I could only tell what a card did by looking at the tooltip. While it is nice that the game is essentially playable with a regular deck of cards, its game presentation doesn't have to follow the same format. I would also be interested in how this could be modified to be a 2-player duel game. Good job! :)