Skill Clicker by XtremePrime
A very simple clicker where you gain experience the more you click.
The game features 3 skills and about 5-7 resources you can train on per skill!
This game is inspired by some popular RPGs, but mainly by Runescape (©Jagex Ltd.)
"Do you like Runescape? Are you a Skiller? You just want something more out of it while cutting away at your yew trees or catching those trouts when powerfishing? Well this game is just for you!"
Controls:
ESC - Go back in the menu/Close the game
Left Click - Interaction
Theme:
*Two Button Control - A bit straight forward here. The entire game is played using the only two available buttons. (Esc and Left Click)
*Growing - Refers to the player's total experience/level growing the more you skill.
The game features 3 skills and about 5-7 resources you can train on per skill!
This game is inspired by some popular RPGs, but mainly by Runescape (©Jagex Ltd.)
"Do you like Runescape? Are you a Skiller? You just want something more out of it while cutting away at your yew trees or catching those trouts when powerfishing? Well this game is just for you!"
Controls:
ESC - Go back in the menu/Close the game
Left Click - Interaction
Theme:
*Two Button Control - A bit straight forward here. The entire game is played using the only two available buttons. (Esc and Left Click)
*Growing - Refers to the player's total experience/level growing the more you skill.
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 2.69 | 1001 |
| Fun(Jam) | 2.78 | 803 |
| Graphics(Jam) | 2.63 | 879 |
| Humor(Jam) | 2.81 | 416 |
| Innovation(Jam) | 2.47 | 907 |
| Mood(Jam) | 2.62 | 877 |
| Theme(Jam) | 3.66 | 528 |
Idea is good, definitely needs more content though :)
Cheers,
Ionut(Tyrants.not.found team)
Do the resources you pick matter at all? My finger killed too much for me to dive deep into the content. It would be very interesting for a clicker to have some sort of resource requirements where you couldn't complete all of them (which is the standard clicker formula) or if you used the clicker gameplay but for something like supplying a town with resources that it demands.
PS: Using Right mouse to go back in the menu would be a lot more intuitive too (I think you can still use ESC to exit the game if you're worried about the two-button limit!).
The save file is a plaintext document. It really highlights the uselessness of the endeavor to jump right into level 100 on everything and notice that you missed absolutely nothing.
The one redeeming feature of clickers is uncovering new features (some of which require clicking, some of which don't) and hidden content (usually funny in some way). This one has neither.
You should invest in the payout for clicking. If a player is willing to mindlessly click away for minutes, give them something in return.
Another possibility is to take it into a direction where time (or amount of actions) is limited and the player needs to invest & manage their clicks (currency) carefully.
@HuvaaKoodia: Thank you for the constructive criticism. I did intend to add more things, but considering the time constraints and because I was in full finals week I just couldn't pull it off. I initially wanted to add system where you could sell the resources tool upgrades that increases your XP gain per click.