{"author_link":"\/users\/chainedlupine","author_name":"chainedlupine","author_uid":"1007266","comments":[{"author_name":"Skrapulsar","author_uid":"1056573","time":"2018-08-19T19:10:47Z","epoch":1534705847,"modified":1534705847,"text":"I couldn't rate this game on every category, as it is unfinished. But I can say that the graphics are very pleasing and really fleshed out.","likes":0,"format":"md"}],"format":"md","images":["ld42\/101312-7ca9a038e24d3f4243d1f42dd9963813.png"],"links":[{"url":"https:\/\/chainedlupine.itch.io\/area-assisslants","text":"HTML5 (web)"}],"metadata":{"g_key":"52863","g_author":"1007266","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"242838","g_title":"Area Assailants","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"101312","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"101312","n_urlkey":"242838","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/area-assailants","n_slug":"area-assailants","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"7266","n_created":"1533243390","n_modified":"1534235513","n_version":"339482","n_status":"COMMIT"},"node":{"id":101312,"parent":97793,"superparent":9,"author":7266,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-13T08:24:49Z","created":"2018-08-02T20:56:30Z","modified":"2018-08-14T08:31:53Z","version":339482,"slug":"area-assailants","name":"Area Assailants","body":"It's a shmup!  Not really.\n\nUnfinished, mostly just a test of my YaML-driven bullet system for Unity.\n\nI wasn't going to be able to do a serious LD game this time, but I wanted to enter just to say I was there for LD #42. :v: \n\nUpdate v0.99.1:  Re-enabled the pulsating effects for textures, as I was having problems with getting it work for the WebGL build.","meta":{"author":[7266],"grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","link-01":"https:\/\/chainedlupine.itch.io\/area-assisslants","link-01-tag":"42336","cover":"\/\/\/content\/26c\/1\/z\/17474.png"},"path":"\/events\/ludum-dare\/42\/area-assailants","parents":[1,5,9,97793],"love":0,"notes":1,"notes-timestamp":"2018-08-19T19:10:47Z","grade":{"grade-01":1,"grade-02":1,"grade-03":2,"grade-04":1,"grade-05":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":1.4,"smart":-15.484574527148}},"text":"It's a shmup!  Not really.\n\nUnfinished, mostly just a test of my YaML-driven bullet system for Unity.\n\nI wasn't going to be able to do a serious LD game this time, but I wanted to enter just to say I was there for LD #42. :v: \n\nUpdate v0.99.1:  Re-enabled the pulsating effects for textures, as I was having problems with getting it work for the WebGL build.","title":"Area Assailants"}