Planet Domination by Sir Magic
A game in which spaceships compete to take the most planets possible!

Controls
Use WASD to move and space to fire. Space is also used once to start the game.
Links
Web (HTML) Windows 64-bit Windows 32-bit
(The game is also INCREDIBLY LOUD so please turn the game's volume down in the Volume Mixer.)
EDIT: Player spaceship now has 1 second of invulnerability after being hit. This is there to prevent the respawn glitch that affected 50% of players and prevented them from even having a chance of winning as they would respawn into a ship which would cause them to die and respawn again forever.
Have fun!
Ratings
| Overall | 567th | 3.074⭐ | 29🧑⚖️ |
| Fun | 390th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 569th | 2.778⭐ | 29🧑⚖️ |
| Theme | 571th | 3⭐ | 29🧑⚖️ |
| Graphics | 350th | 3.63⭐ | 29🧑⚖️ |
| Audio | 414th | 2.731⭐ | 28🧑⚖️ |
| Mood | 648th | 2.64⭐ | 27🧑⚖️ |
| Given | 16🗳️ | 25🗨️ |
The first game I got stuck on a loop for the last half, there was a ship on my spawn, and I kept dying and re-spawning. Getting invulnerability when you spawn would fix this.
The second game I played I managed to win, but it felt like a back and forward game, not too easy and not too hard.
The planets, background, ships all look great, the sound, even though loud, fit the game.
Congrats!
All in all it was a good solid game and was fun to play!
A score, and some feedback would have been helpful. It is also really easy to just snipe the enemies from a distance before they even notice you. Maybe opening up the third dimension would make the gameplay more engaging? It is space after all...
Overall, a fun little game with a nice voxel art style. :thumbsup:
It counts the number of planets captured by each team at the end. I decided to stay away from using the third dimension for movement as I always found that it can make shooting other ships extremely difficult in other games due to all the other axis of rotation.
One solution would be focusing in the combat and making the movement feel good first and foremost, so "capturing the flag" is enjoyable and satisfying. Being able to "run", team colored shots, different ways of attacking (slow shots, long shots, spread shots... depending in the time you press the button, for example), equal number of ships in each team, Z axis (not necessary at all, but has great potential if done correctly. However, sometimes potential is worse than simplicity, so choosing correctly between the two is key for a fun, engaging game) ...just some ideas!
On my first try 8)
### How to win
Like in every possible capture the point game. Best tactic is to wait and attack when the time is nearly over. Boom, win.
Also, you can shoot as fast as you can press spacebar. You can literally kill whole team of enemies in one shot.
### Now, the game
Woah, graphics. I love voxels. I love good voxels even more. These voxels were god-tier voxels.
Spaceship design was top-notch. Flying my Red Eagle was amazing.
But I would be a lot happier if it could strafe, not only rotate :C
the controls were a main issue here.
Audio was typical laser sound, fitting perfectly.
### What would I add?
AI teammates and strafing. Everything else is perfect for what it is.
A simple and quick capture the point shooter.
It would be a better challenge I think if the color of planet would change slowly with the color of the team that controls. At the end, the team that has the highest percentage of control of the planet wins.
To finish, the game would be soooooo funny in multiplayer :rofl: Please do it !
Some further comments:
* The graphics are very nice! Simple, but effective. Audio isn't bad either.
* There should not be the same number of teams as planets, makes it too easy to tie (with the current scoring system, anyway).
* Player movement seems pretty slow.
* Is it just me, or do the Blue and Green teams get multiple ships at once while the Red team gets only one? That seems a bit unfair.
* I think a cool way to improve the gameplay loop here would be to have the planets actually in motion relative to the spawn points, maybe orbiting a star or something; if you're near enough to a planet, you automatically move with it, otherwise you retain your fixed frame of reference. No idea how feasible that is to implement, though.
* It'd be neat to have different kind of ships to choose from, maybe one moves faster but has less shields, one fires missiles, I dunno. A lot of ways you could go with that if you decided to expand it post-Jam.
In any case, congratulations on finishing, hope to see you back in a future Jam!