Gina's Bed & Breakfast by CameronJSamuels

[raw]
made by CameronJSamuels for LD 40 (COMPO)

You just woke up at Gina's Bed & Breakfast in time to eat. You realize that you are starting to gain weight, and decide to take a morning stroll to burn calories. You can't take it much longer after being forced to eat burgers, and you don't know if you will continue to live.

How to play

Explore on your mission to eat healthier. Use the arrow keys (or WASD) on a computer or swipe on a mobile device to move around the room. Follow the storyline within the gameplay to complete the game.

Inspiration

Theme: The idea came to my mind instantly: the more unhealthy food you eat, the worse it is. This was a simple idea and I thought it would be easy to make.

Game: I was inspired to make this game based off of a terrible experience on a family vacation. My family was going to stay at a motel on one of the nights. It was terribly unorganized (keeping track of rooms was done on paper), so both of our rooms were occupied, leaving us with two other rooms. One of the rooms didn't lock, and the other room had someone's stuff in it. The cook quit that morning, leaving another person to cook meals, who happened to be only able to cook burgers (even for breakfast).

Tools used

Ratings

Overall 446th 3.167⭐ 53🧑‍⚖️
Fun 529th 2.873⭐ 53🧑‍⚖️
Innovation 506th 2.794⭐ 53🧑‍⚖️
Theme 216th 3.686⭐ 53🧑‍⚖️
Graphics 394th 3.157⭐ 53🧑‍⚖️
Humor 76th 3.64⭐ 52🧑‍⚖️
Mood 227th 3.304⭐ 48🧑‍⚖️
Given 21🗳️ 44🗨️

Feedback

sayomgwtf
04. Dec 2017 · 02:40 UTC
I wasn't sure what to expect at first, but I must admit the dialogue was pretty hilarious! You should share on Twitter so more people get to experience it too :)
LKS1990
04. Dec 2017 · 03:21 UTC
I like the different perspective switches. There was a lot of pushing the right key, and I was wondering why the character wouldn't just walk past the hamburgers instead of eating everything he comes across.
🎤 CameronJSamuels
04. Dec 2017 · 03:28 UTC
@lks1990, the excessive pushing of the keys is meant to happen. It fits the theme: the more calories you gain, the more tired you get, the more stopping and catching breath you do. The forcing of eating burgers was so it could keep the dialog showing and the reason for eating every time was that he kept getting exhausted.
Darylsteak
04. Dec 2017 · 05:04 UTC
The game's story really fits the theme. The dialogs also add a touch of humor to the game and overall, its pretty good
Mark Kennedy
04. Dec 2017 · 05:17 UTC
That motel experince sounds hellish. Burgers for breaskfast!
Niphram
04. Dec 2017 · 11:50 UTC
If you think about it, the story is pretty dark... The poor guy is stuck in a time loop, eating unhealthy and disgusting burgers for the rest of his life... But I'd eat burgers for breakfast!
Be3n2
04. Dec 2017 · 22:00 UTC
What a clever art style and the game is really funny! I started laughing at the "ending", but I don't want to spoil anything for anybody. At the beginning the visuals seemed a bit confusing but by the end they seem intuitive and have really grown on me, great game!
🎤 CameronJSamuels
04. Dec 2017 · 22:12 UTC
Thank you, @be3n2. Yeah I love the ending.

I have noticed from other people I have shown the game to, one also said that the first room was a bit confusing. I might improve the upstairs room to solve these problems.

Also, thanks everyone for commenting great things!
wujood
04. Dec 2017 · 22:13 UTC
Gordon Ramsay approves! :D
Move127
04. Dec 2017 · 22:15 UTC
Well ... it definitely fits the theme. :hamburger:

It is an interesting idea to give the player a similar miserable experience to the character. Every time I approached a hamburger I wanted to go around so I wouldn't get stopped by text again.

I'd like to see more things like this.
CocaPasteque
04. Dec 2017 · 22:19 UTC
The dialogues were hilarious, I had a great time playinf this game !
🎤 CameronJSamuels
04. Dec 2017 · 22:21 UTC
Thanks for your wonderful feedback, @wujood, @move127 and @cocapasteque! I'm glad you like it.
Cubeeo
04. Dec 2017 · 22:25 UTC
Ha, I liked the ending. I'm not going to rate; I'm actually surprised that's an option. I thought only compo people could rate other compo people. So, I'm not rating because as a jammer (not compoer) I don't feel qualified to rate.
SeanW
04. Dec 2017 · 22:26 UTC
I can see why I shouldn't eat so many burgers now.
vfabien21
04. Dec 2017 · 22:32 UTC
One good point for using bitsy !
Surprisingly, the dialogs did not work that well for me... Event if I've got the idea, I felt that it was not evolving that much, and that it was lacking progression.
The various scenes work well for me though.
smogen
05. Dec 2017 · 00:40 UTC
A very creative approach on the theme! The dialog was funny and I liked the text effects in it.
Although the game aimed to make me think about my diet, it kind of made me crave burgers now :D
fashionbatman
05. Dec 2017 · 01:37 UTC
This was great! I loved all the different locations and that ending. I wish it had a bit of sound. Good job!
toboggan
05. Dec 2017 · 06:58 UTC
Creamy post processing, looks good. Funny and creative. :)
tvance
05. Dec 2017 · 21:00 UTC
One criticism: As I was spamming the arrow keys to move, I couldn't stop myself in time to read the dialog and accidentally dismissed it too early. Very good for a game jam though!
__init__.py
05. Dec 2017 · 21:05 UTC
Great game! I wish it had lasted a bit longer.
🎤 CameronJSamuels
05. Dec 2017 · 22:06 UTC
Thanks guys for the great feedback!

Also, @tvance, I hope you did not rate it badly for that reason.
RubixAlchemist
05. Dec 2017 · 23:10 UTC
Story fits the theme. I kept skipping over the dialogue boxes when trying to progress.
OldPeculier
05. Dec 2017 · 23:31 UTC
This is one of my favorites. Love the art style. Fun and funny writing. Nice short looping experience. Just a delightful little LD experience.
tvance
05. Dec 2017 · 23:33 UTC
@cameronjsamuels no worries, I'm not a nitpicker when it comes to rating the compo. I just appreciate it when people leave me constructive criticism :)
regisrquoi
05. Dec 2017 · 23:40 UTC
Fun fact : I made my first bitsy game during ludum dare, but for another game jam (happening in the same time as Ludum dare)

Your game is good, there's some clever uses of bitsy (the bus in side view for example.)
although, be careful about putting invisible objects: it can be nice, but also, if the player is pressing the arrow key several times in a row to move faster, the dialogue might not be seen, especially since it's not a dialogue you can hear again.

Appart from that the game is pretty cool; the fact that the player can't do anything else than eating the things in front of him/her because of the level design is funny.
🎤 CameronJSamuels
05. Dec 2017 · 23:44 UTC
Thank you @oldpeculier, @tvance, and @regisrquoi for your terrific feedback! I'm glad you liked it!
Victor Sette
06. Dec 2017 · 18:51 UTC
It's a cool adventure game. I love the dialogue, it's pretty funny and nice to just look at. It would be nice though if it had a way of not getting the burgers, but I understand that it would be even more lines of dialogue and dialogue branching to do, so I understand. At first glance I had some difficulty discerning everything in the map, but as I moved between tiles the picture got very clear. Great job!
YouBeStrong
09. Dec 2017 · 05:22 UTC
I love this type of humour! The burger a mile in the other direction? What's Gina's burger doing a mile away from her kitchen in the first place, haha. Great work on your compo entry!

I didn't mind it not having any music, I think it works quite well without any. I do however think it could benefit from some sound fx for the dialogue and the characters actions.
Btw, since I'm not sure if it's on purpose, I did manage to go on the table without eating the burger and have Gina move to the side. I was then able to exit the B&B. That saved me from one disgusting burger at least!
🎤 CameronJSamuels
09. Dec 2017 · 18:01 UTC
Thanks @victor-sette and @youbestrong, I am glad you liked it!

@youbestrong, yeah, it is really humorous. But the funny thing is, the motel this game was based off of, had another building to stay in a few miles down the road (which is even more awkward).

And for the music, I might add that post jam because it would be cool to have.

Thanks everyone for your great feedback!
Maakep
09. Dec 2017 · 18:44 UTC
Haha, an artistic little story with a couple of chuckles in there. Liked the looping of the game, and the effects on the text was a nice touch! Thanks for the shoutout and review of our game!
dodormeur
15. Dec 2017 · 19:00 UTC
Really nice game ! I liked the gameboy/atari style graphics, they added a little touch :)

The story was really cool and fits well the theme ^^

(also, a small bug, you can stand on the stair, going up and down every frame, making the screen alternate between the scenes, but nothing dangerous or annoying :p )
LarryChupacabra
20. Dec 2017 · 19:57 UTC
This was an interesting take on the Jam concept. The idea of narratively talking about junkfood and unhealthy diets. I think this could work for a larger game that illustrates how it can often be difficult in life to stick to a diet and maintain a healthy lifestyle. I think my only gripe was that the reasoning behind why you need to constantly eat the burgers felt a little flimsy. If you built upon that more I think you'd be golden.

https://youtu.be/Od8yYFv5wQ4
🎤 CameronJSamuels
21. Dec 2017 · 03:38 UTC
Thanks @maakep, @dodormeur, and @larrychupacabra for you great feedback!

@larrychupacabra, great video!
Jupiter_Hadley
09. Jan 2018 · 20:02 UTC
Interesting game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=yBdKV67omDA