Showdown Arena by aplite
Bug fixes:
Fixed hotbar selection incorrect positioning on load
Fixed firing sound when the gun does not fire (cooldown or no ammo)
Hide cursor while playing
Disabled player from being able to move on Game Over screen
Thanks to MrJoshuaMcLean on Twitch for the bug finds.
The Windows downloadable version is recommended. The HTML version has not been well tested.
WASD - Move
Mouse - Aim
Left Click - Fire
Right Click - Aim
Shift - Sprint
1-4 - Switch Weapons
E - Open Vending Machine Shop
Everything was created using Unity, Blender, Paint.net, Aseprite, and Audacity.
| Source Code | https://github.com/Neuneker/Showdown_Arena |
| Windows | https://aplite.itch.io/showdown-arena |
| HTML5 (web) | https://aplite.itch.io/showdown-arena |
| Original URL | https://ldjam.com/events/ludum-dare/44/showdown-arena |
Ratings
| Given | 21🗳️ | 15🗨️ |
Overall a good submission.
Like the vending machine for gun stuff too.


The robots posed no threat at all, the only way to lose is to run out of ammo. Even after always buying ammo with almost all the life I had, in the end it took me quite a while of idling next to two remaining robots for them to be able to kill me.
Running and "aiming" (which made instructions confusing since mouse was aim and right click was actually zoom) both seemed unnecessary. The running had no downside at all so might as well keep that button held 100% of the time and that is never great gameplay. At least it should have been toggleable. And zooming didn't seem to do anything either, I managed to hit them just as well without it. It also would have been nice to be able to skip the countdown to next wave if done looting and shopping.
Would have needed a lot more sound and visual feedback. I think you had only two sound effects, the robot ambient and the bullet hitting them. Different shot sounds for different guns for starters, that would have given them the needed personality. Also would have needed a better indication of bullets hitting the robots, it was sometimes unclear whether I hit them or not (because of this it's still unclear to me if I could shoot over the obstacles or not). Same goes for picking up health packs. Their hitbox was way too tiny so I quite often had to just dance around over one and stare at my health to know if I picked them up or not. Picking them up was especially unnecessarily hard when they landed on their side.
The look was ok even though it was very desolate. The gun icons were very uninformative, the only one that was clear was the SMG, I only recognized the others from the vending machine. I wasn't a fan at all of the font and it's color. White would have been less obtrusive with maybe changing to red when you want to indicate something like low life or out of ammo.
Anyways, good job! Pretty solid gameplay and I at least didn't encounter any horrible bugs. The biggest thing holding it back was the balancing.
Maybe add some head bobbling when moving and shooting?