OverHeist by pell707

[raw]
made by pell707 for LD 40 (JAM)

How many bank heists can you manage at once?

OverHeist is a very difficult puzzle game about robbing a bank. You must control multiple characters at once in order to progress. The game uses simple mechanics and captivating graphics to keep your attention to it's mind cracking puzzles.

Download it here! (Game Jolt): https://gamejolt.com/games/overheist/301590

Overheist_print1.png

Overheist_print4.png

Overheist_print2.png

Overheist_print5.png

Ratings

Overall 364th 3.636⭐ 24🧑‍⚖️
Fun 501th 3.386⭐ 24🧑‍⚖️
Innovation 43th 4.045⭐ 24🧑‍⚖️
Theme 211th 3.909⭐ 24🧑‍⚖️
Graphics 565th 3.522⭐ 25🧑‍⚖️
Audio 357th 3.381⭐ 23🧑‍⚖️
Mood 218th 3.727⭐ 24🧑‍⚖️
Given 20🗳️ 3🗨️

Feedback

Rafael Mello de Oliveira
05. Dec 2017 · 03:19 UTC
muito bom
AlexT_Design
05. Dec 2017 · 07:28 UTC
Really cool concept and I actually liked the art quite a bit! Game had a very cohesive feel to it. I feel dumb because I couldn't figure out the 2nd puzzle, otherwise, I would have played it more!

I played on Normal, but couldn't beat the 2nd puzzle...I wonder what that says about me.
🎤 pell707
05. Dec 2017 · 22:42 UTC
@alext-design thank you so much! dont worry, the 2nd level is probably the hardest level in the game anyway haha
Hayzar
05. Dec 2017 · 23:14 UTC
Had a blast playing this (got a little frusturating at the 2nd level) but I guess that's how it's supposed to be.
I like the sound, the graphics and especially the idea.
🎤 pell707
05. Dec 2017 · 23:30 UTC
@hayzar glad to hear you liked it :)
Charlez245
07. Dec 2017 · 02:49 UTC
The music really helps sets the mood! I really liked how you had to strategically offset the robbers in order to make it to the end. The graphics and implementation of the theme were great! Good job!
Drekler
07. Dec 2017 · 03:37 UTC
Great job with the design here! I love the theme of the game and how well integrated it is. I played the practice, the 1st level and made a few attempts at level 2. I thought juggling multiple characters was an interesting concept for a puzzle game. I'm not sure how many levels there are, but maybe consider adjusting the order of levels if 2 is in fact the hardest. It seems that is about as far as most of us got. :p

The only other design feedback I would give is maybe include an option to zoom in and out. Having to manage scrolling the camera while controlling multiple characters only added to the difficulty (unless this was intentional of course). The view of the scene in hard mode is probably a better fit to alleviate this challenge. Although I didn't actually attempt hard mode, it is nice that you included difficulty options. I enjoyed visual design, music, and the fresh take on the puzzle genre.

I hope to see more from you in the future!
🎤 pell707
07. Dec 2017 · 16:20 UTC
@charlez245 @drekler thank you both so much for the feedback :), glad you liked the game!
PeachTreeOath
08. Dec 2017 · 04:33 UTC
Perfect way to do a multiple robber heist game with simple controls. Fairly challenging game. I'm really glad you gave us the ability to just go to hard mode so we could see what the full design of the game could be. I thought the art was good, but the music could use a bit more variety.

Btw, we actually made a multiple board puzzle game last LD too so I know just how hard it is to design those levels, you can scope it out here: https://ldjam.com/events/ludum-dare/39/how-i-met-your-great-great-grandmother
🎤 pell707
08. Dec 2017 · 04:36 UTC
@peachtreeoath Thank you :)
I'll definitely be checking it out
maybe
11. Dec 2017 · 01:13 UTC
It is a cool game and a really nice concept, the thin I disliked was the camera control, it felt clumsy to me.
otherwise it was a nice experience
🎤 pell707
11. Dec 2017 · 04:21 UTC
@maybe thanks :)
muffty
13. Dec 2017 · 17:27 UTC
It really did take a lot to understand the camera control. That wasn't you smartest choice :D
All in all, its a nice idea done well for a game jam!
vlandemart
13. Dec 2017 · 17:31 UTC
It is very cool to see how people come with kind of the same ideas but so diverse implementations!
DaniE
13. Dec 2017 · 17:40 UTC
Cute drawings!
The controls were not intuitive, I didnt get the camera movement at first.
I liked the puzzle aspect, but the combination with quick controls was well, worse the more you have, I guess..
antoined73
13. Dec 2017 · 17:49 UTC
Nice concept, very original ! But too hard for me haha x)
🎤 pell707
13. Dec 2017 · 19:45 UTC
@muffty @vlandemart @danie @antoined73 thank you all for your feedback! :)
Joror
13. Dec 2017 · 21:50 UTC
Cool concept - but I could not figure out how to only make only one of them move, or how to get them offset... camera controls? They only seem to slide, not focus on one of them...
chriiis88
17. Dec 2017 · 11:50 UTC
This game is clearly not aimed at me, since I couldn't get past the first lasers in the first level, so I can't/won't rate it. I like the idea though. Maybe it could have used a more friendly difficulty level in the beginning ;)
Hilvon
21. Dec 2017 · 11:58 UTC
**Ratings given: 9.5**

Seriously? Dudes, there are like **5** of you on the team. Would it kill you to go out and play some other's games?
🎤 pell707
21. Dec 2017 · 14:11 UTC
@hilvon some of us don't own a computer of our own, and also xmas coming, so its kinda hard to play some stuff
Hilvon
21. Dec 2017 · 15:27 UTC
@pell707 The rating is going for almost 3 weeks now.

Also you did seem to have enough access to computers and time to advertise your game enough to get past 20 ratings. ((Just your feed alone contains 10 advertisements...))

Don't get me wrong, but I really think that checking out what other people created is an important part of the jam.
As well as posting and reading post-mortems...
🎤 pell707
22. Dec 2017 · 02:09 UTC
@hilvon Dont worry, We still plan on playing other games! Im just explaning why we have not done that so far. All posts on the feed have been made by me alone on short free times (after all, it's not time consuming to make a quick post, and the feedback helps alot!). I plan to play jam/compo games after xmas, I really love to see what people came up with for the theme!

I'm really sorry if it bothered you that we advertised too much and played too little (I had that worry myself), and I also hope that we got all that sorted out! :)

Ps.: English is not my main language, so sorry for any mistakes also!
🎤 pell707
22. Dec 2017 · 02:19 UTC
@joror If you don't grab all the keycards, some thieves may not move through the lasers ;)

Also, I agree with the camera, it is not the best thing I could've created haha

Thanks for the feedback tho!
🎤 pell707
22. Dec 2017 · 02:20 UTC
@chriiis88 Sorry to hear that! :(

Thanks for the feedback anyway!
Hilvon
22. Dec 2017 · 10:17 UTC
@pell707 It's all good.

I don't have a problem with advertising your game or anything.

((I have a bit of an issue with games like [this](https://ldjam.com/events/ludum-dare/39/pipe-trek) when the vast majority of ratings is given by creators own big auditory. And not because this is not a valid way to get attentions, but because the votes from fans might not be exactly objective opinions about the game...))

Besides you were not the worse example from this department. 10 post across 20 day is not that noisy. It's not like you were reposting your advertisement as soon as it dropped below the first page of feed (saw some games do that during LD39... had to struggle really hard not to go and 1-star them across the board just in spite. But that wouldn't been good anyway.)

What really tricked me off in your case was that there were 5 of you listed, and still you didn't find much time to rate others, which was... odd.

Or maybe I'm just that grumpy because I never made a visually appealing game myself, so I couldn't get more spotlight by advertising...

Anyway, enough of me spoiling everybody's meed by being all grumpy here. I didn't mean to upset anyone, and I wish all the best and to see you in future jams!

*PS: Don't worry about your English... it's not my primary language as well, and I'm pretty sure my writing is not the best as well...*
ardorugus
28. Dec 2017 · 12:59 UTC
Guitar loop gets annoying soon. So, I just feel the game lacks atmosphere, but the puzzle part is interesting, and the animation is fun (those crab-like thieves, hah).