STAR JUNK by christina-antoinette-neofotistou
🔧 Tools and info
Here's my game. Made in 3 Days using Construct 2, Photoshop CS5, FL Studio 5, Cinema4D and Bfxr.
🌠 Rules
Your spaceship can shoot trash and crystals. (shoot with A, switch ammo with B) You also need to find new trash and crystals to progress. Enemies, asteroids and trashbags contain trash and crystals:
- 🚀 enemy ship: 3 trash
- 🌚 asteroid: 1 crystal
- 🌌 trashbag: 2 trash
So you have to sacrifice ammo. If you're out of ammo, you can sacrifice one of your lives to ram a trashbag or asteroid. Enemy ships can't be collided with, so that you have cool dogfights.
🌠 Goal:
Find the starbase. There are 3 sectors to explore, each sector has a starbase 🛸, where you can buy passage to the next sector (5 crystals), buy 1UPs and convert from trash to crystals and reverse.

Have fun.
🐞 BUGFIXES
v1.1 - fixed a display bug that caused the ammo indicator to show the wrong type of ammo selected - added a check when calibrating keyboard keys, so that you can't use the same key for both actions
Ratings
| Overall | 74th | 4.03⭐ | 101🧑⚖️ |
| Fun | 129th | 3.8⭐ | 102🧑⚖️ |
| Innovation | 446th | 3.232⭐ | 101🧑⚖️ |
| Theme | 595th | 3.352⭐ | 100🧑⚖️ |
| Graphics | 26th | 4.559⭐ | 103🧑⚖️ |
| Audio | 65th | 3.99⭐ | 98🧑⚖️ |
| Humor | 411th | 3.05⭐ | 92🧑⚖️ |
| Mood | 150th | 3.821⭐ | 97🧑⚖️ |
| Given | 112🗳️ | 62🗨️ |
One gripe: I found the controls a bit clunky, the enemies would get right on me as soon as they saw me and it was difficult to aim and shoot at them anywhere near as accurately as they were able to shoot, combined with the slow fire rate and I died a lot.
I had a lot of trouble aiming, but I think it's a matter of training...
For dogfights I think it would be better if the ships had a (visible/predictable) cooldown, so you can engage at the right time. Now the optimal strategy seemed to be hanging back, taking your time to aim and take them out one by one, which is not as much fun imho.
Really fun game to play.
Well done for a solo jam game ! Congrat'!
Wonderful 8-directional sprites and simple gameplay (keybinds are always a plus).
Also really like the "Continue" mechanic, makes it so much less frustrating, as long you still have some trash left. Gotta say though, they seem to have a lot of fish in space XD
The sprites are adorable and so well done! together with the parallax stars and nice sounds, make it a pleasure to play through.
The mechanics are good too, it all feels "right". the idea to give up enemy collision worked really well, the dog fights feel really fun, wether I win of loose, I feel like I have more freedom of movement.
At first look this doesn't seem like it fits the "sacrifice" theme, but after playing a bit, you do feel the sacrifice with the bullets you choose and what you choose to do with them, so I think this is actually very appropriate.
overall, I think this is one of my favs as of now, very good job, I think you deserve a high score this game jam.
Your LD39 surprising too !
As a pixel art lover, I can say that you did a great job.
Flying around felt good but aiming at enemy ships is really hard, and when hitting an enemy my face seems to appear and look like i've been hit? I'm not sure if I've been hit or not, I'm assuming I don't have health other than my lives.
I also couldn't figure out what the pink arrows were pointing at.
One thing I thought might be cool is if when you shoot an asteroid it gets pushed and you need to try and cause a chain collision to break lots of asteroids with few shots.
As always your pixel art in beautiful, the ships and faces, asteriods and starbase especially!
Oh and I loved the music and sfx!
Great work! Thanks for making!
@adventureislands thank you <3 I'm finding out more and more that it's shallow gameplay :/ I thought I was making sacrifice a core mechanic, but it seems like I made a shootemup where you have a weird disadvantage
@ilseroth thank you. I think part of the problem is you don't see all the angles, just the 8 sprite directions of the ship. It actually turns smoothly, in 360 degrees, but snaps to the nearest. It's what solar winds and escape velocity do, so if those are tight controls and mine aren't, that's where I'm going wrong. Anyway it was tough enough to get 8 directions finished by the end of the jam, so I'm ok
@nelson-william aww thank you. I get why it's bad for some or most people
@arvejeitor thank you <3
@markusfisch Thank you! I'm glad you don't find it weird
@sodaraptor strafing and locking on would mean one more button, which I couldn't spare. Maybe autolock, but then what's the reason for having to maneuver. Maybe homing missiles, like the enemies have, but I couldn't fit them in the economy scheme. Thank you so much for the feedback! <3
@serwaastudio thank you very much
@nkrim thanks so much
@choso thank you :)
@garris thank you! I think the main issue is you can't see the smooth rotation of the "actual" spaceship (hidden), because I only had time for 8 directions for the visible ship. :/
@ryan-brenner thank you <3 You can only buy 1Ups until you have 2 ships on top (that's 3 lives). The collision with the spaceport is on a small delay so you can have time to see that you've gone there. But I agree, it should probably be a tile that you can enter, and then it should ask you to press something before you enter the starbase.
@fusionnist thank you <3 cheers!
@f4kethis the enemy AI is super hacky... The intention was to first move and then shoot, but I set the logic to something like "if you see the player, shoot every 2 seconds", which means they start shooting the moment they see you. The controls are also suffering from only 8 visible directions for the ship, when the actual math underneath has smooth rotation. Oh well. game jams. I'm sorry for the frustration
@gordy yes there's not accurate feedback. the ship actually turns very smoothly, but the visible sprite only has 8 directions, so it turns every 45 degrees. That's what's wrong, I suspect. Thank you for the feedback!
@dunin Thank you! I think the rotation of the ship is what's giving you trouble, it's my bad
@jantaaa thank you! Turning the ship isn't easy, that's totally on me.
@dining-philosopher thank you! awww I'm sorry I misled you on level 3! I agree, the AI is hacky. I tried to make them follow you more aggressively, but they defaulted to patrolling too easily. So you can take them down one by one. Plus, their asteroid-avoiding code actually makes them gather to the top left quadrant after a while. It was really puzzling me until the last minute when I figured it out, and then I couldn't do anything about it! Oh well, I hope I get smarter by next LD <3
@kirke thank you so much ^-^ I spend about half my time on graphics. The latter half, so I could be sure the game played somewhat ok. Apparently gameplay missed the mark for a lot of people though
@devharts thank you! I'm glad the theme shines through for you! <3
@one-seed-fruit thank you so much ^-^ I'm not a master, that's for sure... However I have picked a few tricks in working during game jams. Like pick a super small idea, finish it by day one, and then have day 2 and 3 for playtesting and decoration ^-^
@julian-creutz thank you <3
@yopox oh wow you've seen my silly stuff before? <3 how humbling, thanks :)
@pantoufle thank you ^-^ glad you had fun instead of being frustrated by my mistakes
@toge thank you toge! I am sort of proud, though all i can see is the flaws now :)
@triplefox thank you for your feedback. I read some of your theories on coherency, and I agree on more than a few points. However I structured this on Keith Burgun's clockwork design pattern, so scenario to me is very secondary. If the game had a mayan sacrifice theme it would be coherent by your standards, but it wouldn't by mine. The only thing I wanted to do with the theme is create game rules out of. If I failed that too, and sacrificing your currency by shooting things isn't sacrifice, then I admit defeat :/
@awix thank you for your rating. I rated yours as well, you're very welcome
@maytch thank you! it's time I thought of azerty users
@zugai89 thank you! yeah they eat a lot of fish, what can I tell you.
@cyberstarlight thank you so much. I'm so glad you see the theme <33333
@morriss aww thanks for playing both of those <3
@twinghosts the 1up in the shop gives you the chance to prepare for the next level. The continue lets you sacrifice some money to keep playing (like in the arcades). I thought it felt unfair to just die without a continue, and you can't Insert Coin, so... :) Thank you for the kind words!
@pranjalbisht thank you! I need to play star control 2!!
@hechi thank you so so much <3
@kunonooni awww thanks for the words of support <333
@acaral thank you <3 I try!
@kovareka thank you!
@azayiah thank you for the kind words <3
Otherwise you did a fantastic job. Well done.
@hugonun and @cassio-eduardo thank you. The turn rate probably suffers from 8 directions, however the actual movement is 360 degrees. I only had time for 8 directions for the visible sprite though, so there it is. I can escape and shoot enemies fine, but it's my game and I don't see the problems. So thank you!
So this time I thought I would let people redefine their keys.
Redefining them every time you play is a pain, but I had no time for an options menu
Kind of funny how it ended up with the same space theme as your keynote game. Was that intentional or did it just happen?
Graphics are unsurprisingly amazing, but I didn't know you do music too! Really nice tune as well. And the sound effects. Everything works together to give off a cohesive retro vibe. Really reminds me of older asteroid games.
I see what you were going for with the theme but since I was so bad at the game I just wasn't ever able to afford sacrificing any lives by ramming things because most of the time, even when I kept going back to the station to buy more, I was mostly operating on just one life left, haha. 😭 Still, that's on me! I think it was a good use of the theme.
I do agree with Cassio that the turn rate was a bit on the slow side, making it difficult sometimes, but that's basically my one complaint!
Everything is there. Complete package of graphics, audio, mechanics and so on. Even controller customisation! Brilliant work. <3
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=03h25m45s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin