Achluophobia by Ajayajayaj

[raw]
made by Ajayajayaj for LD 39 (JAM)

startscreen.png

Please read entire description if possible

The world is infinity large, there is no reason to continually go left or right, instead stay by the chargers

Achuluophobia is the fear of darkness. When it's dark, you cannot tell what is there, so anything could be there.

The power just went out. You cannot see anything, your mind starts going crazy. Now what are those things in front of you? Are they monsters. When I shine the light they are just toys.

Use your flashlight to reveal what the monsters really are. BUT, the battery only has a limited energy, make sure to go recharge it. Remember though, the power is out, so to charge that you must use a hand crank.

Controls

Move with WASD or arrows, and jump with W or Space. To put the flashlight on the charger press e, and to crank the generator hold e. Make sure to shine the light on any monster to reveal the normal room.

Notice

Note: the green that appears for the flashlight is showing the normal room. The grey room is the "nightmare" world from you being afraid of the dark.

Also, the world is infinity large, there is no reason to continually go left or right, there is nothing to find, sorry.

It took me a while to get the flashlight feature working. It is actually displaying glDepthMask to disable a cross section of the view. It is a really cool feature of opengl.

Better played in fullscreen/as big of a window as possible

Timelapse!

https://www.youtube.com/watch?v=9YNKnE2ob-I

Screenshots

screenshot1.png screenshot2.png

Web Version Notice

In the web version, the time of how long you took displays correctly (minutes:seconds instead of seconds:minutes). This fix was made after the competition. The download one doesn't include the fix if you want to use that version (the change is only so you don't get confused thinking you took 50 minutes).

Ratings

Overall 681th 2.962⭐ 28🧑‍⚖️
Fun 503th 3⭐ 28🧑‍⚖️
Innovation 294th 3.269⭐ 28🧑‍⚖️
Theme 275th 3.72⭐ 27🧑‍⚖️
Graphics 739th 2.48⭐ 27🧑‍⚖️
Audio 437th 2.88⭐ 27🧑‍⚖️
Humor 424th 2.391⭐ 25🧑‍⚖️
Mood 458th 3.16⭐ 27🧑‍⚖️
Given 18🗳️ 21🗨️

Feedback

MrTroy
01. Aug 2017 · 02:38 UTC
Hey, not sure if you're aware. I'm getting a 404 on the itch.io page.
🎤 Ajayajayaj
01. Aug 2017 · 17:26 UTC
Fixed sorry. Also, it looks like my web build has broken sound, so I only have a downloadable build for now. Will be fixed.

Edit: Web version now working!
Chris Coe
02. Aug 2017 · 04:22 UTC
Looks like a cute concept with shining the light on things to reveal their true nature, but I was extremely disappointed there was nothing to explore. I immediately started moving, and ended up in what appeared to be infinitely procedurally generated terrain with no enemies.

It would be cool to see your concept applied to levels, like a dark creepy house, etc.
jahndis
02. Aug 2017 · 04:23 UTC
Neat little concept. First time I played I started just running to the right. But the terrain must auto-generate or something because I just kept going lol. Stuck around the generator and charger the second time and had a little more fun ;)
🎤 Ajayajayaj
02. Aug 2017 · 04:32 UTC
@chris-coe @jahndis Sorry guys, yea it's infinitly large (well at least until you hit the integer overflow). I'm going to add a disclaimer.

I really do think adding exploration to the mix would really improve the game. Thanks a lot for the feedback!
EShudra
02. Aug 2017 · 04:49 UTC
Nice game! Interesting survival idea.
MCjammydodger
02. Aug 2017 · 08:17 UTC
I like the idea of this game. The way the flashlight works is really well done.

It would have been nice to have more to explore and maybe a vertical element to the game like platforms to jump on.

I enjoyed the music and the art, and the concept of the game was good, I just think more variety instead of having to stay around the same charger would have been nice.

Good job!
Rikoclon
02. Aug 2017 · 08:29 UTC
It took me a while to realize there wasn't anything, if you kept going to the side... no bad guys either so even with no energy and no lighting up the bad guys you could still get a good score... just by holding right and up. The points should come from lighting up bad guys not from how long you stayed alive. There is like no time for testing in a game jam, so I understand. This is good work for being done by only one person. I especially liked the enemies turning into toys. I liked the way the flashlight worked but was surprised not to see darkness, but honestly its kinda nice, because so many of these revolve around darkness. The music is great really!
smbe19
02. Aug 2017 · 17:41 UTC
Really cool idea. As others already pointed out it would be fun to be able to explore something to the left/right.

I noticed you used libGDX as well. I didn't see any other games made in libGDX so far and would really like to see how others use it. I just "discovered" the amazing scene2d this jam, maybe there are some other hidden gems I did not yet find. Would you have the source code for your game available somewhere?
🎤 Ajayajayaj
02. Aug 2017 · 18:14 UTC
@mcjammerdodger Thanks so much for commenting. I agree with the vertical exploration too.

@rikoclon Haha, I completely forgot that enemies only spawn in a small radius.

About the darkness, originally it was a black background, but I found it looked kinda bland, so I decided to add a background. But, I tried to make the background still "dark", and make it very dark in comparison to the normal background. Now that I think of it, I forgot to add the death animation. I was planning on making it so the whole screen slowly turned back into your bedroom

Also, thanks for complimenting on my music. I am trying hard to improve my music skills. Thanks!

@smbe19 I have added the source code. Normally I just use normal Java (no libraries), but this time I wanted to have a web version to make rating easier. I normally rate mostly web games, so it's not fair if I don't offer a web version.

In the HTML Launcher you'll be able to see my auto resizing code, it's pretty useful, I'm not sure if you have a similar system or not.
smbe19
02. Aug 2017 · 19:27 UTC
Thanks, but "This repository is empty." :wink:
🎤 Ajayajayaj
02. Aug 2017 · 19:32 UTC
@smbe19 Fixed
AdroitConceptions
02. Aug 2017 · 20:50 UTC
Things I liked
- Flash light as weapon (after I figured it out)
- simple graphics
-

Things for improvement
- got killed without being able to figure out what to do / In game totorial
- music got grating after a while
- sounds for enemies
🎤 Ajayajayaj
02. Aug 2017 · 21:33 UTC
@jason-kennedy Thanks for the list! You are right, I probably should have added a tutorial.
Ninjascribble
03. Aug 2017 · 03:35 UTC
Turning the monsters into toys is a really fun idea! I was trying to use the arrow keys at first, so it took me a minute to figure out how to use the flashlight, but once I did it was smooth sailing. I think you could take this further pretty easily -- adding some verticality to the level design, giving the player a win condition, and spawning enemies in a more predictable way would do a lot for this game. Overall I really enjoyed it though. Thanks for sharing!
Spice135
03. Aug 2017 · 06:36 UTC
Great game! Had some fun with it :D
Peter Sheehan
03. Aug 2017 · 06:47 UTC
Hey! Really liked the concept of the game, and the main mechanic is pretty cool. There's a lot of tension in being defenseless as you charge the flashlight. I just wish there was a bit more to it. If there was some kind of enemy progression, or maybe you had to find and crank multiple generators? Going left also just ends up making it so you lose your battery after a while. I also thought that the art was a little simplistic, but honestly not bad and fit the overall feel of the game. So all in all, you have a great concept, and I would love to play a full- length something like this in the future if you made it.
🎤 Ajayajayaj
03. Aug 2017 · 07:04 UTC
@ninjascribble @spice135 @peter-sheehan

Thanks guys! I really like the suggestions.

Multiple generators, a form of discovery, and a finite world are things I really want to add in a post jam release maybe.

Thanks for rating and giving suggestions!
colozz
03. Aug 2017 · 16:06 UTC
Another Java dev.! Your game is cool:

I loved:
- The graphics
- The audio
- The concept
- The animation of your y-flipping character

I would have loved:
- A score mechanic
- Some goal mechanic
justinooncx
03. Aug 2017 · 16:56 UTC
This was certainly an interesting entry~ The game has this.. rather strange difficulty curve! Killing enemies with flashlights and conserving energy is super easy, but the moment you need to turn the crank, you're dead without the flashlight in your hand. There seemed to be a problem with the resizing, so perhaps it might have been easier if I could see the enemies from further away, but who knows. The horror mood kinda suffered from the cartoony art style and semi-spooky soundtrack, but otherwise, it's an interesting concept~
🎤 Ajayajayaj
03. Aug 2017 · 19:26 UTC
@colozz

Thanks for the nicely formatted feedback. Also, I normally just use java without libraries, but this time wanted to have a web build, so decided to use Lib-GDX.

@justinooncx

I see what you mean about the difficulty curve. Thanks for the feedback!
Russell Ng
04. Aug 2017 · 04:52 UTC
Controls felt good. Not sure why the flashlight stops working even though its charged. I think i missed something. Good job.
Yirggzmb
04. Aug 2017 · 08:50 UTC
Nice sorta spooky atmosphere, not knowing when something was gonna come creeping up on you.
Evrim
04. Aug 2017 · 11:35 UTC
I love the idea. I enjoyed playing it very much. Good job.
ryte2byte
05. Aug 2017 · 02:09 UTC
I really liked the concept and flavor. Revealing the monsters as toys in the room is a great concept! Art and music were very well done. Loved the 2d 'flip' when the character turns.

I don't think you needed quite so large a light beam. Your controls work well and enemies pop after one hit, so maybe a thinner beam would've added a little challenge. Might be my skills (or lack thereof), but it pretty much amounted to Game Over whenever I had to put the light down and crank the generator.
Megalink
05. Aug 2017 · 08:52 UTC
Cool game! The concept was quite innovative and it suited the theme pretty well. Music wasn't bad either. Good job!
ChelDav
07. Aug 2017 · 05:54 UTC
Love the game! The music really suits the mood and the characters were adorable. I also like that the controls were easy and I love that there was a web option.
gwinnell
08. Aug 2017 · 11:21 UTC
Felt kind of dizzy looking at the start screen, aha! I enjoyed the game, and the depth mask was cool too. I liked how the enemies turned into toys.

Few improvements/feedbacks: It would have been nice if the camera followed more where the player was looking, or where the mouse was pointed, as I was caught off guard a few times. It also would have been nice to telegraph somehow when I can and can't put the torch down, and when I can and can't crank the generator. A simple scale on the torch, or highlight on the battery/generator crank would have done the job.

Music was good and appropriate for the theme and style of the game, and I'm impressed that the world goes on forever! Web build gets extra kudos too. Good work. :thumbsup:
Jupiter_Hadley
16. Aug 2017 · 18:35 UTC
Neat idea! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=Jtt-Piir6X0