Double Kick Heroes by blackmagic
Double Kick Heroes mixes a shoot'em up with a rhythm game!
You must survive on the highway to hell by killing zombies with your gundillac! Struggle throught the 4 levels of total madness and escape from this nightmare! Only the power of Black Metal can save your band!
When the yellow dot comes to the fret, play your kick drums by pressing left/right or Z/X to trigger the guns to destroy the zombie crowd before they reach you !
Play in 60fps with the windows version of the game!
Grindhouse!
Dev: BlackMagic ~ David Elahee
Art: Gyhyom ~ Guillaume Breton
Sound & Music & Lead gd: Elmobo ~ Frédéric Motte
You must survive on the highway to hell by killing zombies with your gundillac! Struggle throught the 4 levels of total madness and escape from this nightmare! Only the power of Black Metal can save your band!
When the yellow dot comes to the fret, play your kick drums by pressing left/right or Z/X to trigger the guns to destroy the zombie crowd before they reach you !
Play in 60fps with the windows version of the game!
Grindhouse!
Dev: BlackMagic ~ David Elahee
Art: Gyhyom ~ Guillaume Breton
Sound & Music & Lead gd: Elmobo ~ Frédéric Motte
| Itch.io ( Jam & Post Jam - High Fidelity - Web and Download ) | http://blackmag-c.itch.io/double-kick-heroes |
| Web (Jam Version - Low Fidelity) | http://blackmagic-home.com/ld34/ |
| Source | https://github.com/delahee/blackmagic-ludumdare/tree/master/ld34 |
| OST | https://elmobo.bandcamp.com/album/double-kick-heroes-ludum-dare-34 |
| Timelapse | https://www.youtube.com/watch?v=zX-1GuYNhPA |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=16703 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 4.27 | 15 |
| Audio(Jam) | 4.74 | 1 |
| Fun(Jam) | 4.17 | 17 |
| Graphics(Jam) | 4.76 | 10 |
| Humor(Jam) | 4.00 | 39 |
| Innovation(Jam) | 3.53 | 230 |
| Mood(Jam) | 4.25 | 29 |
| Theme(Jam) | 4.07 | 177 |
Incredible stuff, this game is good overall! Music - awesome, graphics - brilliant, gameplay - very fun.
Excellent work boys, you are the best.
@eshford don't say that your game is wonderful and your posts were inspiring !
Really really solid other wise, awesome job!
the beat/note animation when successfully pressed is a bit distracting the next note
It doesn't seem to work on the developer's website.
Shame, I was looking forward to it :(
Also, I seriously doubt you passed the 3rd level with only one button :)
- Regarding sync, we had to make some choices and focus and we will add a tuning widget be cause just like rock band of guitar hero, some people have very different timing sync setup
2- regarding buttons, I cannot finish level with only one button, maybe if I perfect the whole track but I cannot manage it so maybe you were very very lucky !
3- For us you really need the two buttons and the mass of zombies is growing that's why how we fit the theme and we really crafted the game based upon the theme ( for once )...
At some point we had to decide between a demanding game and one that was more rewarding and less hard hence some fuzzy design choices ;)
I hope you enjoyed the game still ^^
@roninfight the .air package is self extractable, i will upload exe version asap.
The game is a metric ton of fun. It's amazing. Beautiful art, incredible tunes that are very well timed in the gameplay.
I found it get really hard on the 4th level, but one of the most fun game I have played in LD34.
Congratulations! Amazing product.
I believe that if the notes had been in the air or somehow come interacting in the ground with the animations so would be easier to pay attention to the player animations and also the challenge of rhythm.
Maybe the only thing I would change is that in my opinion would be better to separate both buttons in two separate rythm lines.
Congrats guys
Very well done!
Problems?
There wasn't much gameplay. It's not really a shoot 'em up because you're not aiming or moving or shooting. As a rhythm action game it's a little too simplistic.
Well level 3 was just dreadful, the song and the note chart didn't seem to match half the time. It felt like some tech metal off-beat stuff that just didn't really vibe with me.
The very long screen resolution was also killing my eyes, I've played tons of rhythm action games before but none of them gave me eye strain and a headache as bad as this one. Because there's only one button, this also helps contribute to it and general readability issues (i.e. Track 3).
Sorry if I come across as negative, it's an amazing piece of work and therefore I feel it's more important to be honest and nit-picky. With games of this graphical quality, I find many reviewers have rose-tinted glasses on.
First time I've given five stars for fun in a long time!
i've found sound "awesome" a bit annoying and most of the time i didn't care about if i press buttons at the right moment or not
Post ludum version will be on track after sleeeeee....ZzzzZZz
Best LD34 game I played for now ! Thank you for that pure moment ! :D
Gameplay, though, is where I think your game was a bit flawed. Level 1 had the perfect difficulty in my opinion, where I could keep a rhythm while enjoying the music and the graphics... but even then the left and right shots didn't seem to make any difference - I could beat the whole level by pressing just one of them, and sometimes I wasn't able to hit a zombie with any of them. From level 2 on things just got exponentially too chaotic for me and I smashed the keys hoping for the best, while not being able to pay much attention to the music - which was a sin! (no, I'm not very good at playing Guitar Hero on hard in case you are wondering hehe).
Thanks everyone with criticism, this is very endearing to us, we know the *real value and effort* that friendly criticism takes, so again Thanks Thanks!
One of the best games I've rated so far, 5/5
This game deserve to be in top five at least for audio, fun and overall :D
Everything is great about it.
Only thing is, I didn't understood tutorial and at first I thought I have to hit perfectly at the vertical hole. After I got it it was pure rocking fun!!!
When I reached the second level I died laughing at the blips that came zooming by the screen and I just started bashing buttons. I didn't succeed in surviving, which indicates to me that skill is involved. And that I don't have that particular skill :).
Well done!
Great job!
One other thing, the theme should be two button control but left and right does the same thing, so you have missed the theme there. :(
The only criticism I can find to make really is that it's quite hard to enjoy the beautiful art while looking at the bottom bar in order to time your shots. I had some trouble switching between the two views to fire the right gun at the right time. But then I'm not a musician, so maybe that's just me having no sense of rhythm :P
Great job anyway, congratulations!
As for the gameplay, it's very fun to play but feels a bit empty. There's not much in choosing left or right each beat, and there's no punishment for pressing a button out of time, meaning you can just keep pressing left and right all the time.
all in all, good job!
The pixel-art was pretty nice although I was mostly distracted by the very frantic double-tapping of the screen, so I didn't fully take it in, but it was definitely nice.
Audio was brilliant and really worked well with the gameplay and it was really nice to start of with more slower beat metal to just being thrown straight into a death metal-drum solo.
The gameplay itself was also a very creative twist and it was nice to see somebody doing something else with the Guitar Hero/ Rock Band-concept than just being a dance-game/rythm-game. It was really challenging very frantic and even now I just stopped playing 'cause my fingers were throbbing like hell :).
All, in all; awesome! Well done guys! ^_^
The wide window resolution was an odd choice - it didn't play nice with my 1680x1050 monitor, but thankfully nothing needed for gameplay was cut off. Getting resolution-independence right can be a pain within the constraints of Ludum Dare, but it would go a long way to add some more polish to an already great entry.
Great job!
Fun game! Everything, from sound, graphics to game play is great, well done! I enjoyed it.
The best pixel-art entry so far.
The controls and feedback aren't as "snappy" as I'd want a rhythm game to be, and it seems like the timing for each note has been made to be pretty forgiving to compensate.
In later levels I ended up just bashing left and right on the keyboard... which funnily enough kind of fits the mood of the game. :P
Brilliant entry.
Almost everything is perfect into this game!
The only critic I have, is that you may make a better use of the 2 buttons, maybe the the yellow buttons are much faster and it should be one kind for each different button (left/right) and pressing both activate the SPECIAL!
Anyway, congratulations!
for sure this game is going to earn some medal!
That. Was absolutely. Amazeballs.
Only thing is that the game is so intense that I miss a lot of the great stuff happening on top of the music bar :D
Amazing stuff!
You nailed both of them, made an amazing rendition of the theme and, more important than anything, you made it fun, with an amazing return factor!
Good job! Great game!
I finally lost, but without really understanding why. ore specifically, I did not feel like pressing keys out of timing really penalized me. Something with guns power, perhaps? Was that the lower-right hud counter?
A game like this should not lag this much on web - you can do a surprising amount with javascript at a solid 60 fps, so I'm not sure how your game is struggling here.
It was incredibly hard to parse the rhythm and follow it on both web and desktop, due to an unusually high input delay and maybe the format the notes were presented in. Thankfully, the game was rather forgiving, so it just let me spam the buttons at the right speed, and I had to go by vision instead of sound to get perfects..
Despite the technical issues, this is a real achievement for 72 hours. I especially love the death metal track. Amazing work!
There was some amount of input lag on the Windows version, and I wasn't too comfortable installing anything but it was a better experience than the Web version.
Fantastic effort, probably one of my favourites so far. Keep up the good work! :D
Thanks for the feedbacks :)
Thanks for playing, we'll find a solution for the followup!