Diving for Ludum by blunt

[raw]
made by blunt for LD 40 (JAM)

One man and his ship went to dive for treasure. Gamepad support. Made by Dame (Blunt Games) and Joe (popped his first game and first LD cherries)LD40<em>GamepadSupport</em>2017<em>12</em>04<em>09</em>08<em>36</em>529.jpg.

Updated the web version to remove the CRT shader as it looked like bum.

Ratings

Given 7🗳️ 10🗨️

Feedback

funkb
05. Dec 2017 · 18:23 UTC
This is a neat little game, like the balance of taking the near bounty or tryin for the chests, quite entertaining.
pcmxms
06. Dec 2017 · 21:04 UTC
Nice little game. One suggestion, though: add a "drop goods" button. It's not cool when you have the treasure chest and the shark gets you. haha
SlavicGames
06. Dec 2017 · 21:18 UTC
Funny game, I really like how is diver controlled. Bubble stream is little bit bugged, sometimes it shoot me to the surface but in most of cases no.
Jack Maxwell
06. Dec 2017 · 23:07 UTC
Graphics style is really cool, and I like the UI. Gameplay is fun too. Good work!
interpol
06. Dec 2017 · 23:21 UTC
Yes, very nice graphics, but you should add some cute animations in future.

In my opinion, speed scale a little bit high, don't you think? It feels that 3 gems shouldn't slow you down so much.

Ok, so, about the gameplay: It is good, and the idea of this underwater thing (I don't know to call that) which pushes you up is very good, no need for boring and slow diving. I want to see some extra items and goals which will make diving more reasonable, you can do some brainstorm if you are interested in supporting the game.

And I think that that gameplay is very good for mobile phones. Think about that as your main platform.

Good luck, hope you'll find my feedback useful.
Jacob-Janerka
07. Dec 2017 · 10:22 UTC
Hey this was really fun. I agree with interpol with the variations of slowing you down with the different valued treasure. I can imagine this easily having multiple levels if you decide to keep working on it.
loveapplegames
10. Dec 2017 · 19:45 UTC
Simple concept, but with surprising depth as regards strategy. Graphics are charming too. I have some simple suggestions. I don't like the controls much, I would have preferred a normal cursor key control. Also the fully loaded diver is a bit *too* slow, you want to be able to drop cargo or have a higher speed when fully loaded.
Mike Cullingham
13. Dec 2017 · 14:46 UTC
Good idea for the theme. The speed seemed to drop really steeply all of a sudden, so a button to drop that last treasure would have been appreciated. I found that diving to the bottom wasn't really worth it because the treasures near the top respawned and I could do many short trips to increase my score per second. As an aside: an interesting change might be if the weight pulled the diver to the bottom rather than strictly controlling speed.