Super I-Egg by gilborn
The Game is a platformer where you trade Life for Abilitys at the beginning. Chose wiseley!
Controls (Controller should also be supported):
Trade abilitys: Mouseclick
W-D or Left-right: Move
Space: Jump
Return: Fire
It´s only one Level, but it is long and really (really, really) tough. Actually I wonder if somebody will take the time to beat it (yes, it is beatable) - if yes, please post it (I will trade a "like" for it ;-))
I didn´t get to "restart" or "game exit" (Alt F4).
SPOILER ALERT:
In case you wonder what to take at the beginning, it turned out that there are some no brainer:
Additional Savepoints
Camera to left
Single fire
Recommended:
Double Jump
Fire proof
| Windows | https://drive.google.com/file/d/1TmWpJHkbKC3Fjt4d2k7ufsu7cNZCzc3K/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/44/i-mario |
Ratings
| Given | 20🗳️ | 13🗨️ |
Good job!
The game: Nice style, good fun and congrats on finishing it. Little tip, you can use the no friction material in your collider, to not get stuck on the walls. You can either import it from the assets store or it is already installed in your unity game.
I couldn't beat it. You're right, it IS hard!
When you're making your character double (triple, infinite) jump, you should zero out your Y-velocity so that it doesn't feel like you're fighting against gravity to jump again. Small change, very noticeable difference. Good job on the game!
Not sure if that's anywhere near the end!
This was a cool concept. Choosing what to buy at the start was an interesting idea to add, and you had a nice wide variety of choices.
There was a little dilemma in the design, because what's interesting is the choices, but you make them and then play a really long time, and then when you finally run out of hearts it's hard to restart. So the game doesn't really emphasize its most interesting part as much as it could. Maybe there is some way to have several moments where you have a choice like that to make, instead of all at the start.
I also really liked the bouncing projectile, that was another fun element I don't see in a lot of games! It makes for some fun moments.
As others have pointed out, core control has a few splinters like sticking to walls which interrupt me from getting into flow state.
Overall a nice entry - cool variety of upgrades, cool variety of enemies and obstacles, cool basic controls but just a bit rough around the edges.
Thank you for playing the game and your feedback.
Besides of that, @all, thank you all for your feedback!