Team or Greed? by Poller

[raw]
made by Poller for LD 40 (COMPO)

"The more you have, the worse it is"

But not only you decide "how much" you have, its a team effort(* Split Screen!!! *), where in the end only 1 can win! Gather 50 coins(best with friends) to win the game, but be aware, the more coins you all have the harder your enemies will spawn. If you feel you can afford (or have to) spend some coins in your ingame shop to strengthen yourself and weaken the spawns.

I wish you a lot of fun, and hope you hit me with all your thoughts about in the comments!

Personal note:

I had fun for my 4th time and hope you had a awesome weekend too!

Some excuses:

  • Movement is kinda bad
  • Hitreg is bad too
  • No time for music :(

Important:

You need an up to date JAVA installation. If you dont have one you can get it here: - https://java.com/de/download/

Ratings

Overall 596th 2.842⭐ 21🧑‍⚖️
Fun 571th 2.763⭐ 21🧑‍⚖️
Innovation 546th 2.711⭐ 21🧑‍⚖️
Theme 608th 2.694⭐ 20🧑‍⚖️
Graphics 629th 2.263⭐ 21🧑‍⚖️
Audio 451th 2.447⭐ 21🧑‍⚖️
Humor 324th 2.711⭐ 21🧑‍⚖️
Mood 577th 2.421⭐ 21🧑‍⚖️
Given 12🗳️ 8🗨️

Feedback

teekeks
04. Dec 2017 · 15:13 UTC
More fun when together, the sword hitbox is funky sometime tho. But making a split screen game in this time is impressive, good work!
Jose Pedro Dias
06. Dec 2017 · 19:39 UTC
I like the idea. Reminds me of gauntlet 2.

Having to play with 4 people can be hard to achieve. Even because some of the keys mapped don't work on most laptops. :|
sgadrat
06. Dec 2017 · 19:46 UTC
Haha we just played at two player and all we said since is: "Kuga! Kuga! Tiiing! Tiing!" :D
LMB
06. Dec 2017 · 22:22 UTC
I liked the idea very much, very good use of the theme! Sound effects were funny! Multiplayer support was a nice touch!

When playing, what missed most was feedback. Am I being hit? Did I hit him? The information is on the screen, but it's hard to look at my HP meter and at the play field at the same time. As you mentioned, "hitreg" isn't perfect either. I believe that if you improved these two points (feedback and hitting), the player experience would improve a lot!
TwinGhosts
06. Dec 2017 · 22:34 UTC
Even though it is lacking at some smaller aspects, I do think that it is really cool that you made a split screen game :) Really cool idea. My computer can handle 4 input keys at the same time so that was good and all! As LMB said, visual feedback would be nice to have, but still good nontheless!
yancharkin
07. Dec 2017 · 14:08 UTC
+Nice idea. The game has potential

+Split sceen multiplayer! That's impressive!

+Graphics is OK

+/-Sound effects are funny, but too few

-As already mentioned lack of feedback makes this game much less fun to play

-As you said movement and colisions are bad. No music

-For me the game crashes at some point (Linux)
abcdef65g
28. Dec 2017 · 08:16 UTC
Looking past the unfinished or clunky parts, it's cool that you managed to make a splitscreen multiplayer game! It's a bit on the easy side, but it's fun to cut enemies up.

Finishing a compo game is challenging, so I understand the lack of music. Good job!
Ethan Allwood
28. Dec 2017 · 13:36 UTC
Even though it does feel a bit unfinished, I love the idea and you've got an interesting game here. Im in the same boat with needing more votes so check it out if you've got the time. Thanks.

https://ldjam.com/events/ludum-dare/40/greed
Linear
28. Dec 2017 · 17:04 UTC
I seem to encounter a crash every time I reach the top of the level =(
🎤 Poller
28. Dec 2017 · 18:53 UTC
@linear if you may can try to start the jar via console and on crash send me the stack trace, for learing and fixing purposes ;)