Bloody Accord by Ryfi
Bloody Accord allows you to fight in an epic battle, and see how long you last. There are several enemies, and even more attacks. The big twist? Everything costs some blood.
Play Medium settings or above.
Made by Coast To Coast
Programming - Ryfi
Graphics - Cincerteri (Blunderguy)
Sound - Twenty5Clocks



Game Dialogue:
Welcome gladiator. You have been chosen to demonstrate your skills of battle in the arena. In there you will find several enemies: spiders, bats, drones, sorcerers, and the doomba. All of them are attempting to kill you and they get stronger over time, you must dodge their attacks. You also fight back. Look out for heart crystals to replenish health. The first slot is your sword, it deals damage and knock back. The second weapon is a bow. Hold to wind up, then release. Your arrows are limited. Next is your handgun. It is instant fire and deals more damage. Next is the spell book. You have several spells each with its own code. Learn the codes to perform the spell, but at a cost! Finally, you have a tele-porter that will bring you back and fourth from the shop. At the shop, and you can buy swords, armor, arrows, and bullets. In the shop, you don’t spend money - you spend blood. So keep your health up in there! Good luck gladiator!
| Windows | https://ryfi.itch.io/bloody-accord |
| macOS | https://ryfi.itch.io/bloody-accord |
| Original URL | https://ldjam.com/events/ludum-dare/44/bloody-accord |
Ratings
| Given | 22🗳️ | 14🗨️ |
The tutorial was VERY long-winded and I didn't even want to finish it.
I do like the character models. Actually all the models and environment were pretty impressive. I also liked the music.
However it felt like the balancing is a bit off, because you can get all the upgrades pretty quickly and then cruise through the next few minutes of the game.
The pistol seems to have a very low range, which made fighting the flying sorcerers and other flying enemies pretty annoying after a while.
But I liked the spell mechanic, especially that the better ones were really expensive and dangerous to use.
I also think there could be some difficult balancing perhaps ...
I was unable to interact with the buying menu. Conceptually, I think you followed the theme quite well.
- Your textures are nice, you should be able to improve the look of your sprites (sword, bow, etc.) in the tutorial by selecting the textures in Unity and using the _Filter Mode_ with the name _point._
I'm sure, that's not how the game was intended, but I found the strategy of just going to the shop and wait till a bunch of enemies collect, using acid rain to get rid of them, then go back to the arena, collect the heart in the middle, rinse and repeat.
The difficulty level is hard to grasp. I could barely defeat one spider, but once I tested spells, the above "hack" became quickly clear. A fix might be to stop spawning during the time in the shop.
Those spiders are really well made, in general, the models and animations are well done.
The sound effects are well placed.
- It's good that the enemies have a healthbar above them.
- The gun has a very limited range.
- The bow doesn't shoot very far and it's hard to see were the arrow will go.
- You can just stay at the shop indefinitely, defeating the purpose of the game.
- I never bothered with the spells and just used the gun.
- The bats attack you with hinting that they are going to attack you.
- Player movement is very slow and jumping doesn't work all that well.
- The ground enemies seem to all do the same thing.
- The enemies are introduced to quickly after each other (doesn't matter now, since they all do the same thing).
- Split the enemies up into rounds (each round you have a different enemy, later you combine multiple types).
- If you die from an enemy attack from behind, you can't see that since the screen just fades to black.
- The tutorial only explains the controls, not the gameplay (do I just endlessly defeat increasing amounts of enemies?)
Making videogames is all about slow improvements, but all of these change shouldn't be to difficult to make or keep in mind for the next game. I do also want to say that the models look quite good. You good also flip it around and make a game that is so bad that it is good, but that is difficult in its own way.
- The Gun and bow do not have limited range, you learn how to aim over time, otherwise they are too OP. The gun can shoot infinitely far and you can pull back the bow to fire all the way across the arena.
- Staying in the shop, while strategic, does not increase your score, and actually hurts you because your score is not increasing, so the shop has its time and place.
- Like I said earlier, there are some really good spells that improve the game experience, so you should consider playing the game again if you did not use spells at all.
- Bats fly at you and you must kill them before they hit you
- You just have a bad computer. If you play on medium graphics there is no issue with the game speed. You must select a level of graphics your computer can handle, and we even said above in bold how important that is.
- If you think our game isn't polished you can't also tell us to add more features. Each ground enemy has a different speed, but all are melee.
- I would rather prefer a wave system in the game. There is one, it is just hidden in the code, unannounced, and can sometimes be fast. This is a change that I would make.
- If you sit through the whole tutorial it give you everything you need to play the game. From your comments above, it seems you skipped the tutorial.
Your list of changes is mostly not changes, and they are not difficult to add because they are in the game. Thanks for the comment on the models. The game isn't bad, it is meant to be comical with the enemy types, and intriguing with the gameplay. If played correctly after watching through the tutorial, the game is quite fun, it has some issues, as any quick game may have, but not many.
I wish there were some sounds of the enemies or at least visual indicator of the direction, from which the damage is coming. Because some times it gets really hard to understand what deals damage to you right now, especially when a swarm of bats starts bombarding you. Also, the walking animation can be a little bit less "shaky". And of course a crosshair is a must for ranged weapons :smile:
Besides that, it was a nice arena shooter. Good job.