Assault//Battery by tuism
In Assault//Battery, you're the pilot of an advanced tactical assault mecha. Except you're drunk. Or maybe the mech is drunk, we can't tell. And runs on a short battery.

We've shaved any complexities of piloting down to simple click-and-drag controls, since you're drunk. Or the mech. Either way, click and drag, and lay waste to the city of the evil Zendardians, whose tanks have a proclivity to duck and roll. Truly evil.
Controls: Just mouse, left click and drag, and R to restart.
Hope you enjoy this brief yet action-packed romp!
I wrote a bit on how the physics were hacked together on the LDJAM blog:
https://ldjam.com/events/ludum-dare/39/assaultbattery/using-hacky-ass-physics-to-make-a-punchy-mech

Some things:
- Didn't have enough time to get to the sound effects unfortunately. The music was made with the app Figure.
- Some tanks became tumbleweed. That's a knownish bug.




| macOS | https://twoplusgames.itch.io/assaultbattery |
| Windows | https://twoplusgames.itch.io/assaultbattery |
| Original URL | https://ldjam.com/events/ludum-dare/39/assaultbattery |
Ratings
| Overall | 45th | 3.984⭐ | 66🧑⚖️ |
| Fun | 5th | 4.297⭐ | 66🧑⚖️ |
| Innovation | 16th | 4.219⭐ | 66🧑⚖️ |
| Theme | 289th | 3.578⭐ | 66🧑⚖️ |
| Graphics | 331th | 3.266⭐ | 66🧑⚖️ |
| Audio | 275th | 2.984⭐ | 63🧑⚖️ |
| Humor | 62th | 3.516⭐ | 64🧑⚖️ |
| Mood | 266th | 3.1⭐ | 62🧑⚖️ |
| Given | 30🗳️ | 59🗨️ |
It was even cooler than it looked! Too bad you didn't have time to add sound effects. They would have given the action even more oomph (not like it really needed it). One of my favourites to far.
Now I'm gonna go try few more times, almost broke 1k...
I haven't even gotten to 1k myself! Challenge accepted! :D

The targeting seemed a bit off on some of the swings (particularly downward), making it difficult to hit the enemies, unless I aimed in front of them. This added to the general feel of a difficult to control robot, so could be a good thing. You could try out different targeting display though (something like showing the arc of the arm instead of a straight line). The other thing I noticed that may have benefited from a bit more time was grabbing the nodes. That's a bit trickier to fix though (I guess a gamepad could enumerate the part to specific buttons for a console release).
Overall I found this game very enjoyable, thanks for making it!
High Score: **665**
The downward I've found to be the easiest though, the tanks by my feet are easy pickings :P But sometimes I do miss and eat a shot to the nuts which ups the challenge factor :P
Originally the game was conceived as a touch game, so tablets and such. That it's playable with a mouse is hilarious :P I never thought about gamepad, though yeah it probably would work too! Just add a modifier for the jetpack :)
Thanks for playing! :D
This would be super fun as a mobile game what with the swipe controls and everything, I could easily get addicted to it
If I were to look for constructive criticism; I like the slow-motion when choosing the direction to punch, but I sometimes found I selected too early (more often than not because the one I wanted to punch is now behind me, so I go for the next one), so I waited for the time to be just right (after all you can stay in slow-mo as much as you want). But then I spent too much time at extremely slow speeds, which disrupted the pace of the game a bit.
Having said that, I find the game very well designed simplicity-wise and fun-wise, and I'm amazed at how you managed to keep the robot on foot as it launches punches everywhere and stumbles on tanks. Great work!
Regarding the slow-mo UI, if you let go while the line is inside the circle, it won't punch. Only when the line turns red would a punch be launched, so you can return to normal time without punching if you want :)
The robot is a complete hack, it's not actually technically standing up on its legs :P It's so hacky! Thanks! Really appreciated! :D
That Was the Best LD39 Game I've Played So Far, I Love The Use Of Physics And Animations And Keep On Creating!!!!!!!!
Great concept and I also really like the slow down to control mechanic, all had a pretty good if chaotic feel.
If you could control the feet to kick stuff that would be pretty cool. Or maybe a slow down so you could set multiple limbs with targets in one go and then let him off to see what kind of crazy acrobatics he can do.
But a very good game. One of the best for me so far ! Congratulations !
The only thing I was missing is some auditive feedback for the destruction. Music is nice and all, but that would have made it even more fun and probably a complete game in my eyes. :)
Thanks for playing! :D
all together. Maybe I'll do a minor update :)
Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
The limited drag points were a really good idea to control the robot, its somehow feels really intuitive. Although someone can ask for more types of enemies or even additional areas, the flying tanks were a nice touch to keep the monotony out of the game.
P.D: My best run was 634, I think.
Innovative and fun gameplay. I think you have something on your hands here. You should try to implement this mechanic into different games and you'll have some pretty fun games I think.
I'm amazed by the robot's movement! How you managed to make it so controllable and still have the "drunken" characteristics.
Thanks for the great experience you gave me. Have a good one!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))