Folkk by Kalinka
Choosed theme : Growing
Your goal is to make a village growing, by collecting and transforming ressource.
I didn't success to set up all mechanisms, feedbacks and contents planned (too tired now), but i can feel some potential. Hope you too !!
Third participation to Ludum Dare and always a great time : i will maybe try jam in team next time !
OST available here : https://soundcloud.com/kalinarm/ld34-gamejam-theme-song
Tools :
-Unity + Grid Asset available for free in store (https://www.assetstore.unity3d.com/en/#!/content/50282)
-Inkscape + Gimp for Graphism
-FruittyLoops for sound
Your goal is to make a village growing, by collecting and transforming ressource.
I didn't success to set up all mechanisms, feedbacks and contents planned (too tired now), but i can feel some potential. Hope you too !!
Third participation to Ludum Dare and always a great time : i will maybe try jam in team next time !
OST available here : https://soundcloud.com/kalinarm/ld34-gamejam-theme-song
Tools :
-Unity + Grid Asset available for free in store (https://www.assetstore.unity3d.com/en/#!/content/50282)
-Inkscape + Gimp for Graphism
-FruittyLoops for sound
| Web | http://kalinka.itch.io/folkk |
| Source | https://drive.google.com/file/d/0BwIM9ZlUCYzOVTFXNk5rNjN4RDA/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=21924 |
Ratings
| Coolness | 45% | 1562 |
| Overall | 3.09 | 612 |
| Audio | 3.11 | 263 |
| Fun | 3.17 | 463 |
| Graphics | 3.04 | 509 |
| Innovation | 3.14 | 490 |
| Mood | 2.95 | 484 |
| Theme | 3.68 | 523 |
I saw an equal game like this on a indie game convention. well done man!
A few things you could add:
- Animations on units would be great
- Clearer paths on units would be nice
- Map expansion would be good - enabling you to move around the map would add a lot
- Competitive multiplayer maybe?
Keep working on this, and I can see it being a fun little strategy game!
Nice job for 48 hours :)
I have planned these features (except mmultiplayer) but you know what Ludum Dare is : miss 15 taks in todo list when submitting :)
i don't mind the visual, cause the game itself great and just created in 48 hours, its already very impressive :)
One suggestion: make all the buildings have a "processing" animation, like the windmill does, just so it's clearer what's going on.
Was the idea to allow one output to go to many inputs? Because I couldn't seem to get that working. (e.g. a well to both a field and a donkey breeder)
Also some bugs where buildings wouldn't be assigned workers once things got really busy. Not sure if there's a population cap, or something.
you're right, one input multiple output was planned but not implemented.
And yes, there some bugs on this behavior :/
I think structures supplying only one output and distribution lines using one tile creates an interesting logistical dilemma, maybe that's a possibility space to explore.
I quite enjoy strategy/resource management/... games, if you keep working on it give me a shout to see how it turns out
I think the paths are bugged when there are more than 3-4 peasants working, and is the castle and the donkey breeder mixed (the castle is currently spamming donkies)?
oskardevelopment : maybe there still some bugs on path when multiple workers on it, i will try to work on a post-jam version
retrogradeorbit : farm harvest wheat automatically but you have to build a path to use wheat in windmill for example
Switchiers : Thx for feedback, i will try at my office