SURVABY by 0nironauta
NURTURE. SHOOT. SURVABY!!
Take care of cute little babies while you defend them from a zombie apocalypse...
We mix 3D survival shooter with nurturing genre in a funny cute voxel cocktail.

Be the first one to complete SURVABY and win a customized digital art! Post a screenshot of the winning screen in comments. GOOD LUCK!


Known bug: To get audio in Chrome v68.0.3423 since 2018-05-08, you must click the Unity window while loading the game. 🤷♂️
| HTML5 (web) | http://ckolmos.com/Survaby |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/41/survaby |
Ratings
| Overall | 504th | 3.524⭐ | 84🧑⚖️ |
| Fun | 484th | 3.409⭐ | 84🧑⚖️ |
| Innovation | 615th | 3.317⭐ | 84🧑⚖️ |
| Theme | 439th | 3.78⭐ | 84🧑⚖️ |
| Graphics | 528th | 3.555⭐ | 84🧑⚖️ |
| Humor | 198th | 3.638⭐ | 82🧑⚖️ |
| Mood | 444th | 3.438⭐ | 83🧑⚖️ |
| Given | 41🗳️ | 45🗨️ |
Check out our game, it's also about crazy shooting <3 https://ldjam.com/events/ludum-dare/41/shooting-mama
Zombies came through the glass and killed us all.
The game was actually fun :-D I like the graphics style, and the game is cute and terrifying at the same time :-D
Great job :-)
The only thing that was a bit annoying was my mouse kept going out of the window :-)
I had a bug at the first launch of the game, I could'nt do any action on the babies.
Nice game concept and execution, and good cinematography (the moment when first zomby appeared work fine on me).
Good concept, good execution, BAD BABIES
9/10 <3
...But I hate those babies.
(If you are not tired of zombies just yet, please checkout our contribution to this years LD; https://ldjam.com/events/ludum-dare/41/tour-de-france-legstrong )
And the execution is really strong, too. The voxel aesthetic works really well, and the sound is -- well, err, let's set aside the crying baby sound and talk about the rest -- is very nice. I especially liked that dropping the shotgun on the floor made the same sound as dropping the bottle. A clever small joke.
I had about the right amount of breathing room at the start, and I absolutely loved that you didn't tutorialize me at all, and just threw me straight in to figure it out.
The only small thing I wanted to tweak -- setting aside the crying -- was this hitbox for the pickup command, I would have preferred it to be just slightly more generous, I had to be a little more careful than felt smooth.
Overall this was excellent, but let's talk about the crying. I don't know what I want. On the one hand, you have to have the crying. On the other hand, it's crying, which is like a magical sound my brain is designed to find maximally annoying. I *definitely* would have played more of this if it weren't for the crying. My brain was like "nah let's not click the button that opts into more crying" unfortunately.
But that said, I didn't need to play a ton to enjoy this. Very nice entry.
"And the execution is really strong, too. The voxel aesthetic works really well, and the sound is – well, err, let’s set aside the crying baby sound and talk about the rest – is very nice. I especially liked that dropping the shotgun on the floor made the same sound as dropping the bottle. A clever small joke."
YOU NOTICED!!! I'm happy XDDD
We send you a fish <3
(this is a development image, but you can see it :D)

Has a nice consistent gameplay and a decent art-style. Sound effect are hilarious.
Too bad I couldn't shoot the babies and shoot particles could have been better.
@yetman we were looking for a game without ui. But you are right, it improves replayability. Thanks for your comments.
Very hard, quickly overwhelmed ... Good achievement!
Thanks for your feedback!
Traumatic memories aside, this game was really good, though sometimes the baby needs the teddy when they already have it, so I have to take it and give it back to them.
Otherwise, a good concept well executed. Well done!
Btw it took a while for me to realize I had to point the bottle at a baby and hold down the left mouse button in order for it to do anything.

Sound design contributes a lot to the atmosphere, and the graphics were cute and creepy at the same time.
Gameplay felt smooth, but I agree with other comments about the item collision areas. Sometimes picking the feeding bottle up was a bit tricky. It is not a big deal, though.
You've pulled off a really interesting entry. Congrats!
Only bad part I think was the theme, see I was playing an FPS today its objective was shoot guys and hold a button to lower a barrier, this game reminded me of all those objectives that happen all the the time in fps and thats one genre not two.
And finally those sounds were terrifying form the zombies and also babies crying and turning blue, but that fits the mood of the game perfectly. Well done.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
The shotgun was satisfying enough - but I reallly wanted for something to happen when you shoot the babies. I mean... that screaming! Resource management might force me. :up:
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
I loved the mechanics, the idea, the graphics and the audio. I was really into it. Congratulations on the great entry, this seems to me like one that will be on a great position when the results come out.
If you have some time, please take a look at my game at https://ldjam.com/events/ludum-dare/41/last-stand
The gameplay is also really smooth. :thumbsup:
The mix of genres is really well implemented and the balance between tasks worked perfectly.
Hats off!
5/5
There was something weird going on with the audio. When zombo-attacks started, the zombie groan played constantly, even if there weren't any enemies around. I don't know if that's a bug originating from my browser (Waterfox 56.1.0) or feature, but it didn't feel right. Also this kind of game could have really used positional audio - I get that you were going for intentionally creating stress for the player, but having cries and moans coming from respective directions would have enhanced mood and given player some very useful information.
And I managed to despawn the milk bottle at some point. These minor ramblings aside, I really liked the game!