Airtime by Virtual Turtle Studio

Airtime is a puzzle game about bouncing your way to victory!
Rotate trampolines and find your way to the finish. But watch out! You're working with VERY innocent and cute creatures here: try not to sacrifice them whilst doing your job ;)



Are you brave enough to take on this challenge? Are you smart enough to protect these creatures? POST YOUR HIGHSCORE ALONG WITH YOUR FEEDBACK!




I started this jam almost 20 hours late, but I'm still very proud of what I've done. I like the gameplay, and would love to see more levels being made for this! Due to time constraints there are only 7 levels (but that might also be just enough for a jam game!) I had a blast making this!
Ratings
| Overall | 127th | 3.684⭐ | 21🧑⚖️ |
| Fun | 118th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 335th | 2.974⭐ | 21🧑⚖️ |
| Theme | 488th | 2.237⭐ | 21🧑⚖️ |
| Graphics | 90th | 3.868⭐ | 21🧑⚖️ |
| Audio | 201th | 3.158⭐ | 21🧑⚖️ |
| Humor | 127th | 3.25⭐ | 20🧑⚖️ |
| Mood | 373th | 2.763⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 15🗨️ |
a sort of hamfisted way of fitting it in the theme, it but okay haha.
I love the graphics, and the puzzle nature of the game! Nice work.
If you wanted to push the theme a bit more, and gave a use to the multiple creatures you have per-level. You could make the Launch button spit all of them out at once. each time one of them hit a trampoline, it could rotate randomly. And you'd have to readjust their rotations before the next creature hit.
Then the objective would be to keep as many alive as possible.
nice work
Would have liked a better indicator where the first one would drop.
Really cute graphics.
Game lacks depth, and the core mechanics aren't very compelling.
Theme would have worked better if there was no way to know how fast the launch pad shoots without testing them.
I wish there were more puzzles. The game stops when things get challenging...
Perspective sometimes makes it hard to tell if the pillars are aligned.
While I don't think the game fit the theme as well as some others I played, I really enjoyed this. Nice puzzle mechanics and the level design was quite good. I agree with you that I would love some more levels added to this! Also, some music would have been nice, but I can't complain given the great game you made with only 28 hours of time.
Hats off!
Maybe you can add a little more variety to the game because it can get boring real fast. Maybe something that clones them and sends one to right and one to the left or something like that :sweat_smile:
The fact that is not a top view not allow to do perfect the first trow to every level, I not sure to know if it's a good thing or not, I just say it.
The game could've been slightly better with a good indicator of where the wembie is going to drop from. Also, right clicking the pillars to rotate them counter clockwise would have been nice.
It's not too obvious which trampoline is the starting point, but it's not too hard to figure out and if you get it wrong it costs you only one critter to realize this.
The theme however is not well implemented as the goal of the game is to awoid those sacrifices, while theme stated that they must be made...
Sounds are fun, the perspective/3d is lovely.
Things I'd wish to see:
- would be great to see which is the starting point, though I suppose that could be considered a sacrifice!
- the initial intro text has a very large font for my screen
- perhaps right click could cycle the pillars backwards
- could be nice to get a better idea of which ones rotate in either the model or texture
Otherwise lovely stuff, I had fun!
@norfma Thank you for checking it out! Glad you enjoyed. I agree on both points, although I already implemented your second suggestion in the future build, haha! Thanks for the feedback!
@jk5000 Cheers! I love making levels for it, so I just need to find some time, hehe. Great suggestions!
@hilvon Thanks for playing man :D I get that feedback from everyone, haha. I need to do something about it.. I agree on the theme part. I actually wanted to make a button-mechanic, where you needed to sacrifice multiple wembies in order to get one to the finish, but I ran out of time. Thanks for the feedback!
@ethan-grant Thanks very much for playing! Super glad you enjoyed it. I hadn't thought about your first point like that before, but that's a pretty good workaround for the theme :o Maybe it should have been a random trampo?? Damn, missed opportunity! I'm sorry about the resolution problems, I'm still learning UI scaling! I already implemented your third suggestion in the future build of the game, great feedback! Yeah, right now the rotatable pillars are slightly lighter, but they should have a different symbol or something. Thanks a bunch for playing!
@juan-hust-novella Glad to hear that! I did the sounds in the middle of the night, 30 minutes before the deadline, so I have to agree with you ;-)
@kitarraman Super glad you enjoyed man! Thanks for the feedback. I totally agree on the audio, but it was late and I suck at that, haha. Your second suggestion has been implemented in the future build!
@miltonsilva I don't speak portuguees, but luckily Google does ':) Im glad you enjoyed the creatures and the gameplay!!