Planet Of The Precursors by ThatSnillet
Your spaceship is broken. You are on an unknown planet. There is only one way to get home again. Explore the Planet Of The Precursors!

This is a first-person exploration game with elements of parkour and horror. It was made for Ludum Dare 38 in under three days. I made all the assets and programming during that period. The game is pretty short for the moment, but could be expanded if it gets popular.
Right now i desperately need votes to get qualified, so you don't need to play through the whole game if you don't want to.
Download and enjoy!
Windows:
Gamejolt: http://thatsnillet.gamejolt.io/potp
Itch.io: https://thatsnillet.itch.io/potp

Ratings
| Overall | 501th | 3.16⭐ | 27🧑⚖️ |
| Fun | 577th | 2.8⭐ | 27🧑⚖️ |
| Innovation | 464th | 2.957⭐ | 25🧑⚖️ |
| Theme | 424th | 3.36⭐ | 27🧑⚖️ |
| Graphics | 410th | 3.44⭐ | 27🧑⚖️ |
| Audio | 419th | 2.696⭐ | 25🧑⚖️ |
| Mood | 178th | 3.667⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 20🗨️ |
The atmosphere in the dungeons works very well. The Jump and Run parts are difficult but funny! And those Precursors were really creepy in the dark :smile: But the movement and camera control doesn't feel right at the moment.
But anyways congratulation to this cool entry :grin:
Jumping between pillars is too hard though.
Anyway you guys really created the mood!
- The night and inside the pyramids it is too dark too see nearly anythings.
- The jumping mechanic makes is really difficult to control where you land.
- The zombies is too difficult to avoid and defeat.
But overall is the game great, and I would really like to see a more polished version of this game.
The music and day/night cycles really added to the atmosphere, and the creatures actually scared me the first time I encountered them.
Overall good work :D
The menu was weird. The buttons collision boxes weren't on the buttons or something. I had to wave my mouse around until I found where it would let me hit the button. It was also kind of laggy. Idk if this is something wrong with the game or my computer (it seems to happen to most unreal engine game for me). The idea is pretty creative though.
I think the atmosphere of the game is done pretty well with the eerie music and the ruins, however the music loop is pretty short and gets a bit repetitive after not too long. Additionally, the models could obviously be of higher quality if you had more time to make them, but all things considered they work fine for the game.
Gameplay-wise, I really like the inclusion of the ledge grabbing; even though it was often somewhat unreliable, it made the platforming feel much more forgiving considering how unforgiving dying is. However, I felt like the kicking wasn't necessary at all as I played most of the game before realizing I had never used it. I would suggest either making some puzzles that put the mechanic to use or just ditching it and focusing more on the story elements.
One other thing I had a bit of an issue with was the creatures. If they kill you in 2 attacks, I feel like you need to be able to hear them walking or something so you know if one is right above you on a ledge (etc.). That plus some noise to indicate them becoming aggressive would be nice.
The graphics could also be cleaned up a bit as the light model placement seemed a bit haphazard and the rocks were of varying degrees of polish. Plus some materials had nice normal maps whereas some were simply diffuse and nothing else. Again, limited time, I know, but just for future reference.
All in all, a very nice little game that has potential.
I feel the FOV could be a bit wider, I had to stop playing near the end as I was feeling queasy. :< That could just be me though!
Jumping was a bit floaty. Ledge grabbing made my life a lot easier but it felt a little unreliable at times.
It was nice having the text pop up that I already had an item when re-entering somewhere. A minor thing but appreciated none-the-less!
Great job! :D
Oh ps. I played the jam version
I don't know what you changed in the post-jam version (played the jam version), but here are the things I suggest to improve:
* The rooms are too dark; it's hard to see anything and platforms may be too difficult to notice at times. I get that you went for a creepy atmosphere but it made it a bit too tedious to move.
* You move incredibly fast in the outside world. Not such a bad thing cause it's not the part in which you need precision but it felt strange
* I like dropkicks but it felt weird to attack this way. Also, jumping is slow so it's not easy to time your attacks right.
* you die pretty easily. Zombies tend to be unforgiving and sometimes they are too hard to see; collision doesn't seem so accurate (or weird) so it can make it harder.
Overall though we can feel you put lots of efforts in the game! The atmosphere overall is great and the game doesn't look bad at all :)