Super Square Dodge XLII by DoubleBlackStudios

[raw]
made by DoubleBlackStudios for LD 42 (JAM)

Dodge all blue objects, because if you touch one, the screen shrinks.

WASD - Move

Space - Dash

Don't let your screen shrink too much because if you do, you lose!

Made for Ludum dare 42! Screen Shot 2018-08-13 at 3.20.09 PM.png Screen Shot 2018-08-13 at 3.19.43 PM.png Screen Shot 2018-08-13 at 3.20.25 PM.png

Ratings

Overall 357th 3.605⭐ 21🧑‍⚖️
Fun 308th 3.526⭐ 21🧑‍⚖️
Innovation 831th 2.947⭐ 21🧑‍⚖️
Theme 139th 4.053⭐ 21🧑‍⚖️
Graphics 664th 3.342⭐ 21🧑‍⚖️
Audio 273th 3.447⭐ 21🧑‍⚖️
Given 13🗳️ 4🗨️

Feedback

starhacker
14. Aug 2018 · 18:05 UTC
The game does fit the theme perfectly. Quite challenging and fun. The graphical and sound feedback is well done but could use a bit more polished to make it even more clear what you cannot touch. For example, at first I wasn't sure if the lines were dangerous or if the dash made you temporarily immune to the blue objects. The controls could use a bit more smoothing to give the player more precise control to avoid objects. Overall I think its a great little solid game.
Drums
20. Aug 2018 · 21:33 UTC
Perfect for the theme and felt smooth. Super difficult, almost to the point where it's complete random or guaranteed that you are going to get hit a bunch. Maybe make more places to make the screen bigger again, or the longer you don't get hit, it slowly enlarges again. Overall it was pretty nice.
AwesomeAlliterationAlliance
20. Aug 2018 · 21:53 UTC
I really really liked the mechanics and the overall feel of the game but some levels are waaay too hard. It feels like the levels are randomly selected but with a missing difficulty curve. With a bit of polishing on that, this could be easily one of my favorites this Ludum Dare.
Theme, style and sound are great nonetheless!
pepelumen
20. Aug 2018 · 21:56 UTC
Very nice, the only downside is that it is very difficult at the bullet hell, it all happens too quickly to react, I had no chance to beat it (I tried twice but no luck). The sound design and production is very good! The whole game looks polished and made with confidence and elegance.
GeroX
20. Aug 2018 · 21:57 UTC
I liked the Graphics, and the Gameplay was fun, Nice Game.
Benn Ends
20. Aug 2018 · 21:59 UTC
Really cute and polished looking! I found it difficult to tell when I was invincible during a dodge, and couldn't make it past "Turn up the heat" but it was fun! Fits the theme really well, and looks great!
erikiene
20. Aug 2018 · 22:13 UTC
Extremely fun game!! It's so good, even failing is fun (really liked the audio, especially when I was wrecked by scraping against one of the long running fat beams). Visuals fit perfectly to the type of game it is and the soundtrack definitely did its job. Really cool entry, thank you for the experience!
HuvaaKoodia
20. Aug 2018 · 22:19 UTC
A dodge'em up dexterity challenge; a welcome diversion.

I quite fancy the dotted lines designating movement outside the playable area. Stylish and useful. Their practical value would increase if the size of the upcoming projectile was also communicated, not merely their position and speed.

At times the projectiles are too fast to react to leaving memorization as the only way forward. Other times the holes you need to squeeze through are barely just enough to house the surprisingly thick rectangle. The fast & twitchy controls are not a good fit in these situations. If only holding down shift slowed the movement speed down... If only.

Restart button needed! Losing is frequent due to some outright unfair segments, and going through the tutorial again isn't interesting. You have the instructions already on the title screen and in the description, so why bother with a tutorial panel at all?

The music is aggravating which stems from the unpleasant instruments. Melody and harmony *seem* to be there though, so just change the instruments, ok?

Thematic, somewhat innovative too... Polished, clean visuals... Good effort apart from the aforementioned issues which unfortunately bring the score down.

Overall: *Average (3.0)*
Fun: *Above average (3.5)*
Innovation: *Above average (3.5)*
Theme: *Good (4.0)*
Graphics: *Good (4.0)*
Audio: *Terrible (1.5)*
Humor: *Nah (2.0)*
Mood: *The music! The horror! (1.5)*
Stefan Jovanovic
20. Aug 2018 · 23:00 UTC
Such a nice and polished entry! Really reminded me of an Undertale battle system! Art is minimalistic, but fits really well! Keep up the good work! :smiley:
Andrei9
03. Sep 2018 · 10:36 UTC
Nice idea! cool game! :thumbsup:
HellSquirrel
04. Sep 2018 · 13:37 UTC
Good!
Shakedimus
04. Sep 2018 · 16:27 UTC
World's hardest game on steroids! It was pretty fun but I thought it was too hard, music was nice and making it slow down when you die is a nice touch! Good job overall! The mechanic was interesting but not completely clear and sometimes the level was a bit unfair. And a restart button is really necessary!
Solrun
04. Sep 2018 · 17:11 UTC
Woah that was fun. But very hard.

The extra polish on stuff really showed. The cool particle effects, the screen shake(maybe a tad too much), and the preview to show where new threats were coming from was really well done.

The level design was awesome. It wasn't just more of the same all the time. You had new layouts around every corner.