Clockwork Inc. by cowa

[raw]
made by cowa for LD 39 (COMPO)

Clockwork Inc.

Note

I can't check if the macOS and Linux builds work (I used Godot engine).
Let me know if it works or not. Thanks!

Story

You are a worker in a factory with one goal: charge batteries and get paid.

Your job is very tiring but at least you can spend your coin in a toy capsule machine.

And you really want to collect all of these toys!

Game

The ultimate goal is to collect the 8 rewards from the capsule machine. But to complete this, you must work hard to earn coins and be lucky (otherwise you'll work even more!).

Made with

Godot engine, Inkscape & Bfxr.

Screenshot

ldjam_result.gif

menu.png

rewards.png

level.png

game.png

vending_machine.png

Ratings

Overall 186th 3.559⭐ 36🧑‍⚖️
Fun 329th 3.176⭐ 36🧑‍⚖️
Innovation 265th 3.235⭐ 36🧑‍⚖️
Theme 412th 3.364⭐ 35🧑‍⚖️
Graphics 54th 4.114⭐ 37🧑‍⚖️
Humor 215th 2.71⭐ 33🧑‍⚖️
Mood 339th 2.933⭐ 32🧑‍⚖️
Given 25🗳️ 19🗨️

Feedback

peremily
31. Jul 2017 · 10:27 UTC
I really like the graphics and it felt really polished, but I didn't really enjoy the gameplay. Maybe it'd be better on a mobile device? It seemed like it was designed for a mobile.
corporatedinc
31. Jul 2017 · 10:29 UTC
Im an addictive person, you played it right up my alley with the slot-shop :) thanks
Falk Bruskeland
31. Jul 2017 · 10:31 UTC
Cool game! A cool combination of the theme and a clicker games with more to click and drag.
Falk Bruskeland
31. Jul 2017 · 10:31 UTC
Cool game! A cool combination of the theme and a clicker games with more to click and drag.
frostdragonliz
31. Jul 2017 · 10:34 UTC
Ok so this game is way more satisfying than it should be, considering it is simply about clicking buttons really quickly. Nicely polished, love this little critter rewards :)
anaglyphcoding
31. Jul 2017 · 10:38 UTC
Loved it! I managed to collect them all, kind disappointed that there was no ending or event that happened upon collecting all the toys but I had fun nonetheless.
I also found a bug- This only happened on the last stage as that's the only one I failed, but if the time runs out and you get the red dialogue box, you can still click the buttons and cranks to complete the level.
I think it'd be cool to add more modules than just buttons and cranks to keep it interesting, and maybe a challenge mode where you have to complete the puzzle in a specific order, i.e. clicking the button allows you to turn the crank next to it and so on.
Fork0
31. Jul 2017 · 11:13 UTC
Had to bust out my clicker to finish the 9th level and also farm it atleast 10 times to get that lady bug, god damn it... But impressively cool game for the simplicity with really nice visuals.
Maxi100ful
31. Jul 2017 · 11:29 UTC
I agree with the rest, it would be better on a touchscreen device.
autovelop
31. Jul 2017 · 12:21 UTC
Very addictive. Great job. I liked the graphics and the simplicity of the mechanics. Thanks for the game!
eXr
31. Jul 2017 · 12:41 UTC
It seems really well suited for a touch screen! Compile/port it :)
good.enough
31. Jul 2017 · 13:21 UTC
Great job combining several simple mechanics! The game as a whole wasn't very fun on to play on a laptop and track pad, but the graphics are elegant and the sound effects are great! The idea is pretty interesting too, and I like the two-part gameplay, but I wanted to see the collector side expanded a bit.
Drachmor
31. Jul 2017 · 13:35 UTC
I'm a sucker for these addictive clicker games, and I really like what you have here! I enjoyed the simple art style, and the idea of multiple varying stands was interesting. However, a little more variety with actions would have been nice, but with 2 days to make a game, I can't really fault you for that. I collected all but one of those rewards... but then I kept getting fireflies -.- Overall, this was a nice game with cute graphics.
ryzy27
31. Jul 2017 · 15:13 UTC
NIce simple game with pretty graphics and sounds. Perfect after 2 days of coding :) I Got addicted and had to get them all! I wish there was something at the end. And some music would add a lot to the game.
zedutchgandalf
31. Jul 2017 · 15:25 UTC
This game looks great. The sounds also nicely fits what you were going for :)
The gameplay itself is pretty boring, however. I'm not sure if a mechanic like this can be made interesting on PC, but I would have at least liked to see some more things to interact with than the two there are now. Also some more levels would be nice. Right now it's impossible to buy as much toys as there are in total without replaying the last level a few times. I didn't really enjoy the idea that much, but the execution however was very good!
Also, I'm not sure if you've seen this already, but the people behind Godot engine are keeping track of LD39 entries using Godot on [Twitter](https://twitter.com/godotengine/status/892019189682241536), I've also used Godot for my game:)
sn0uk
31. Jul 2017 · 15:39 UTC
Very nice game, nice artwork too. It's a cool clicker game although I think you could have made some more things to use in the work mode. Good job.
Wevel
31. Jul 2017 · 15:51 UTC
Very addictive game, managed to complete it, level 9 was very difficult, not sure what the button in the bottom right of the level select is for, didn't seem to do anything.
Quaternius
31. Jul 2017 · 18:00 UTC
I liked the idea but i think it would be better fitted for mobile, the graphics look really polished and the sounds are great!
Game_Coder28
31. Jul 2017 · 18:55 UTC
I loved the game, it was really polished and looked like a real ketchapp game!!!!!!
PixelFormedStudios
31. Jul 2017 · 19:07 UTC
Nice and simple game. Got a little repetitive but I loved the idea of collecting all the toys.
rightangel
31. Jul 2017 · 19:28 UTC
Very nice clicker game, simple and fun. It has to be ported to mobile!
Kthulhu1947
31. Jul 2017 · 19:56 UTC
Really good and addictive. I failed during the 9th level... :-(
Keep moving forward.
jmholland96
31. Jul 2017 · 20:18 UTC
Love the minimalist style
Aycan
31. Jul 2017 · 20:41 UTC
great game. especially, i love its simplicity. simple and addictive. a mobile version would be nice tho.
jotson
03. Aug 2017 · 11:21 UTC
5 for humor. Love the shop. Not my style but I think this could be popular.
acoto87
04. Aug 2017 · 02:18 UTC
The last level was hard! Good job!
Aterlamia
04. Aug 2017 · 16:25 UTC
I do think you implemented the theme in a novel way, also the game and art are executed well, i personally would have loved to see some more puzzle elements or something more to do than clicking, i am aware however that it is the type of game you made.