Assault//Battery by tuism

[raw]
made by tuism for LD 39 (COMPO)

In Assault//Battery, you're the pilot of an advanced tactical assault mecha. Except you're drunk. Or maybe the mech is drunk, we can't tell. And runs on a short battery.

02_jetpack.gif

We've shaved any complexities of piloting down to simple click-and-drag controls, since you're drunk. Or the mech. Either way, click and drag, and lay waste to the city of the evil Zendardians, whose tanks have a proclivity to duck and roll. Truly evil.

Controls: Just mouse, left click and drag, and R to restart.

Hope you enjoy this brief yet action-packed romp!


I wrote a bit on how the physics were hacked together on the LDJAM blog:

https://ldjam.com/events/ludum-dare/39/assaultbattery/using-hacky-ass-physics-to-make-a-punchy-mech

Screen Shot 2017-08-01 at 11.07.22 AM.png


Some things:

  • Didn't have enough time to get to the sound effects unfortunately. The music was made with the app Figure.
  • Some tanks became tumbleweed. That's a knownish bug.

01<em>sweep</em>attack.gif

Screen Shot 2017-07-31 at 3.31.56 AM.png

Screen Shot 2017-07-31 at 3.32.02 AM.png

Screen Shot 2017-07-31 at 3.29.20 AM.png

Ratings

Overall 45th 3.984⭐ 66🧑‍⚖️
Fun 5th 4.297⭐ 66🧑‍⚖️
Innovation 16th 4.219⭐ 66🧑‍⚖️
Theme 289th 3.578⭐ 66🧑‍⚖️
Graphics 331th 3.266⭐ 66🧑‍⚖️
Audio 275th 2.984⭐ 63🧑‍⚖️
Humor 62th 3.516⭐ 64🧑‍⚖️
Mood 266th 3.1⭐ 62🧑‍⚖️
Given 30🗳️ 59🗨️

Feedback

Falk Bruskeland
31. Jul 2017 · 10:52 UTC
Very fun game. It could be a cool game for your phone, too, in my opinion!
Turrus
31. Jul 2017 · 11:24 UTC
WOW! Thats fun! 258 was my best. Some more finalized graphics, some sound effects and maybe some varying enemies and it could be something I'd pay for! Well done!
Bewelge
31. Jul 2017 · 11:57 UTC
Hilarious mechanic! Great Job! :D
dimesto52
31. Jul 2017 · 12:06 UTC
a fun monment =)
Batheo3000
31. Jul 2017 · 12:12 UTC
It's a fun and unique game! Sometimes the enemies just get under your feet and you can't hit them. Also, the jetpack controls are a little finicky but I guess that's the point.
frostdragonliz
31. Jul 2017 · 12:17 UTC
A great lesson in what you can do in Unity. The minimalistic use of simple geometry actually works better than many games importing complex assets. It's also quite a bit of fun.
Antti Haavikko
31. Jul 2017 · 12:50 UTC
~~Looks cool but there doesn't seem to be a download link on the itch.io page?~~ Seems to be fixed now.

It was even cooler than it looked! Too bad you didn't have time to add sound effects. They would have given the action even more oomph (not like it really needed it). One of my favourites to far.

Now I'm gonna go try few more times, almost broke 1k...
🎤 tuism
31. Jul 2017 · 14:05 UTC
@antti-haavikko thanks so much! High praises indeed! Yeah sorry I found one bug I could fix without changing anything substantial so I re-uploaded :) I really would have liked a bigger variety and complexity in enemies, these guys are really rudimentary :P

I haven't even gotten to 1k myself! Challenge accepted! :D
Antti Haavikko
31. Jul 2017 · 14:50 UTC
Yay, success!

![assaultbattery-1k.png](///raw/1e4/3/z/6942.png)
HitchH1k3r
31. Jul 2017 · 15:20 UTC
Very fun difficult to control smash-stuff game! I really liked that time slowed down during targeting, that mechanic always makes targeting so much more fun. I also liked watching the giant robot (was it supposed to look a bit like a battery?) trip over the tanks that I missed.

The targeting seemed a bit off on some of the swings (particularly downward), making it difficult to hit the enemies, unless I aimed in front of them. This added to the general feel of a difficult to control robot, so could be a good thing. You could try out different targeting display though (something like showing the arc of the arm instead of a straight line). The other thing I noticed that may have benefited from a bit more time was grabbing the nodes. That's a bit trickier to fix though (I guess a gamepad could enumerate the part to specific buttons for a console release).

Overall I found this game very enjoyable, thanks for making it!

High Score: **665**
🎤 tuism
31. Jul 2017 · 15:25 UTC
@hitchh1k3r hey thanks! I totally agree, I couldn't get the arms to target more precisely, mostly because the whole system is a big mess of joints - what is there now is already tweaked after many different iterations... The first one was worse :P Right now it's applying a constant force over some time whereas originally it just shot out with one burst of force. Which you would *think* would have done it but we're not all engineers :P

The downward I've found to be the easiest though, the tanks by my feet are easy pickings :P But sometimes I do miss and eat a shot to the nuts which ups the challenge factor :P

Originally the game was conceived as a touch game, so tablets and such. That it's playable with a mouse is hilarious :P I never thought about gamepad, though yeah it probably would work too! Just add a modifier for the jetpack :)

Thanks for playing! :D
Runuchok
31. Jul 2017 · 15:36 UTC
Very fun mechanics!
Lyon
31. Jul 2017 · 16:16 UTC
This was a really cool control mechanic! The music was great, felt like it could have done with some sound effects to make those punches extra satisfying, as satisfying as they were. Really liked how the information was presented in-game as you go as opposed to an explainer screen beforehand.

This would be super fun as a mobile game what with the swipe controls and everything, I could easily get addicted to it
eXr
31. Jul 2017 · 16:23 UTC
It's really fun! It looks great too. It isn't easy to control and the lack of sound is a bit strange for that amount of action. But port it to mobile, add sound, polish the details, and you'll have something really cool on the market. Congrats!
oliverlevay
31. Jul 2017 · 16:28 UTC
I love this game! It's really cool. I think that you should give my game another try with enabling the trajectory-prediction system with right-click. :)
LJN
31. Jul 2017 · 16:44 UTC
The physics system is really interesting.
oxrock
31. Jul 2017 · 16:55 UTC
Very addictive game, I enjoyed playing it a lot. I agree with others that this game seems perfectly suited for mobile. With a little polish you could have something quite fun.
sn0uk
31. Jul 2017 · 16:56 UTC
Damn that's a really fun game. would be great on mobile.
Agecaf
31. Jul 2017 · 17:17 UTC
The game works in Linux via wine. There's something special with the robot; how it walks, punches and flies, that makes the game somehow feel... right.

If I were to look for constructive criticism; I like the slow-motion when choosing the direction to punch, but I sometimes found I selected too early (more often than not because the one I wanted to punch is now behind me, so I go for the next one), so I waited for the time to be just right (after all you can stay in slow-mo as much as you want). But then I spent too much time at extremely slow speeds, which disrupted the pace of the game a bit.

Having said that, I find the game very well designed simplicity-wise and fun-wise, and I'm amazed at how you managed to keep the robot on foot as it launches punches everywhere and stumbles on tanks. Great work!
🎤 tuism
31. Jul 2017 · 18:16 UTC
@agecaf thanks muchly! :D And thanks for the info about Wine :)

Regarding the slow-mo UI, if you let go while the line is inside the circle, it won't punch. Only when the line turns red would a punch be launched, so you can return to normal time without punching if you want :)

The robot is a complete hack, it's not actually technically standing up on its legs :P It's so hacky! Thanks! Really appreciated! :D
Game_Coder28
31. Jul 2017 · 18:40 UTC
WOW!!!!

That Was the Best LD39 Game I've Played So Far, I Love The Use Of Physics And Animations And Keep On Creating!!!!!!!!
automatonvx
31. Jul 2017 · 19:22 UTC
Fun, the crazy flailing of the robot somehow gives it a lot of character even with the primitive shapes.
Great concept and I also really like the slow down to control mechanic, all had a pretty good if chaotic feel.
If you could control the feet to kick stuff that would be pretty cool. Or maybe a slow down so you could set multiple limbs with targets in one go and then let him off to see what kind of crazy acrobatics he can do.
PeaupOte
31. Jul 2017 · 22:19 UTC
A Very fun game, I really enjoy play it ! The only problem for me is sometimes we feel like robot's physics has some difficulties to move forwards and it disturbed the rhythm of the game.

But a very good game. One of the best for me so far ! Congratulations !
Triastase
31. Jul 2017 · 23:09 UTC
This is a very fun game! Everything just works, from the idea over mechanics to graphics.

The only thing I was missing is some auditive feedback for the destruction. Music is nice and all, but that would have made it even more fun and probably a complete game in my eyes. :)
kalibrated
01. Aug 2017 · 03:53 UTC
Loved it! It felt like a mix of Rampage and SUPERHOT. Once you got ahold of the mechanic it was quite fluid. I liked the graphics a lot even if they were simple, they were really clean. I don't have anything I disliked, well done!
🎤 tuism
01. Aug 2017 · 06:27 UTC
@peaupote I do agree on the robot slowing down thing - the physics kinda just worked out that way, I should have manually gone in and tweaked it to just stop if it were ever not going slow. But there wasn't time!

Thanks for playing! :D
Duck_Games
01. Aug 2017 · 09:59 UTC
Loved the game. It was super fun to play. Good job :smile:
Vija02
02. Aug 2017 · 08:36 UTC
Pretty nice game :) I love seeing stuff get destroyed haha. I would like it to be easier to control though, Just can't seem to hit anything xD.
Boxfort
02. Aug 2017 · 09:08 UTC
Really fun and satisfying to punch down the little buildings. This is a really great game, and i think it would make a good mobile game too! My only criticism is that it is a bit hard!!
OursBleu
02. Aug 2017 · 09:31 UTC
The control scheme of the punch and jetpacks is awesome, it is so ergonomic that it would work perfectly on mobile devices O.O
DayDreamerStudios
02. Aug 2017 · 09:47 UTC
The machanic is really great and innovative! It's a lot of fun playing this game and the visual elements of it are so simple yet it looks really great. Keep it up!
Robber
02. Aug 2017 · 09:55 UTC
Drunk Punching mechanics are great indeed, would be nice if there was some kind of EndBOSS, like another giant monster/Robot thing, or what about multiplayer ? anywayz great game for 48 hours..
NickZangus
02. Aug 2017 · 10:08 UTC
Nice entry! The controls are surprisingly functional, and the robot animations are great. It needs more polish especially on graphics and audio. Keep up the good work!
Toone
02. Aug 2017 · 10:28 UTC
Thanks for the "behind the scenes" about the physics!
PavelSovushkin
02. Aug 2017 · 11:39 UTC
Realt cool! But placing Score near with energy progress not good idea. Or they connected?
🎤 tuism
02. Aug 2017 · 12:17 UTC
@pavelsovushkin Yeah the distance there isn't ideal, I should have placed it in another corner. Mainly I just didn't want the UI to be too "loud" so I put them
all together. Maybe I'll do a minor update :)
MarkWolf
02. Aug 2017 · 14:55 UTC
So addictive !
AJ Weeks
02. Aug 2017 · 15:12 UTC
Really fun entry! :slight_smile: The animation of the guy is very smooth, and he really feels weighty. Great work! Nice background track as well.
Knorz
02. Aug 2017 · 20:42 UTC
What a funny game. I like it!!!
Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
Zeriver
02. Aug 2017 · 20:58 UTC
Controlling drunk mech-boxer is really satisfying, it is just a ton of fun to go on smashing rampage and see everything around get launched in the air. I will make sure to read your post about physics, it will sure be handy in the future. Graphics are minimalistic but really clear and just match the games tone. In overall really good game and is entertaining to play.
NueboMundo
03. Aug 2017 · 05:37 UTC
Grab a mechanic and go nuts with it. I love this kind of games <3

The limited drag points were a really good idea to control the robot, its somehow feels really intuitive. Although someone can ask for more types of enemies or even additional areas, the flying tanks were a nice touch to keep the monotony out of the game.

P.D: My best run was 634, I think.
🎤 tuism
03. Aug 2017 · 07:11 UTC
I definitely wanted to add more types of enemies, and waves and such. truth be told I only stopped tweaking the robot's physics and started on making it into a game in the last couple of hours, so that was pretty rushed :P
PeachTreeOath
04. Aug 2017 · 04:29 UTC
Wow I haven't see the Toribash mechanics really implemented into another game but here it is. The gamefeel is surprisingly good and you must've put a decent amount of work into not making the robot just fall over all the time. I really liked the slowdown on hold mechanic, even just the visual portion. Neat, one of the more original ideas this LD!
LiquidBrain
04. Aug 2017 · 10:41 UTC
I instantly thought of Toribash, just as @PeachTreeOath did.

Innovative and fun gameplay. I think you have something on your hands here. You should try to implement this mechanic into different games and you'll have some pretty fun games I think.

I'm amazed by the robot's movement! How you managed to make it so controllable and still have the "drunken" characteristics.

Thanks for the great experience you gave me. Have a good one!

// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
FelixMcFelix
05. Aug 2017 · 18:41 UTC
Pure fun. It's simple, but very clean visually and mechanically---I think this kind of makes it more fun? Like when you try to punch backwards and fail or see a spinning tank it just feels like such goofy fun, like something Arcane Kids might make. I really liked this.
mahalis
06. Aug 2017 · 17:06 UTC
This is fantastic. I love the clumsy physics—being a giant city-destroying robot has never felt so whimsical. Great work!
zyow
07. Aug 2017 · 11:33 UTC
384 for my first try! The gameplay is fun and easy to handle, robot's animations are crazy but works like a charm with controls. Great job!
roguenoodle
12. Aug 2017 · 12:59 UTC
Awesome job! I can imagine this would be extra fun on a touch screen, but even with the mouse, everything felt natural. I love silly physics based games, so I hope you continue on with this post jam - it also seems like it could be popular with streamers with an added coat of polish :)