bloodsucker. by Matthew Hrehirchuk
bloodsucker.
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you are a vampire.
when you suck blood, you also suck your victim's soul.

now you have a bigger soul.
what do you do with your massive soul?

invest in real estate.
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arrow keys - movement.
enter - interact.
[1] [2] [3] - select property.
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game by whycardboard.
font m3x6 by managore.
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yes, there will be a post jam version. ai will be cleaned up, as well as better integration of the card system, and tuning the difficulty.
| Windows | https://whycardboard.itch.io/bloodsucker |
| Source code | https://whycardboard.itch.io/bloodsucker |
| Original URL | https://ldjam.com/events/ludum-dare/44/bloodsucker |
Ratings
| Given | 23🗳️ | 28🗨️ |
Also: I need to kill the black people!
Still, good job!
Regarding the difficulty, it probably would seem fairer if the enemy movements were a bit more predictable (I'm thinking maybe something similar to Crypt of the Necrodancer where the enemies move according to their AI but always on beat).
Good job and good game. :)
However, with some polish on the npcs (patterns or timing to movement or removing some of the harder to coordinate ones), I think it has potential.
Also, the volume on the sounds are WAY too loud. (RIP headphone users)
Also, the sound effect, when the real estate merchant came up was very irritating and way too loud.
Then, on day 10 or something I got kinda stuck and one of the light cones hit me -> Game Over.
Seems to me, like this game still needs some polishing in terms of the gameplay loop and difficulty spikes. It's a bit too random.
The art is very nice though! I like the style of the characters and the merchant screen. Very polished and professional.