Sheet Music Editor Shoot'Em Up by hypp
Sheet Music Editor Shoot'Em Up
A game for Ludum Dare 41 by Mathias Olsson
The game is for the fantasy console PICO-8.
In game controls:
Jump with ⬆️
Release with ⬇️
Go left with ⬅️
Go right with ➡️
Change note length with ❎
Fire with 🅾️
Update: Some people are having trouble finding the correct keyboard mappings. For me arrow keys and Z and X works, but you must check the PICO-8 configuration and keyboard mapping for your setup.
Hints
Different note lengths give you different capabilities, i.e. jump higher and/or cause more damage.
Catching a heart will give you more energy.
Versions
I have only tested the native PICO-8 version and the html version in Chrome and Safari on OSX. All other versions have been created using PICO-8 export command.
Ratings
| Overall | 29th | 4.051⭐ | 41🧑⚖️ |
| Fun | 49th | 3.91⭐ | 41🧑⚖️ |
| Innovation | 11th | 4.359⭐ | 41🧑⚖️ |
| Theme | 14th | 4.397⭐ | 41🧑⚖️ |
| Graphics | 58th | 4.09⭐ | 41🧑⚖️ |
| Audio | 28th | 3.949⭐ | 41🧑⚖️ |
| Humor | 51th | 3.75⭐ | 38🧑⚖️ |
| Mood | 62th | 3.721⭐ | 36🧑⚖️ |
| Given | 24🗳️ | 18🗨️ |
It's a bit hard (or maybe I'm just not good enough), but other that that an amazing, well looking and well sounding experience!
I love the pico8 titles that have been submitted, and this one was very polished and fun.
The best part is shooting rests at the space ships. So weird and quirky. The only complaint would be that the intro text moves by too fast to read.
As for feedback, I think there should be some kind of penalty for letting an enemy through and reaching the other side. When I realized that I don't lose points or health for letting enemies through, I just sat on the same line and firing only when an enemy showed up at that line to get a high score.
I rate your game, if I can give a game in my game, Witch's Escape.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I like the physics of the lines.
I like that different note lengths have different abilities, and I thought they each played (ha!) well with the physics of the staff lines. I also found it pretty hilarious that the notes shoot "rests" at enemy fighters. I would have like to have seen the music part played (ha again!) out a bit more. Maybe by being able to have multiple notes at the same time, and possibly by eventually forming a song or melody idea. I'm not positive exactly how that would work, but it's just where my brain is taking me at the moment.
Anyway - nice job!!
Changing notes in a single direction was a bit challenging at times if you needed to do a full cycle, but other than this the mechanics worked great.
One of the best compo entries I've played so far. Congratulations!
The audio was a bit of a disappointment. I was hoping that the audio would be all notes played according to my position and note length on the staff, and the result would be a kind of procedurally generated song made by my actions. Instead, I just got an (admittedly not bad) standard BGM soundtrack. Oh well.
Play-wise, I found there wasn't much point to moving horizontally, and just moved up/down. This made me think that gameplay would have been better if the note moved forward at a speed determined by the time signature on the staff, a bit like an endless runner in that you don't have control over your forward motion, and this affected the speed of the oncoming alien ships. Bouncing on the top line of the staff was fun! Falling down if I held down too long was frustrating. I didn't see much point to changing the length of my note -- did this give me stronger shots for a longer note, in exchange for a longer cooldown between shots, or slower moving shots? It didn't seem like it did anything really.
Fewer ships, placed more deliberately, would have turned them into incentives to play the "right" notes, and you could have set it up in such a way that it creates a song when you play a level correctly.
All in all, lots of potential to be a very awesome game. As is, it's not bad, and I'll give you bonus points for doing it in PICO-8. Just not what I was expecting/hoping for when I saw the screen shot. But decent nonetheless. Would definitely be interested in playing follow-up releases of this.