Withdrawal by glibjibb

[raw]
made by glibjibb for LD 44 (COMPO)

Hey all, this is my first Ludum Dare and I decided last minute to work alone in making a game. I didn't have quite enough time to polish as much as I would like and attempt to make art and music (even though I'm not particularly good at either) but I'm happy with how it came out!

This is a standard wave survival shooter with upgrades in between waves that you can buy with health points. Aim with the mouse, move with WASD, E to purchase upgrades, click to shoot, Escape to pause.

In between waves, return to the center for randomized upgrades that you can purchase before beginning the next wave. I only made 10 waves, so after that enemies will stop spawning. Have fun!

Ratings

Given 14🗳️ 9🗨️

Feedback

lemonz-418
29. Apr 2019 · 03:43 UTC
Pretty funny idea.
c0d3d
29. Apr 2019 · 04:29 UTC
Cool game however I feel that the innacuracy is a bit annoying. I like the concept and gameplay though!
notb
29. Apr 2019 · 05:49 UTC
Pretty fun game! I think you could really build on this if you wanted. Great job for a first compo
🎤 glibjibb
29. Apr 2019 · 16:05 UTC
@c0d3d thanks man! Yeah now that I've had more time to actually play it I'm thinking I should've left accuracy at 100% from the start rather than lower it just to have another upgradeable skill
🎤 glibjibb
29. Apr 2019 · 16:06 UTC
@notb Yeah I definitely intend to! I like the concept a lot and would love to make it look better, less buggy, and more enemy/upgrade types. Thanks for playing!
NinjaCatz
29. Apr 2019 · 17:58 UTC
Enemies twitch a little when you try to run up to them) Anyway i like it, nice job!
Mia Devs
29. Apr 2019 · 18:07 UTC
From down side i go on the black surface also game is hard and don't match with the theme
wardetta
29. Apr 2019 · 18:27 UTC
loved the graphics, simple yet nice looking for a LD, seemed like a cool mechanics but i did not get what i have to do since i shoot and they just get pushed back until later on, i think you should add a description here to what is the goal unless i just missed sth, but overall, well done, glad i tried it :D
🎤 glibjibb
29. Apr 2019 · 18:30 UTC
@wardetta Hey, thanks for giving it a try! Sorry I guess it can be a bit unclear but different enemy types have different amounts of health. Didn't get around to making health bars or damage indicators, but hopefully that info helps you enjoy the game more
Skalex
29. Apr 2019 · 19:17 UTC
Cool idea! It would look really nice if you added models and stuff later on. But, it was kind of a safe option for the jam
well done :)
Raphael Maia
29. Apr 2019 · 19:23 UTC
I found it to be very dificult, but the mechanichs are awesome.
SefrZ
29. Apr 2019 · 19:33 UTC
I got swarmed really quickly and the accuracy felt a bit off, but I had a lot of fun once I got the hang of it.
Lukein
29. Apr 2019 · 19:48 UTC
Enemy variety is cool. Different upgrades like different guns, different arenas or even dynamic terrain could have been a great addition !
64mega
29. Apr 2019 · 21:32 UTC
Very nicely done for a first submission! It's a solid idea, and I'd love to see a polished wave shooter with the Life->Power tradeoff. The accuracy (As others have mentioned) and the fact that I can't hold down the mouse button to fire shots repeatedly is a bit annoying, but otherwise very solid!