{"author_link":"\/users\/one-seed-fruit","author_name":"one-seed-fruit","author_uid":"1002640","comments":[{"author_name":"Saering","author_uid":"1081341","time":"2019-05-02T16:58:58Z","epoch":1556816338,"modified":1556816338,"text":"Could you explain a bit your game ? I want to try it but I have no clue what I'm supposed to do :c","likes":1,"format":"md"},{"author_name":"one-seed-fruit","author_uid":"1002640","time":"2019-05-02T17:20:43Z","epoch":1556817643,"modified":1556817950,"text":"@saering Sorry! I didn't include a tutorial or even anything to explain the game. It's actually based on the JK flip-flop in digital electronics:\n\n![proxy.duckduckgo.com.gif](\/\/\/raw\/05a\/z\/245cf.gif)\n\n![proxy.duckduckgo.com.jpg](\/\/\/raw\/05a\/z\/245cb.jpg)\n\n\nThe table shows what happens to the output, Q (in the game it's the 0 or 1 on the displays in the middle of the rabbits) when \n\n- J and K of certain values only affect Q at the start of every clock tick\n  - (which in the game is shown by the periodical movement of the rabbits' left legs)\n- PRE and CLR can affect the output at anytime regardless of the ticks, but they cannot both be 0s at the same time\n  - (in the game if PRE is pressed, the output immediately becomes 1 at the cost of the remaining battery charge, and pressing CLR is similar but causes the output to be 0).\n  - (running out of battery means game over, so that is your life, which is currency).\n  - (however having full battery charge doesn't let you win the game if you don't end up with 1 when all the bits are used up).\n\n\nThe game is basically two JK flip-flops taking turns battling it out with bits and whoever ends up with 1 when all the bits (the moving dots in the middle) are used up wins and whoever gets 0 loses. It's possible to be tied too.\n\nAnd also, at the start of each turn, a bit is transferred to the opponent who isn't in turn.","likes":0,"format":"md"},{"author_name":"szabe","author_uid":"1000669","time":"2019-05-02T17:30:01Z","epoch":1556818201,"modified":1556818224,"text":"Oh my... This needs a lot more tutorializing, I had no idea what was even happening or what I am controlling or what my goal was. Even understanding your comment is a bit difficult, maybe it's just me. I really like the art style you went with though!","likes":1,"format":"md"},{"author_name":"Saering","author_uid":"1081341","time":"2019-05-02T17:30:18Z","epoch":1556818218,"modified":1556818219,"text":"Okay I think I managed to play a bit, but honestly even with those explanations it is hard to understand. Those are not easy rules, and they are not intuitive, so right there you should add a tutorial in your game to make sure the player does not quit just because he's lost. I'm not going to rate about fun or innovation since I did not fully play the game because of that.\n\nHowever, I love the art, I think it is very cool ! Maybe the whole screen is moving a bit too much, and with such colors it can bring headache really fast, but the style is very nice !","likes":1,"format":"md"},{"author_name":"one-seed-fruit","author_uid":"1002640","time":"2019-05-02T17:37:00Z","epoch":1556818620,"modified":1556818641,"text":"@szabe @saering Thanks!! I'm aware of how hard it is to understand what's going on in the game, haha. If I ever develop this further, I'll be sure to include proper intro and tutorials! \n\nAnd wow, you both like the art? Haha, thanks! I did not intend to make good art as I haven't been much of an artist at all and just wanted to make something flashy quick and I moved some strokes on a whim and ended up with that.\n\nI appreciate your feedbacks! Thanks!","likes":0,"format":"md"}],"format":"md","images":["ld44\/153645-298c0f7edbc197dd467d77a86fe33a49.png"],"links":[{"url":"https:\/\/github.com\/oneseedfruit\/And-Then-There-Was-One","text":"Shockk"},{"url":"https:\/\/oneseedfruit.itch.io\/and-then-there-was-one","text":"Linux"},{"url":"https:\/\/oneseedfruit.itch.io\/and-then-there-was-one","text":"Windows"},{"url":"https:\/\/oneseedfruit.itch.io\/and-then-there-was-one","text":"macOS"},{"url":"https:\/\/oneseedfruit.itch.io\/and-then-there-was-one","text":"HTML5 (web)"}],"metadata":{"g_key":"52301","g_author":"1002640","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"255092","g_title":"And Then There Was One","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"153645","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.841903"},"nds":{"n_key":"153645","n_urlkey":"255092","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/and-then-there-was-one","n_slug":"and-then-there-was-one","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"2640","n_created":"1556572891","n_modified":"1556824558","n_version":"469795","n_status":"COMMIT"},"node":{"id":153645,"parent":139254,"superparent":9,"author":2640,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-29T21:38:12Z","created":"2019-04-29T21:21:31Z","modified":"2019-05-02T19:15:58Z","version":469795,"slug":"and-then-there-was-one","name":"And Then There Was One","body":"![one.gif](\/\/\/raw\/05a\/z\/24342.gif)\n\n![one.gif.gif](\/\/\/raw\/05a\/z\/23973.gif)\n\nOverly complex game about two JK flip-flops taking turns battling it out with bits and whoever ends up with 1 when all the bits (the moving dots in the middle) are used up wins and whoever gets 0 or depletes the battery first loses. It's possible to end in a tie too. \n\nAnd also, at the start of each turn, a bit (or sometimes more than a bit) is transferred to the opponent who isn't in the current turn. Then the one in turn chooses where to fire a 0 or a 1.\n\nShooting a 0 towards the switch (the box in the middle) causes it to spew out 0 and shooting a 1 causes it to spew out a 1. \n\n![Screenshot_20190430_053213.png](\/\/\/raw\/05a\/z\/22621.png)\n\n![Screenshot_20190430_053244.png](\/\/\/raw\/05a\/z\/2397a.png)\n\nIt's actually based on real-life JK flip-flops in digital electronics:\n\n![proxy.duckduckgo.com.gif](\/\/\/raw\/05a\/z\/245cf.gif)\n\n(taken from: http:\/\/www.hobbyprojects.com\/flip_flop\/jk_with_set_and_preset.html)\n\n![proxy.duckduckgo.com.jpg](\/\/\/raw\/05a\/z\/245cb.jpg)\n\n(taken from: https:\/\/www.electronicshub.org\/jk-flipflop\/)\n\nThe table shows what happens to the output, Q (in the game it's the 0 or 1 on the displays in the middle of the rabbits) when \n\n- J and K of certain values only affect Q at the start of every clock tick\n  - (which in the game is shown by the periodical movement of the rabbits' left legs)\n- PRE and CLR can affect the output at anytime regardless of the ticks, but they cannot both be 0s at the same time\n  - (in the game if PRE is pressed, the output immediately becomes 1 at the cost of the remaining battery charge, and pressing CLR is similar but causes the output to be 0).\n  - (running out of battery means game over, so that is your life, which is currency).\n  - (however having full battery charge doesn't let you win the game if you don't end up with 1 when all the bits are used up).\n\nI intended for this to be part of a top-down overworld of flip-flops wired together and counting down before a bomb goes off and you have to turn off all the flip-flops in the proper sequence by battling it out with each of them. I overscoped and ended up with just the turn-based battle-system and no sound. :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: \n\nMade with Godot (https:\/\/godotengine.org\/) and Krita (https:\/\/krita.org\/) on a machine running Manjaro (https:\/\/manjaro.org\/)!\n","meta":{"author":[2640,73046],"grade-06-out":"1","allow-anonymous-comments":"1","link-01":"https:\/\/github.com\/oneseedfruit\/And-Then-There-Was-One","link-01-tag":"50","link-02":"https:\/\/oneseedfruit.itch.io\/and-then-there-was-one","link-02-tag":"42341","link-03":"https:\/\/oneseedfruit.itch.io\/and-then-there-was-one","link-03-tag":"42337","link-04":"https:\/\/oneseedfruit.itch.io\/and-then-there-was-one","link-04-tag":"42339","link-05":"https:\/\/oneseedfruit.itch.io\/and-then-there-was-one","link-05-tag":"42336","cover":"\/\/\/content\/05a\/z\/23976.png"},"path":"\/events\/ludum-dare\/44\/and-then-there-was-one","parents":[1,5,9,139254],"love":0,"notes":5,"notes-timestamp":"2019-05-02T17:37:21Z","grade":{"grade-01":5,"grade-02":5,"grade-03":4,"grade-04":4,"grade-05":6,"grade-07":5,"grade-08":5},"magic":{"cool":103.77490433255,"feedback":6,"given":3.5,"grade":4.8571428571429,"smart":15.68212023116}},"text":"![one.gif](\/\/\/raw\/05a\/z\/24342.gif)\n\n![one.gif.gif](\/\/\/raw\/05a\/z\/23973.gif)\n\nOverly complex game about two JK flip-flops taking turns battling it out with bits and whoever ends up with 1 when all the bits (the moving dots in the middle) are used up wins and whoever gets 0 or depletes the battery first loses. It's possible to end in a tie too. \n\nAnd also, at the start of each turn, a bit (or sometimes more than a bit) is transferred to the opponent who isn't in the current turn. Then the one in turn chooses where to fire a 0 or a 1.\n\nShooting a 0 towards the switch (the box in the middle) causes it to spew out 0 and shooting a 1 causes it to spew out a 1. \n\n![Screenshot_20190430_053213.png](\/\/\/raw\/05a\/z\/22621.png)\n\n![Screenshot_20190430_053244.png](\/\/\/raw\/05a\/z\/2397a.png)\n\nIt's actually based on real-life JK flip-flops in digital electronics:\n\n![proxy.duckduckgo.com.gif](\/\/\/raw\/05a\/z\/245cf.gif)\n\n(taken from: http:\/\/www.hobbyprojects.com\/flip_flop\/jk_with_set_and_preset.html)\n\n![proxy.duckduckgo.com.jpg](\/\/\/raw\/05a\/z\/245cb.jpg)\n\n(taken from: https:\/\/www.electronicshub.org\/jk-flipflop\/)\n\nThe table shows what happens to the output, Q (in the game it's the 0 or 1 on the displays in the middle of the rabbits) when \n\n- J and K of certain values only affect Q at the start of every clock tick\n  - (which in the game is shown by the periodical movement of the rabbits' left legs)\n- PRE and CLR can affect the output at anytime regardless of the ticks, but they cannot both be 0s at the same time\n  - (in the game if PRE is pressed, the output immediately becomes 1 at the cost of the remaining battery charge, and pressing CLR is similar but causes the output to be 0).\n  - (running out of battery means game over, so that is your life, which is currency).\n  - (however having full battery charge doesn't let you win the game if you don't end up with 1 when all the bits are used up).\n\nI intended for this to be part of a top-down overworld of flip-flops wired together and counting down before a bomb goes off and you have to turn off all the flip-flops in the proper sequence by battling it out with each of them. I overscoped and ended up with just the turn-based battle-system and no sound. :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: \n\nMade with Godot (https:\/\/godotengine.org\/) and Krita (https:\/\/krita.org\/) on a machine running Manjaro (https:\/\/manjaro.org\/)!\n","title":"And Then There Was One"}