The Final Rescue by mrjoshuamclean

:pen_ballpoint: Story
Food is scarce. Money is gone.
The machines will trade... but only for human lives.
Save as many as you can.
:video_game: Gameplay
- Find survivors under yellow beacons - teleport them aboard with your targeting system
- Beware, as more survivors will mean a quicker drain on your food supply
- Fly into shops at red beacons to trade with the machines
- The survivors' lives are currency - buy upgrades and food to survive
:metal: Pro Tips
- Look at the controls (F1 for keyboard or Back for gamepad)
- Look at the game information (F2)
- Save early, save often (F6) - there's no autosave
- Controls are inverted only - it's the way I like it, and if you don't, now you know how I feel for most first-person or flight jam games! :stuckouttonguewinkingeye: (but for serious it's high on the post-jam to-do list)
:joystick: Controls
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Play in Browser (download recommended)
| Windows | https://joshua-mclean.itch.io/the-final-rescue |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-final-rescue |
Ratings
| Given | 30🗳️ | 23🗨️ |
A solid entry!
Playing on a joystick, the controls are good - I just missed rudder controls. In the beginning I kept automatically pressing R1/L1 while in first person to try and turn more smoothly.
The upgrade system allows for multiple strategies.
A nitpick - I think the terrain texture doesn't match the game mood.
Very good take on the theme!
1) people get killed sometimes even when you have food left.
2) One of the Ambient sfx sounds like you get shot. I was a little bit confused about that but once I realised that it was just a sfx it was ok
3) Once a message popped up saying something like "The target is not in line of sight"?!
PS: future player be warned - after around speed level 50 it's hard to pick up survivors ^^
@lubaka Glad you were able to get the aiming system down eventually. Making that a bit more friendly/intuitive is top on the post-jam to do list.
@vimlark Thanks for pointing that out - definitely have to add the camera angle buttons to the controls (added on this page for now).
@dannn I'm not familiar with flight simulators so I'll have to look into that as a possibility. Thanks!
@daspanjo I can't believe you played that far haha. 1) The people get killed when the total passengers (including you) is more than the remaining food (you run out of food and then kill them to have enough). Guess I'll need to make that more clear. 2) That's a good point - will have to revisit the audio. 3) Oops! Left in a debug thing. Thanks for playing!
And that audio - wow! The unsettling and very cool soundtrack paired with the dire scenario nicely and added a lot to the overall mood.
I'm sure though with some post-jam polish this would be amazing. :)
Having a bigger goal with a bit more story would be nice to keep people hooked after the first few passengers.