e Negative by jhandsy

PLAY IT HERE: https://strangespaces.itch.io/e-negative
e Negative is a game about delay. Each action reduces your power, and as you lose power, your actions' cooldowns and warmups increase.
Controls: - Move with A and D or LEFT and RIGHT. - Crouch with S or DOWN - Jump with SPACE, UP or W - Attack with P
TAKE HEED: - You can attack HIGH and LOW - You can shorthop
All art, sound, code, and design made fresh!
Code and Design by Andrew Jones.
Art and Design by Joseph Hanna @JoeHasDiedGames on twitter.
Sound by Glitches Get Stitches https://soundcloud.com/ancient-exe
| HTML5 (web) | https://strangespaces.github.io/e-/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/e-negative |
Ratings
| Overall | 13th | 4.37⭐ | 29🧑⚖️ |
| Fun | 12th | 4.185⭐ | 29🧑⚖️ |
| Innovation | 210th | 3.444⭐ | 29🧑⚖️ |
| Theme | 45th | 4.185⭐ | 29🧑⚖️ |
| Graphics | 52th | 4.481⭐ | 29🧑⚖️ |
| Audio | 42th | 4.074⭐ | 29🧑⚖️ |
| Mood | 30th | 4.222⭐ | 29🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
I've always been a fan of NES-type platformers. The old Marios, the Mega Man... especially Mega Man! And this game gives me the same vibe. The sounds, the graphics (very talented graphic designer!), the tight controls. I'm just glad the check points are at each entrance instead of midway.
Please, please give this game some love and continue developing it. Lots of potential.
Tip to you: Enemies snapping their aim to you right before they fire can feel a bit cheap. I saw a turret starting to line up a sawblade and jumped right before it would fire, but it immediately pointed up and shot my nuts and bolts off.
Tip to people playing: It gets a bit easier when you realize you can reflect the sawblades by hitting them.
Some points that could be improved:
- The key layer! ("P" to attack? and it's not written in the game, I made the first 5 levels without attacking because I tried a lot of keys, then I read your description ^^)
- Sounds are very basic (it's enough in fact, but with these graphics, I was hoping for more mechanics sounds or electrical stuff ^^, but anyway, your sounds are sufficient :) )
Some points that I loved:
- Graphics! Really nice color palette, warm and stifling
- Level design! Nice progression and difficulty
Combat mechanism is fluid, really intuitive. A solid entry!
I really enjoyed the movement speed, jump weight, etc., it really lent itself well to the robot feel. I'll defiantly recommend people check this out.
Thanks very much! Yeah with a little more polish we probably could get "weight" without "frustration."
@teddydd
We might!
@angela-he
Thank you very much! I could say the same about your entry ;D
chick fil a visit
mycfavisit survey
my chick
mycfa
mycfavisit