Diving for Ludum by blunt
One man and his ship went to dive for treasure. Gamepad support. Made by Dame (Blunt Games) and Joe (popped his first game and first LD cherries)
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Updated the web version to remove the CRT shader as it looked like bum.
| HTML5 (web) | https://blunt.itch.io/diving-for-ludum |
| Windows | https://blunt.itch.io/diving-for-ludum |
| Original URL | https://ldjam.com/events/ludum-dare/40/diving-for-ludum |
Ratings
| Given | 7🗳️ | 10🗨️ |
In my opinion, speed scale a little bit high, don't you think? It feels that 3 gems shouldn't slow you down so much.
Ok, so, about the gameplay: It is good, and the idea of this underwater thing (I don't know to call that) which pushes you up is very good, no need for boring and slow diving. I want to see some extra items and goals which will make diving more reasonable, you can do some brainstorm if you are interested in supporting the game.
And I think that that gameplay is very good for mobile phones. Think about that as your main platform.
Good luck, hope you'll find my feedback useful.