BatteryWars by Sherlock527
BatteryWars is a game where you have to survive endless waves of enemy robots trying to steal your energy. You can fight back to take their energy but be warned, shooting and upgrading costs energy.
This is also my first game jam.
| Source code | https://sherlock527.itch.io/battery-wars |
| Original URL | https://ldjam.com/events/ludum-dare/44/batterywars |
Ratings
| Given | 42🗳️ | 27🗨️ |
Think the pause button doesn't work (or the thing in the right corner) and I wasn't able to kill the big enemy, but maybe I am just bad :D.
The game felt good, great job for the first jam!
@rodstar Hey thanks for playing.
@banzi I should have made it so you could push them out of the way and limit the number of enemies that can be on the map. I ran out of time and was not able to finish the pause button(I should have deleted it) and the big enemies probably had to much health. Thanks for playing and the feedback.
Nice art and multiple enemies, very cool
and a little bug: pause button doesn't works, whats isn't bad for a initial version
The AI is simple yet effective in doing it's job.
BTW, can you tell how you made the music? It's awesome.
You've done a good job, not only in picking the game idea, but also in kinda balancing the game, i liked the idea of how many bullet you need to shoot an enemy and what is the return type of battery to get!
I would say the only issue i had while playing that i had the feeling that all enemies almost sharing the same speed, which i guess very similar to the player speed, which made it easy to get stuck in a corner surrounded by all the different types of enemies. I would not mind that scenario, but only if I've the ability to shoot faster, or even shoot more effective bullets with higher damage.
Good job!
-m
To improve, I'd make the upgrade system cleaner (I wasted bullets clicking the upgrade button). And it seemed like the screen got a little too full of robots where more varied combat could be more interesting.
There are a few bugs remaining like the pause button and firing while selecting upgrades. I also missed the upgrade options during my first playthrough (pretty obvious now though).