Call Of Bob Ross by PapyKent

"Welcome back, I think you'll enjoy litlle painting we're gonna do, and I hope you'll take the time to paint along.
Or, you pull your easy chair, and you just relax with us."
These are the words of the master of painting: Bob Ross!
We decided to combine two types of games: a creative game, in which you have to use your brain in order to create some FUCKING great piece of ART, and a first person shooter, where you just want to appease your soul by KILLING everything.
Hit the divine Color Cube to * [SPOILER] * pick a color and press the red button to spawn some mobs. These mobs are your precious painting ressource, so be sure to kill them to fill your canvas.
To do that, you have three weapons: the hammer, the grapnel, and the shotgun (obviously, basic material for a painter). Each weapon will make a different splash on the canvas, and the color will depend on the enemy.

You only have one objective in this game : Have FUN, CREATE something that you like and SHARE it with others on Twitter using the Hashtag : * #CallOfBobRoss *
We can't wait to see your creations! :D
Pro tips: you can spawn an infinite number of monsters, and kill them all (not sure your canvas will be a good one, but who knows?), or spawn only a few monsters of a specific color, in order to let your mind do the job.
Pro tips #2 : Hold the click with your hammer to smash with MORE POWER
Pro tips #3 : Use "P" to save your art!

| Windows | https://noytroo.itch.io/callofbobross |
| Original URL | https://ldjam.com/events/ludum-dare/41/call-of-bob-ross |
Ratings
| Overall | 326th | 3.694⭐ | 20🧑⚖️ |
| Fun | 219th | 3.75⭐ | 20🧑⚖️ |
| Innovation | 119th | 3.972⭐ | 20🧑⚖️ |
| Theme | 178th | 4.111⭐ | 20🧑⚖️ |
| Graphics | 508th | 3.583⭐ | 20🧑⚖️ |
| Humor | 11th | 4.389⭐ | 20🧑⚖️ |
| Mood | 205th | 3.763⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 6🗨️ |
Overall really fun game.
To be more constructive, I would say I loved the basic concept, and laugh at it for five good minutes, but it's finally quite frustrating because trying to draw he simpliest thing quickly become a long and tedious task. Just as an example, making the splash longer when you shoot an insect with your shotgun would allow the player to make lines more easily, and the experience would become way cooler.
I'm no good at art, especially when it's being made by splattering things, but I still had a lot of fun with this. One glitch I noticed was that occasionally, enemies would run around in circles at the spawn point and clip through the walls. It also would have more intuitive, I think, if you had keyboard inputs for cycling the colours. Maybe that's just me though.

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Might be nice in the future with different kinds of weapons (e.g. to kill lots at a time)