{"author_link":"\/author\/genusnymphicus\/","author_name":"GenusNymphicus","author_uid":"61971","comments":[{"author_name":"Rfdshir","author_uid":"62241","time":"Dec 14, 2015 @ 11:01am","epoch":1450090560,"text":"There's definitely a nice dark atmosphere. \r<br\/>Waves of enemies are too unbalanced. When two enemies come at the same time, death is inevitable. Good luck ^_^"},{"author_name":"cicanci","author_uid":"52021","time":"Dec 14, 2015 @ 11:20am","epoch":1450091700,"text":"It remembers me Limbo! It gets hard really fast, always die when the two enemies came at the same time too."},{"author_name":"donvermo","author_uid":"62451","time":"Dec 14, 2015 @ 11:22am","epoch":1450091820,"text":"Wasn't able to run this on OSX using either Safari or Firefox"},{"author_name":"RadMcCool","author_uid":"56816","time":"Dec 14, 2015 @ 11:23am","epoch":1450091880,"text":"if two dudes are coming at you from either side its impossible to hit both due to long anticipation frames.\r<br\/>Neat idea would be infinitely better if player character was faster"},{"author_name":"paraxite","author_uid":"60614","time":"Dec 14, 2015 @ 12:09pm","epoch":1450094640,"text":"The swing animation on the attack is waaay too long. Enemies always hit you before you can land your next attack. Faster attack or greater gap between enemies would be nice."},{"author_name":"LittleThor","author_uid":"26496","time":"Dec 16, 2015 @ 11:57am","epoch":1450266720,"text":"Nice work on the mood.\r<br\/>The rythm of the game is damn too slow : both animations and enemy income are frastrating. Try to increase the speed of everything and the game should be way more fun ^^"},{"author_name":"fishbrain","author_uid":"3007","time":"Dec 17, 2015 @ 4:30am","epoch":1450326300,"text":"Smoother &amp; Increased animation speed for the player would be good. Nice mood."},{"author_name":"liquidmedia","author_uid":"45679","time":"Dec 17, 2015 @ 4:32am","epoch":1450326420,"text":"Seems to be a very slow game and yet very hard to time punches"},{"author_name":"SamH","author_uid":"26183","time":"Dec 18, 2015 @ 7:13am","epoch":1450422480,"text":"Good concept, nice minimalist art. But enemy patterns are really too random, I keep dying because of bad luck!"},{"author_name":"xWarZonex","author_uid":"39237","time":"Dec 21, 2015 @ 3:38am","epoch":1450668780,"text":"Really awesome atmosphere! Graphics are great."}],"images":["ld34\/61971-c279fad08416489ade2a90d07946e3bf.jpg","ld34\/61971-67aafd5c344a8555e8250118715f5db5.jpg"],"links":[{"url":"http:\/\/genusnymphicus.itch.io\/growingpersonality","text":"Web"},{"url":"https:\/\/github.com\/GenusNymphicus\/LD34","text":"Source"}],"metadata":{"g_key":"5241","g_author":"61971","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"5375","g_title":"Growing Personality ","g_status":"UCHK1","g_place":"912","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/61971-shot0-1450060387.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/61971-shot1-1450060610.png-eq-900-500.jpg"],"text":"Controls: A\/D\r\n\r\nYour goal is to punch things and grow your meter. With each upgrade, your weapon will grow. But so will your characters personality and timing his attacks becomes more difficult.\r\n\r\nThis games was made with C++\/OpenGL and Emscripten. It might appear that the page is broken, but it's actually just loading which might take a few seconds.","title":"Growing Personality "}