El Juan's Takedown by Ajay.2002

[raw]
made by Ajay.2002 for LD 43 (COMPO)

* The inputs may not feel as accurate when the AI units replay your moves however this should not hinder your game play experience.. *


General Information

Your S.W.A.T team has breached through the main entrance of the El Juan Enterprise, the El Juan Enterprise is the biggest Cocaine Dealing Service in Mexico. They have made upwards of $500 million dollars in sales by selling their goods to their neighboring nation, USA. This has been going on too long, the USA have sent armed forces (70 units to be precise) to take down this enterprise. Today everything will come to an end.

ShotGun.PNG

What is the main mechanic?

Replication of self. So you first start off as a one man army against the entire opposing enterprise, however whenever you die, something awesome happens. A new character will spawn, and he will do all the exact same actions you did before you died. Now you have an ally, and you can also control a new player. Now you can keep going in this cycle, building up an army till you can take down the El Juan Enterprise.

How does this link to the theme?

This is related to the theme as you have to die (sacrifice yourself) in order to progress the game forward, sometimes the only option is to die in order to move forward... However you have to be careful, as you can only die a maximum amount of times.

AllArmy.PNG

How to play?

All you have to do is use WASD to move, and point and click to shoot and everytime you die, a selection menu will open up, choose the Unit of your choice (if you have enough points to buy it), then continue playing and watch as the army expands! :O

IMPORTANT :

If at any point, you need to die on purpose to move the game forward, there is a red button in the bottom left corner, if you hit that you will suicide and you can continue to select a new unit.

Game Features :

Input Recording Beautiful Environment & Models Smooth and Optimized Gameplay To see how we made this game, check out the time lapse that will come out on my channel very soon [https://www.youtube.com/user/batchprogrammer108] *

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Developers :

* Ajay Venkat *

16 years old, Lead Developer, Scene Management, Level Design & Project Manager -> Twitter and Website : ] YouTube : [https://www.youtube.com/user/batchprogrammer108] Advanced and Beginner Unity Tutorials!!

Twitter : @CodeWithAjay Website : [www.codewithajay.com]

Tools

Unity Blender FL Studio Paint.Net + Photoshop Visual Studio

FirstLvl.PNG

Please Remember :

Please leave feedback on what we can improve with the game Please inform us if you spot any bugs Leave a link to your game and we will check it out :)

Expected Improvements :

Larger Range of Enemies and Units to choose from More accurate input calculations More optimised code More VFX Addition of background music More levels

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Creating this game was so much fun and I would be very grateful if you checked it out :) Have a nice day.

We fully play and rate all games that play our game :) Enjoy the rest of your day.


* The inputs may not feel as accurate when the AI units replay your moves however this should not hinder your game play experience.. *


Ratings

Overall 105th 3.731⭐ 15🧑‍⚖️
Fun 123th 3.577⭐ 15🧑‍⚖️
Innovation 24th 4⭐ 15🧑‍⚖️
Theme 83th 4⭐ 15🧑‍⚖️
Graphics 88th 3.885⭐ 15🧑‍⚖️
Mood 391th 2.692⭐ 15🧑‍⚖️
Given 13🗳️ 3🗨️

Feedback

BlackShadow1Games
04. Dec 2018 · 02:01 UTC
I couldn't get through the whole game but it is a good idea and could provide a lot of fun. Nice game idea. I think that if you polished it,and added more levels, it could be a great game. If you could look at mine that would be great.
DarkianMaker
04. Dec 2018 · 02:02 UTC
Only thing that I notice is that the AI doesn't always do the same thing as you did before and it has hampered progression quite a bit several times, maybe make them more autonomous or get them to stick to copying your route more precisely.
erebus
04. Dec 2018 · 02:11 UTC
Interesting game! A few things. First, you guys are a team so you should be submitting this game to the Jam section not the Compo section for Ludum Dare. Compo games are made by only one person. Second, it looks like your replay feature is replaying keyboard inputs which causes the units to not follow the same path on multiple playthroughs. This is kind of irritating because it seems like it is random whether the unit I just played will get through the first gate and clear out the enemies I killed. Overall really cool concept that just needs more polish. Great job!
burnedkirby
04. Dec 2018 · 02:31 UTC
Cool concept. Problem is, sometimes the "replay" players get out of sync, and go in wrong directions. Sometimes they die sooner than usual, but that is expected since the newer players change where the enemies are shooting. Difficult but interesting. Having a health bar would've been helpful as its hard to tell how many hits remaining you can take.
Hempuli
04. Dec 2018 · 02:42 UTC
Very interesting! After playing for a bit and going back for a battering ram, it was neat to see the whole "team" in action. The shotgun enemies felt very hard to dodge, especially the one right after the first door. Also since the best character costs so much, the beginning of the game got somewhat slow since I had to wait for the enemies to go away. Still, interesting take on the theme!
nanocube75
04. Dec 2018 · 02:45 UTC
it was fun and a cool concept
🎤 Ajay.2002
04. Dec 2018 · 03:49 UTC
@blackshadow1games Thank you very much for the feedback, will definitely look at your game.
🎤 Ajay.2002
04. Dec 2018 · 03:50 UTC
@darkianmaker As this is a bug that is probably ruining the gameplay experience of many, I have fixed this issue, instead of trying to fix the entire input mechanism I just timed the death of the enemies, so they will always die at the same time. So if you kill an enemy previously then it will still die.
🎤 Ajay.2002
04. Dec 2018 · 03:51 UTC
@erebus Thank you for the feedback sir, yes I realize now that we should've submitted to Jam but it's a bit to late for that. I have fixed the inputs so that it makes sure that enemies you killed previously will die at the same time.
🎤 Ajay.2002
04. Dec 2018 · 03:52 UTC
@hempuli I'm glad you enjoyed, haha difficulty tweaking is one of my weaker points. Thank you for feedback :)
🎤 Ajay.2002
04. Dec 2018 · 03:52 UTC
@nanocube75 Thank you :)
NicMagnier
04. Dec 2018 · 12:21 UTC
Really cool game. It's really nice to get an increasing amount of guys to do all the shooting. It really builds up to some epic moment.

You should contact @pov to switch your submission to a Jam (and not a compo).
jk5000
04. Dec 2018 · 14:19 UTC
This is a super great Ludum Dare games. But I would have liked some music, fullscreen, and there are some enemies that it is really difficult to hit. But overall a super good game. Well done.
Sir. Syko
04. Dec 2018 · 14:29 UTC
Very interesting game! It still has a few bugs and aiming directly towards your mouse is aiming is slightly weird you could try shooting at a fixed height and only make that adjustment if you are aiming at enemies higher. Your replay characters also behave weirdly (I sometimes found enemies dying out of knowhere. Doors also block bullets even if open or it seemed to me. The trigger on which enemies see you also is a bit inconsistent. These are some things that I found that require some adjustments. Other than that it's a very solid entry :wink: Keep up the good work guys and always keep improving! :smile:
🎤 Ajay.2002
05. Dec 2018 · 01:05 UTC
@sir-syko Very valuable feedback, thank you for playing :)
🎤 Ajay.2002
05. Dec 2018 · 01:05 UTC
@jk5000 @nicmagnier Thank you all for the feedback, and yes I will talk to @pov to try and get the game switched.