Documentia by Pandanym

Imagine a world living inside your computer files... So fragile and pure that any contact from the outside could wreck it beyond recognition...
A game where you play inside your documents folder.
Discover what's happening to the world of Documentia and try to preserve it. Or destroy it entirely...
But remember : everything that you do, everything that you delete will have an impact.
The game features 5 endings and can vary wildly with every run. Feel free to tell us what ending you got in the comments but please keep the spoilers to a minimum.
Trigger warnings : death, grief and guilt. Epilepsy warning : light screen jittering
Created by :
Lucas de Pinho : Art, Story
https://www.artstation.com/lucas_depinho
Pandanym : Code, Story
https://twitter.com/Pandanym
Cory.C : Music, Sounds
https://soundcloud.com/cory-cas

| Windows | https://pandanym.itch.io/documentia |
| Original URL | https://ldjam.com/events/ludum-dare/43/documentia |
Ratings
| Overall | 4th | 4.493⭐ | 70🧑⚖️ |
| Fun | 68th | 3.963⭐ | 70🧑⚖️ |
| Innovation | 6th | 4.37⭐ | 71🧑⚖️ |
| Theme | 19th | 4.471⭐ | 71🧑⚖️ |
| Graphics | 36th | 4.507⭐ | 71🧑⚖️ |
| Audio | 26th | 4.172⭐ | 69🧑⚖️ |
| Humor | 217th | 3.476⭐ | 65🧑⚖️ |
| Mood | 10th | 4.455⭐ | 69🧑⚖️ |
| Given | 45🗳️ | 45🗨️ |
Hi ! @lexyvil thank you for your kind words. To get this ending, did you in fact delete everyone but you ? I'm still working out some bugs, so your help will be greatly appreciated.
You've managed to create an amazing experience. I felt so bad deleting things- and our good friend Glitch certainly didn't help with constantly calling me a monster. ~~Maybe I **am** a monster~~ ;-;
Interesting thing though- while I was experimenting with deleting people, one of the NPCs (Rikka?) asked me to bring her father back. Which I did. But there was no reaction to that. Also no reaction to bringing other stuff back either.
Also, when I deleted the lumberjack's house, they said they couldn't rebuild it since the forest was gone. But, it wasn't. I mean, the bridge was gone and river still there, but the forest wasn't gone.
This was honestly one of the best games I've played all of Ludum Dare. You've hit the nail on the head with this one.
***Amazing job***
You're right, bringing back people isn't one one the things we're anticipating, as it would have taken us too much time to write dialogue for everything, and it was a mistake to imply it. We'll fix it asap.
You comparing our game with Undertale or Oneshot (which I adore) means a lot to me, thank you !
Yeah, you felt right ;)
We are also glad that you enjoyed it !
If I had any suggestions on how to improve this, I'd say perhaps make the character move a little bit faster, and maybe make a bit more of the text skippable. As I imagine a lot of people will probably want to try out the different outcomes.
Little things aside, really well done.
We want to improve the game asap to give the best experience for readers.
We are happy that you feel this contrast between those two worlds, it’s the core of the mood.
I was very impressed with game, probably will be a top 5 for me this LD. You guys had a keen sense of creating emotions in the player, not just with the dialogue but also the art. The hanging heads and somber music were genuinely effective at creating the right atmosphere and guilty feelings. Concept is top notch and I'm curious how long it took you guys to come up with it. I've seen some variations of it in previous LDs but never as well executed as this one.
Of course, everything from character design, dialogue and soundtrack is really well-made, and neatly falls in place. Nothing seems like it's missing, and there's many question I ask myself about what this could be if the scope was larger... What if characters didn't have only good intents between them ? What if they took decisions on their own ? What if file manipulation could be taken further ?
I found the secret ending ;)
Congratulations !!!
The mood is so cool!
very nice job ;p
Great work!
Music fits, good art, the sound fits amazingly xD
Impressive work!!
Then, once I got in... holy cow, this was a incredibly executed concept. The atmosphere - the mood, everything was perfect. I felt like a horrible, horrible person. Instead of taking the easy route, I decided to be the most evil that I could be... I left a father without a daughter, a mayor without a goat, a hermit without a forest. I tried to inflict as much evil as I could on this land.
I did then, of course try to rename files. And it kind of worked. I was able to turn the forest back into Rikka by renaming the file (which didn't lower the total byte count, by the way) and the system recognized the forest removal!
I play through twice now, and my goodness, this might have been one of the most clever executions of the theme, despite the initial bug that almost lead me to giving up. I love how sad it is, and how horrible the endings are :skull:
Hey @aurel ! I believe this bug occurs when you put the game folder in your documents folder, since it's sharing the name of the folder created at runtime. We're fixing this in the post-jam version coming in a few weeks. Thanks for sticking by the game and we're happy you enjoyed it.
One thing I think could make the game a bit more usable is to have some sort of indicators on people that still have dialogues left on them, I feel like its the only thing that could make the game better.
Huge congratulations to the team, great jam entry, the most innovative one I've played this year.
Cheers!
Amazing job guys! Congrats!
Best entry I saw this LD, and actually one of the best jam game I ever saw. Can't believe you made something as deep and complete as this in 3 days.
Really feel the OneShot inspiration too, but the game's still really unique in its way.
Can't wait to see your next games.
I am not super sure if using the AppData-folder is a super great idea, because it is an hidden folder. I know it not a big issue here in jam, but for non-nerds it not nervelessly easy to find.
When all of this is said, this is still one of the absolute LD game I have played. So well done.
But it's fabulous!
I'll be surprised if this doesn't place very highly. Fantastic work everyone!
I got a small chuckle over taking objects away and then restoring them while I deleted other ones. There of course are a ton more things you could handle in terms of file manipulation but it's a jam entry after all, so...
I'm not sure if there is a "good ending", perhaps there is and I just didn't find it yet! But I think that's something I'd like to see. Particularly, something that requires you to do some sleuthing in the "fake game data", I think, and something that involves the glitch and associated file and/or backstory. I think there is the initial "a-ha" factor of "oooo I'm deleting files around and it affects the game" but I think past that there could be a lot more done with the concept. Anyways, that's more of a musing than a criticism, but I do think I would appreciate a directed ending (or more than one) that tries to wrap up the experience a little more conclusively, regardless of whether it's a "good" or "bad" ending. Right now I think it ends at "the only way to win is not to play" but I feel like there could be more there.
And yes, it was a challenge accounting for all possible actions haha