The Final Rescue by mrjoshuamclean

[raw]
made by mrjoshuamclean for LD 44 (JAM)

cover_sm.png

:pen_ballpoint: Story

Food is scarce. Money is gone.

The machines will trade... but only for human lives.

Save as many as you can.

:video_game: Gameplay

  • Find survivors under yellow beacons - teleport them aboard with your targeting system
  • Beware, as more survivors will mean a quicker drain on your food supply
  • Fly into shops at red beacons to trade with the machines
  • The survivors' lives are currency - buy upgrades and food to survive

:metal: Pro Tips

  • Look at the controls (F1 for keyboard or Back for gamepad)
  • Look at the game information (F2)
  • Save early, save often (F6) - there's no autosave
  • Controls are inverted only - it's the way I like it, and if you don't, now you know how I feel for most first-person or flight jam games! :stuckouttonguewinkingeye: (but for serious it's high on the post-jam to-do list)

:joystick: Controls

||| |-|-|-| |controller.png|keyboard.png|

Play in Browser (download recommended)

Ratings

Given 30🗳️ 23🗨️

Feedback

Lubaka
29. Apr 2019 · 16:25 UTC
Pretty cool game! I got a bit frustrated with the aiming system at first but then i got used to it! The music also settles the mood well.
A solid entry!
Vimlark
30. Apr 2019 · 04:13 UTC
Nice work. Took me a few tries to figure out what I was doing but once I realized it's a pretty peaceful fly. Until you get out to the edges of the map and some really weird sounds start lol. The inverted controls were really rough for me. I was good with the ship but the targeting could be a nightmare if I got off course. One note: the numbers changing the camera view wasn't in the controls. I hit 1 on accident and got locked in a first person mode and didn't know what was going. Figured it out after.
dannn
30. Apr 2019 · 10:06 UTC
Played this a lot. Such eerie atmosphere. The track goes great with the idea.

Playing on a joystick, the controls are good - I just missed rudder controls. In the beginning I kept automatically pressing R1/L1 while in first person to try and turn more smoothly.

The upgrade system allows for multiple strategies.

A nitpick - I think the terrain texture doesn't match the game mood.

Very good take on the theme!
zanagi
30. Apr 2019 · 15:21 UTC
Interesting game, played with keyboard + mouse and the controls were somewhat frustrating. Still had fun with the game.
dasPanjo
30. Apr 2019 · 21:06 UTC
Such a great game. I don't know what it was but it felt really relaxing to me. There are three thing I noticed:
1) people get killed sometimes even when you have food left.
2) One of the Ambient sfx sounds like you get shot. I was a little bit confused about that but once I realised that it was just a sfx it was ok
3) Once a message popped up saying something like "The target is not in line of sight"?!

PS: future player be warned - after around speed level 50 it's hard to pick up survivors ^^
🎤 mrjoshuamclean
02. May 2019 · 22:53 UTC
Thanks for playing everyone!

@lubaka Glad you were able to get the aiming system down eventually. Making that a bit more friendly/intuitive is top on the post-jam to do list.

@vimlark Thanks for pointing that out - definitely have to add the camera angle buttons to the controls (added on this page for now).

@dannn I'm not familiar with flight simulators so I'll have to look into that as a possibility. Thanks!

@daspanjo I can't believe you played that far haha. 1) The people get killed when the total passengers (including you) is more than the remaining food (you run out of food and then kill them to have enough). Guess I'll need to make that more clear. 2) That's a good point - will have to revisit the audio. 3) Oops! Left in a debug thing. Thanks for playing!
chompdev
02. May 2019 · 23:30 UTC
Really cool idea, @MrJoshuaMcLean! I really like the tension of navigating some tricky terrain while having a limited window to rescue each person as you fly over. The food supply steadily ticking down is also a great mechanic that keeps you engaged and constantly taking risks.

And that audio - wow! The unsettling and very cool soundtrack paired with the dire scenario nicely and added a lot to the overall mood.
Menen
02. May 2019 · 23:53 UTC
Mouse not working and F1 opens Google Chrome Help
Trusty
03. May 2019 · 00:13 UTC
Interesting take on the theme. I let out a nervous laugh when my first passenger was killed for food. As others have said, controls took a bit to get used to but overall good entry!
nihilaleph
03. May 2019 · 00:15 UTC
Solid game, with great mood! Again, I'm also not very good with targeting with keyboard and mouse :sweat_smile: Since navigation is already kinda difficult, could the rescuing be done only by touching the beacon? Maybe make it more narrow and some obstacle to get them? Seems like everyone was enjoying the targeting system, but just an idea I had~ Anyway great work!
Fnkee
03. May 2019 · 00:19 UTC
62514! I managed to "rescue" about 80 of the survivors(it felt a bit as if I sacrificed them to some ascended species whenever I got food in return!). Really fun and addicting game, the music definitely helped a lot on the atmosphere, and kept me playing. Good work on that. Overall a really entertaining game :smiley: Also, the names and occupations actually made me feel a bit sorry for some of them.
EdevJogos
03. May 2019 · 00:47 UTC
Nice concept, but the aiming is really frustrating until you get the way of it.
Kivelocity
03. May 2019 · 01:12 UTC
Even though this game's idea makes sense, i feel one area that brings down the quality of this experience is the controls. If possible, i would suggest that when the ship turns, that the ship slows down when no buttons are being pressed. That is my main concern, and maybe more sound effects such as ambient ones could heighten the quality of this experience even more. I do not know how you did the ship rotation, but if possible, it could be smoother.
JamesOliverMusic
03. May 2019 · 13:54 UTC
Took me a while to get the hang of it, but great work here. Very ambition project for such a small timescale, perhaps a little too much! Visually it looks great, especially the night sky. Some of the animations were a little rushed, like the crash explosion (naturally the first things I tried to do) and the aircraft controls were a little boxy. The music was fitting and adds a sense of eerieness to the experience. Maybe some of the SFX could be enhanced.
I'm sure though with some post-jam polish this would be amazing. :)
Joror
04. May 2019 · 11:45 UTC
Interesting snatch & 'trade' concept here - had some issues lining up pickups, mostly because the controls were not super smooth. Did pick up some passengers and ate them :D
Having a bigger goal with a bit more story would be nice to keep people hooked after the first few passengers.