Tunnel Bug by gamepopper

[raw]
made by gamepopper for LD 44 (COMPO)

LD44-00006.gif

Travel through the tunnels before the bug's health reaches zero. Health will go down quicker each time the bug touches the walls but will go up when the bug collect orbs. Between each tunnel, the player can buy upgrades that can make the future tunnels easier temporarily at the cost of health, so spend wisely.

Only three buttons are needed: TunnelBugControls.png

(Pressing F goes to Fullscreen if you don't want to play in a window)

Built with Vigilante (C++ and SFML), with Piskell + Photoshop for Sprites and LMMS + ChipTone for the Audio.

Ratings

Given 29🗳️ 39🗨️

Feedback

Ratrat44
29. Apr 2019 · 04:25 UTC
The menus and the game look amazing. I also love the music.

It does have some bugs though like how the timer starts at 18:00:00 and you can fly out of the world.
Borys
29. Apr 2019 · 12:55 UTC
Game looks amazing and the SFX suits prefectly to the art style. Gameplay is also good. I think that levels could be longer, but in overall - good job!
pkenney
29. Apr 2019 · 13:37 UTC
Very cool! After I got the hang of it I had a run that got 579 points, and said it lasted 19 minutes, although it didn't feel like that long. Maybe I just was having fun and lost sense of time?

My favorite part is the excellent graphics effects, and the sound and music also really add to the atmosphere. There is a really a cohesive polished look and feel that's great. But the feel of curving around a tunnel just barely not touching is also pretty great.

In the beginning I thought of myself more like a car drifting on a track, and that did not go well. I died pretty quickly when I was jetting forward. I later started to think more like a spaceship that wants to make occasional quick puffs of the jets to adjust momentum, and that's when I started doing a lot better.

I thought I could cheap the game out by reverse-puffing myself down to a crazy slow crawl, and that does sort of work but you have a nice feature in the slow drain of my health that prevents too much stalling, nice touch.

If I could change one thing it would be to make sure the player isn't already crashing into the wall right at the start of the level. The better I got at the game, the more this became my main way of losing health. Testing a bit more, I think the main issue is that the player is always facing and moving straight to the right, whereas the tunnel doesn't necessarily start that way. Just aligning the player with the tunnel would probably solve it, or always starting the tunnel with a short run of straight-right. I only need a safe moment to get my bearings.

Really interesting entry, nice work!
joe-the-really-old
29. Apr 2019 · 21:39 UTC
Great art style, intuitive & simple controls are perfect for a game jam! :~)
Kajetan Andrzejak
29. Apr 2019 · 21:42 UTC
Cool! The gameplay is pretty challenging and the upgrade mechanic is well-made! GJ!
OmnipotentIndie
29. Apr 2019 · 23:57 UTC
Looks amazing, and I think the theme works it's way into the gameplay very fluidly
mahalis
30. Apr 2019 · 02:29 UTC
The graphics and music are terrific - I love how fluid it feels even with the retro appearance. Well done!
shp
30. Apr 2019 · 13:12 UTC
The controls are very nice, simple graphics and sound effects suit the game very well. The game kinda gets monotone after a while but it's to be expected with LD games
Koni
30. Apr 2019 · 13:57 UTC
I always find these space flyer games to be a lot of fun. Thought the same about this one. Very nice movement and I really like the look of the game as well.

Would have liked the game to be switched up from time to time. The gameplay gets a bit stale after a while. I also don't quite agree with the design of the power up room. If the players has to read text and also make a choice fast, the player will miss stuff.

Instead I think it would have been better with simple power ups that are self explanatory within it's graphics. Like a rocket for speed or whatever. And then the player can have a constant speed within the power-up-room to the right and also able to control the ship a bit. That way you have some challenge but at the same time stuff is clear without needing text.
masterkrepta
30. Apr 2019 · 21:29 UTC
This was so much more fun than I was expecting. Its a cool Gameboy style. The music fits so well also.
Fat cat
30. Apr 2019 · 22:01 UTC
Great game! The art style is simple but looks really good. Love this!
MrSchlag2
01. May 2019 · 13:48 UTC
I had good time playing this game ! I like the pipboy color style and your menu behtween levels are well designed. Great job thanks !
trozen
01. May 2019 · 14:21 UTC
For some reason when I download the zip from itch.io I cannot open it.

I get an error that reads 'The Compressed folder is invalid"
Kaisean Games
01. May 2019 · 14:39 UTC
Very nice thing here.
I have only two comments: Most of the times after the "shop" I appear next to the wall and can't avoid hitting it. Shops sometimes have multiple of the same items (making them useless).

These are more of an improvements than criticism :)

I really enjoyed this game.

The music got a bit irritating after a while because of too hard/sharp beats, but if it was a bit softer, it'd be perfect.

Well done.
Oivin F
01. May 2019 · 14:58 UTC
Pretty fun, well polished game! I find the difficulty curve a bit steep, but the game resets quickly and is pretty fun in the short run. Good job!
🎤 gamepopper
01. May 2019 · 17:31 UTC
@trozen Try downloading it now, I've reuploaded the zip folder and checked it myself.
PixScope
01. May 2019 · 21:21 UTC
I love it !
DeathBySnail
01. May 2019 · 22:33 UTC
Looks juicy, nice job
fashionbatman
02. May 2019 · 17:21 UTC
Simple design and fun to play! Looks amazing too.
C1FR1
02. May 2019 · 17:27 UTC
I like the idea, but I think it would be a lot more fun if it was a bit more difficult. At the moment, there is no punishment for going through it slowly, letting you just play it carefully. If you do that it makes it way too easy to steadily gain HP from round to round, even when buying upgrades. I got up to 2k hp before trying to kill myself, then finding a collision bug. (I held down the acceleration button, then I ended up getting to the left wall, where I didn't collide with the top and bottom parts of the path).

art looks great too!
Paul Nadan
02. May 2019 · 18:59 UTC
This was really fun! The striping on the walls looks amazing, and the overall aesthetic was very consistent. The upgrade system was interesting - it looks very nice, but it started to feel kind of slow after a couple times. I think that the relatively high penalties for hitting walls also made moving slowly the best strategy, so it could be helpful to rebalance things so that passively running out of time is a bigger concern. Overall though this was a really polished entry, nice work!
Geckoo1337
02. May 2019 · 21:08 UTC
What is this tiny creature? Maybe a owl or a koala? Interesting project with an unusual gameplay and a weird aesthetic. Physics are good enough, but I guess that it could be improved. Mechanics work well and it fits with the theme, buying with time some new features. The background music is a little bit oppressive and sometimes there is some dissonance. It creates a tension in-game. You did a solid entry. One of my favorite entries. Well done ++
ursagames
04. May 2019 · 03:02 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Ithildin
04. May 2019 · 14:01 UTC
I've really liked this entry! Graphics and sound are super solid and the mechanic fits the theme perfectly, I really liked how you implemented the upgrades screen.

Gameplay is also fun, and controls worked well, but sometimes inertia was a bit annoying, so the best strategy is to go as slowly as possible. Also, some levels start on a turn with hardly any time to react, which felt unfair.

Apart from that, this is one of the best entries (compo and jam) I've played so far. Congrats!