Coin Up! by egawag
You are a coin in a slot machine!
Inorder to successfully win the game you must rig it in your favor. Design the insides of the slot machine that gets the coin to the end every time. You can use various objects from platforms to bouncy pads to blackholes :P, in order to assemble your rigged slot machine.

And score the Jackpot!

Controls:
esc to exit
Q and E to rotate
click to select and place
Ratings
| Given | 23🗳️ | 11🗨️ |
Fun: Very enjoyable. I may have played it for a scary amount of time if there were more levels and mechanics.
Innovation: Not a specifically innovative concept, there are lot of games that have done "get X to the end", but you did it very well, and within a very unique setting.
Theme: You ARE currency, nice use of the theme. :D
Graphics: They got the job done? Haha. The effect on the blackhole was nice, and all the art did it's job at clearly specifying what everything is.
Audio: I cracked up laughing the first time I heard each sound effect, they were very good.
Bugs: Only one I noticed, if you do beat the unbeatable level you just get left with a blank level, this should probably return to the main menu.
Notes: Only one quality of life thing that would have been nice, would have been to be able to see the coin that was going to drop on screen. This would allow you to better tell how big certain gaps need to be for the coin.
Overall, well done! Great work, keep it up. :D
@ohfiddlediddle Thank you so much for playing! Good to know the unbeatable is beatable :P, The in depth breakdown is very helpful so thank you for taking the time. Glad you liked my voice :D.
This is a really excellent game! The puzzles are well-designed, and there were enough mechanics to keep me engaged all the way through to the last level of hard-mode.
The biggest area to improve would be the art - but hey, there's a charm to the style you put together here and programmer art doesn't take anything away from a game like this. Great job!!!
The audio is hilarious, the mechanics are fun and are explained well enough. I would have liked to be able to drag objects and drop them off when the mouse button is released. Also I think it would be nice to pick the objects up at the exact location of the click instead of having them centered at the mouse position after the click. That would allow for a more accurate repositioning I think.
I like your take on the theme and the game is overall very enjoyable!

(I might've been cheating on this one)