Super Square Dodge XLII by DoubleBlackStudios
Dodge all blue objects, because if you touch one, the screen shrinks.
WASD - Move
Space - Dash
Don't let your screen shrink too much because if you do, you lose!
Made for Ludum dare 42!

| HTML5 (web) | https://doubleblack-studios.itch.io/super-square-dodge-xlii |
| Original URL | https://ldjam.com/events/ludum-dare/42/super-square-dodge-xlii-1 |
Ratings
| Overall | 357th | 3.605⭐ | 21🧑⚖️ |
| Fun | 308th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 831th | 2.947⭐ | 21🧑⚖️ |
| Theme | 139th | 4.053⭐ | 21🧑⚖️ |
| Graphics | 664th | 3.342⭐ | 21🧑⚖️ |
| Audio | 273th | 3.447⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 4🗨️ |
Theme, style and sound are great nonetheless!
I quite fancy the dotted lines designating movement outside the playable area. Stylish and useful. Their practical value would increase if the size of the upcoming projectile was also communicated, not merely their position and speed.
At times the projectiles are too fast to react to leaving memorization as the only way forward. Other times the holes you need to squeeze through are barely just enough to house the surprisingly thick rectangle. The fast & twitchy controls are not a good fit in these situations. If only holding down shift slowed the movement speed down... If only.
Restart button needed! Losing is frequent due to some outright unfair segments, and going through the tutorial again isn't interesting. You have the instructions already on the title screen and in the description, so why bother with a tutorial panel at all?
The music is aggravating which stems from the unpleasant instruments. Melody and harmony *seem* to be there though, so just change the instruments, ok?
Thematic, somewhat innovative too... Polished, clean visuals... Good effort apart from the aforementioned issues which unfortunately bring the score down.
Overall: *Average (3.0)*
Fun: *Above average (3.5)*
Innovation: *Above average (3.5)*
Theme: *Good (4.0)*
Graphics: *Good (4.0)*
Audio: *Terrible (1.5)*
Humor: *Nah (2.0)*
Mood: *The music! The horror! (1.5)*
The extra polish on stuff really showed. The cool particle effects, the screen shake(maybe a tad too much), and the preview to show where new threats were coming from was really well done.
The level design was awesome. It wasn't just more of the same all the time. You had new layouts around every corner.