Clockwork Inc. by cowa
Clockwork Inc.
Note
I can't check if the macOS and Linux builds work (I used Godot engine).
Let me know if it works or not. Thanks!
Story
You are a worker in a factory with one goal: charge batteries and get paid.
Your job is very tiring but at least you can spend your coin in a toy capsule machine.
And you really want to collect all of these toys!
Game
The ultimate goal is to collect the 8 rewards from the capsule machine. But to complete this, you must work hard to earn coins and be lucky (otherwise you'll work even more!).
Made with
Godot engine, Inkscape & Bfxr.
Screenshot






| Windows | https://cowa.itch.io/clockwork-inc |
| Source code | https://github.com/Cowa/ldjam-39 |
| macOS | https://cowa.itch.io/clockwork-inc |
| Linux | https://cowa.itch.io/clockwork-inc |
| Original URL | https://ldjam.com/events/ludum-dare/39/clockwork-inc |
Ratings
| Overall | 186th | 3.559⭐ | 36🧑⚖️ |
| Fun | 329th | 3.176⭐ | 36🧑⚖️ |
| Innovation | 265th | 3.235⭐ | 36🧑⚖️ |
| Theme | 412th | 3.364⭐ | 35🧑⚖️ |
| Graphics | 54th | 4.114⭐ | 37🧑⚖️ |
| Humor | 215th | 2.71⭐ | 33🧑⚖️ |
| Mood | 339th | 2.933⭐ | 32🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
I also found a bug- This only happened on the last stage as that's the only one I failed, but if the time runs out and you get the red dialogue box, you can still click the buttons and cranks to complete the level.
I think it'd be cool to add more modules than just buttons and cranks to keep it interesting, and maybe a challenge mode where you have to complete the puzzle in a specific order, i.e. clicking the button allows you to turn the crank next to it and so on.
The gameplay itself is pretty boring, however. I'm not sure if a mechanic like this can be made interesting on PC, but I would have at least liked to see some more things to interact with than the two there are now. Also some more levels would be nice. Right now it's impossible to buy as much toys as there are in total without replaying the last level a few times. I didn't really enjoy the idea that much, but the execution however was very good!
Also, I'm not sure if you've seen this already, but the people behind Godot engine are keeping track of LD39 entries using Godot on [Twitter](https://twitter.com/godotengine/status/892019189682241536), I've also used Godot for my game:)
Keep moving forward.