A time paradox by lythom
Description
If a me from the past came to see me, the temporal paradox could well destroy spaceti… – A time traveller
A time loop! No way! It looks like the time module didn't handled the Hawking radiation when we went by the black-hole event horizon. If I gather everything on my way to the time room I could fix it.
Play
Play A Time Paradox :hourglassflowingsand: (Postcompo)
Tip : A level doesn't start until your first move, plan ahead (or not!)
Screenshots
Arrow keys to move

In a timeloop, the more time you have…

Space poetry

Play
Play A Time Paradox :hourglassflowingsand: (Postcompo)
LDJam infos
| Windows | https://samuel-bouchet.fr/ld40/atimeparadox.zip |
| HTML5 (web) | https://samuel-bouchet.fr/ld40/ |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/40/a-time-paradox |
Ratings
| Overall | 118th | 3.771⭐ | 26🧑⚖️ |
| Fun | 156th | 3.646⭐ | 26🧑⚖️ |
| Innovation | 14th | 4.25⭐ | 26🧑⚖️ |
| Theme | 71th | 4.104⭐ | 26🧑⚖️ |
| Graphics | 135th | 3.854⭐ | 26🧑⚖️ |
| Audio | 63th | 3.795⭐ | 24🧑⚖️ |
| Humor | 237th | 3.024⭐ | 23🧑⚖️ |
| Mood | 62th | 3.739⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
I assume you are using the tiles to track the path of the player, so I understand sticking to tile based movement for the jam. This is more a comment for if you choose to work on this after the jam. Nice work.
One thing can be improve : the controls. It seems a bit laggy/slow maybe it's due to the web version or my old laptop.
Good job!!! :smile:
@Wibblymat @rob-white @dave-siegel @boorik the controls feels clunky because I did not succeed (yet!) to make it smooth to control in real time a character that is moved turn based (currently one turn every 500ms). Turn base is required to ensure reliability in the solutions, I have several ideas to solve the issue. I'll try to fix this in a post-jam version.
@boorik I didn't compose the music but used instead a generator : Music from Jukedeck - create your own at http://jukedeck.com.
@asterisix Fixed ! The repository is now public.
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
I don't think I had as much of a problem with the controls as others did, and as you said--for the puzzles to be feasible you do need everyone to pretty much walk in lockstep.
A full turn based edition, would be really nice too.
For the first levels it also felt like there was a first initial paradox conflict that needed resolving and that when you got that one right, there was really no remaining problem on the level but it might be hard puzzle design to make this more intricate.
I was also wondering if the followers didn't come to quick in succession. At least in terms of the first levels. But spacing them out some more may make it easier to make puzzles where you have to double and triple back on the same path.
For some reasons the controls didn't feel very responsive, it would take some time before the move you made actually happend, but I suppose that might have to do with how the "ghost" movement is implemented.
The dynamic music was really awesome and added to the athmosphere of the game. It wouldn't have been as intriguing if the music wasn't there.
Awesome job and great idea :)