Cybermind by GrizzledBoor

Cyberpunk adventure where you need to run out of "space". You are playing as a robot model E-11, who found himself in a robot recycling facility. The goal is to escape!
P.S. We didn't manage to finish everything (well it's a jam, right?). Enjoy the dialogues since it's the best part of the game (in our opinion). Use Augmentations to go through the level (if you use Jump and Hack, that should do the trick, since bot's AI is terrible)
The controls are: WASD - for walking, interaction, initiating a dialog and skipping it. There is a robot head in the bottom left corner of the screen. Click it with mouse to open augmentation menu. Upgrades are drag and drop
That's pretty much it. It really raw, but hope you enjoy it
| HTML5 (web) | https://grizzledboor.itch.io/cybermind |
| Original URL | https://ldjam.com/events/ludum-dare/42/cybermind |
Ratings
| Overall | 685th | 3.296⭐ | 29🧑⚖️ |
| Fun | 827th | 2.98⭐ | 27🧑⚖️ |
| Innovation | 854th | 2.92⭐ | 27🧑⚖️ |
| Theme | 1207th | 2.375⭐ | 26🧑⚖️ |
| Graphics | 299th | 3.885⭐ | 28🧑⚖️ |
| Audio | 144th | 3.731⭐ | 28🧑⚖️ |
| Humor | 222th | 3.38⭐ | 27🧑⚖️ |
| Mood | 416th | 3.313⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 3🗨️ |
The gameplay doesn't seem to really exist. The augment system seems kind of irrelevant, since I could always just stop and equip what I needed when I needed it, so I might as well just have had all the functions all the time. With the battle augment and the door hacking augment, the game basically turned into a walking simulator.
Overall, I'd still recommend the game for the fun dialogue and great artwork.
I was not sure what the purpose of the "switching robot abilities" mechanic was. It just seemed like I had to switch augments to fulfill different tasks but it was just a UI impediment rather than feelign like meaningful gameplay.
On a controls note, I would have loved to see a very small input buffer so you could hit 2 keystrokes rapidly and have both keystrokes processed. This would have helped significantly with the movement and navigation.
I enjoyed the doses of humor. I also liked the idea of the 3 augments, it would just need some extra design to create a purpose to them.
