Platform Hero by Rombus
The game mixes platforming-exploration with rhythm based games mechanics.
Physics can be buggy, and the game is way shorter than I planned, I had to cut the boss out D: but hey! it's playable.
Please leave me honest feedback
hope you enjoy it!
Description
Kill all the enemies in the room before advancing to the next level.
You do that by challenging them to a guitar hero duel.
First you'll see the sequence played back to you and then you'll have to repeat it.
Every note you miss is one hit point less to hero, every note you hit is one point of damage to the enemy.
If you loose your hit points you are moved back to the spawn, but the enemies you've killed remain dead and the timer keeps running.
You loose only by not completing the level in the given time.
I excuse in advance for all the typos you might encounter :P
How to play
- Collide with humans
- Input the arrow keys sequence in sync with the image touching the red cursor
- Collect treasure for points
- Go through the door to the next level
- If you're "schooled" then keep killing humans before the timer runs out.
- If the timer runs out you start all over from level 1.
Controls
- Arrow keys
- X key
Tools
This game was made using Pico 8 with the Super Fast Framework.
|Platformer|Rhythm|
|-|-|
|
|
|
Update:
- Monday 23 April 08:46 AM GMT-3 Published a fix to the bug pointed out in the comments that you couldn't advance to the next level having restarted previously by a "game over".
- Wednesday 25 April 01:08 AM GMT-3 Spell checking (please let me know if you spot some misspelling!)
Here's a playthrough I've made for it:
https://youtu.be/39QrgOkKtGM
You can check out Pixel Prophecy's gameplay here, starts at 12:09 minutes.You can see that despite the buggy physics you can still have fun :P
| HTML5 (web) | |
| HTML5 (web) | https://rombus.itch.io/platform-hero |
| SFF | https://github.com/Rombusevil/ld41-platform-hero |
| Original URL | https://ldjam.com/events/ludum-dare/41/platform-hero-1 |
Ratings
| Overall | 187th | 3.636⭐ | 79🧑⚖️ |
| Fun | 175th | 3.586⭐ | 78🧑⚖️ |
| Innovation | 256th | 3.546⭐ | 78🧑⚖️ |
| Theme | 248th | 3.803⭐ | 78🧑⚖️ |
| Graphics | 271th | 3.442⭐ | 80🧑⚖️ |
| Audio | 163th | 3.375⭐ | 78🧑⚖️ |
| Mood | 230th | 3.288⭐ | 75🧑⚖️ |
| Given | 55🗳️ | 51🗨️ |

Love the graphics, and the game idea. feels like a complete game. :)
Very well done!
Also neat graphics and audio
The rhythm part does not have a ready time and begins so suddenly, making it a little bit hard to react.
It runs smoothly and no mechanic frustration! Good work :)
Completed the game with a bit more than 4400points! Well done :smile:
@themadpan, @sndr, @luciax, @shimapleleaf: thanks all for playing! I know what you mean, I've added the preview in order to make it less of a surprise but the error IMO is that the notes don't start off the screen, they start too close to the cursor x_x.
I'll fix it post jam
@shimapleleaf you mean the SNARE DRUM? hahha I get what you mean, I should have dialed it down a little on the noise channel.
@dylan-rainwater thanks a lot! I'll let you know :D
We also make a cinematic game with pixel art. Care to check it out:
https://ldjam.com/events/ludum-dare/41/daxua
It's a pretty neet game. I liked the idea to defeat the enemies via a "Guitar Hero" duel. The artstyle is simple but effective. The tombstone is a cool effect!
The physics are a little bit weird as already mentioned by others. Especially when you only have 3 seconds left and try to reach the checkpoint...
Also the rythm section "started to fast". Meaning, the time after the Attention phase was to short for me.
But at the end I had fun and managed to beat the game! 4923 Points
I would suggest to add a timer before the player turn. Right now it starts really fast, and it's easy to miss the first movement. Overall I liked the theme, and it seems that you managed to keep your scope very realistic, since the game feels polished :)
Congratulations on the project!
We are looking for feedbacks for our entry, “Type ‘n Jump”. Please consider checking it out too :) https://ldjam.com/events/ludum-dare/41/type-n-jump
Good concept, & impressively polished for a ludum dare entry. I liked the visuals a lot.
A wee bit more in-game help during the rhythm sections would helped me a lot -- it took me quite a while to figure out that the first playthrough was "watch and learn" and then the second was "now your turn". I think it's a good idea, mechanically, but the mechanic isn't well conveyed to players yet.
Thanks for the game!
Physics and platforming were not as interesting as the rhythm parts for me, but the rhythm parts were good fun!
The hardest part was always the first note, especially in the sequences of 3. I always missed it because there was just not enough time to see that I am already playing.
Also, in the like 4th level, I got stuck at the bottom and could not get up to the remaining enemies. I ran out of time, and had to start from the first level again. Which I of course did not. Leaves a bad taste in my mouth.
I agree with you completely, the problem here was that I suffer from being "good" at my own game.
That always happens due to obvious reasons, but the thing here is that I never play-tested it loosing.
I haven't even think about the fact that if you loose on the last level you have to start over from the first, that sucks!
Although to be honest, this jam took a lot of effort and I have to deal with a lot of stuff at the same time and that's why it isn't as polished as I'd like it to be, and also why I couldn't even think of some issues.
I'll update the post with the feedback I'll fix on a post jam version. Both your comments (the first one being mentioned by various other users too) will be there!
Thanks all for playing!
Other ideas I had would be that picking up a coin would add another second to the timer, or that harder enemies would occasionally require you to push also the X key. I am well aware that that was just not possible during the jam, though :)
Good game!
Concept is cool and execution is quite strong :)
The "Rhythm" part is a bit too fast and hard for me but that's because I'm very bad at QTE.
https://youtu.be/UoxXOgp40t0
- Graphics
- It's feel really good to take down the enemys with rhythm
- the rhythm parts feels great
#### Observation
- Some plataforms are hard to reach, even some coins you can be in that platform, so i cheat... Start to jump like no tomorrow and grav it.
Like how you treat the rhythm parts, nice.
How about try my music adventure game here? Expecting your feedback
https://ldjam.com/events/ludum-dare/41/on-thin-line
I'm a software developer and musician. I love gamedeving and envy to death graphic artists!
Anyways, the art, audio design, and gameplay are solid! Great job!
Would be great if you could try our game too. https://ldjam.com/events/ludum-dare/41/astropover
I'll check out your game now!
But in your game it is choppy, delayed and somehow out of sync. Like a very old dusty nes cartridge. :smile:
I don't know if this has anything to do with the PICO or if it was created especially for this purpose.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
As a few other people have mentioned, the platforming physics could use a bit of work and the rhythm sections start off a bit tough, but otherwise this is a pretty solid game.